using System; using Cpp2IlInjected; using UnityEngine; using XftWeapon; // Token: 0x0200037C RID: 892 [Token(Token = "0x200037C")] public class XWeaponTrailDemo : MonoBehaviour { // Token: 0x060021D0 RID: 8656 RVA: 0x0004EDA0 File Offset: 0x0004CFA0 [Token(Token = "0x60021D0")] [Address(RVA = "0x6043A0", Offset = "0x6031A0", VA = "0x1806043A0")] public void Start() { this.ProTrailDistort.Init(); this.ProTrailShort.Init(); this.ProTraillong.Init(); this.SimpleTrail.Init(); } // Token: 0x060021D1 RID: 8657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60021D1")] [Address(RVA = "0x603F00", Offset = "0x602D00", VA = "0x180603F00")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060021D2 RID: 8658 RVA: 0x0004EDE0 File Offset: 0x0004CFE0 [Token(Token = "0x60021D2")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public XWeaponTrailDemo() { } // Token: 0x04002B26 RID: 11046 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B26")] public Animation SwordAnimation; // Token: 0x04002B27 RID: 11047 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B27")] public XWeaponTrail ProTrailDistort; // Token: 0x04002B28 RID: 11048 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B28")] public XWeaponTrail ProTrailShort; // Token: 0x04002B29 RID: 11049 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002B29")] public XWeaponTrail ProTraillong; // Token: 0x04002B2A RID: 11050 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002B2A")] public XWeaponTrail SimpleTrail; }