using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000224 RID: 548 [Token(Token = "0x2000224")] public class XAngle : MonoBehaviour { // Token: 0x06001523 RID: 5411 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001523")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001524 RID: 5412 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001524")] [Address(RVA = "0x947830", Offset = "0x946630", VA = "0x180947830")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001525 RID: 5413 RVA: 0x0002FA7C File Offset: 0x0002DC7C [Token(Token = "0x6001525")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public XAngle() { } // Token: 0x04002087 RID: 8327 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002087")] public Transform A; }