using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E4 RID: 484 [Token(Token = "0x20001E4")] public class abc : MonoBehaviour { // Token: 0x060013D3 RID: 5075 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D3")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D4 RID: 5076 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013D4")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013D5 RID: 5077 RVA: 0x0002D2AC File Offset: 0x0002B4AC [Token(Token = "0x60013D5")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public abc() { } // Token: 0x04001ED3 RID: 7891 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001ED3")] public int[] bb; // Token: 0x04001ED4 RID: 7892 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001ED4")] public int[,] aa; }