using System; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005DE RID: 1502 [Token(Token = "0x20005DE")] public class AdvancedBulletHoles : MonoBehaviour { // Token: 0x06002F9D RID: 12189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F9D")] [Address(RVA = "0x11E3350", Offset = "0x11E2150", VA = "0x1811E3350")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F9E RID: 12190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002F9E")] [Address(RVA = "0x11E3440", Offset = "0x11E2240", VA = "0x1811E3440")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002F9F RID: 12191 RVA: 0x000656B8 File Offset: 0x000638B8 [Token(Token = "0x6002F9F")] [Address(RVA = "0x11E39E0", Offset = "0x11E27E0", VA = "0x1811E39E0")] public AdvancedBulletHoles() { } // Token: 0x040039E2 RID: 14818 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039E2")] public EasyDecal DecalPrefab; // Token: 0x040039E3 RID: 14819 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039E3")] public GameObject ImpactParticles; // Token: 0x040039E4 RID: 14820 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039E4")] public float CastRadius = 0.25f; } }