using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005E0 RID: 1504 [Token(Token = "0x20005E0")] public static class BezierUtil { // Token: 0x06002FA3 RID: 12195 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA3")] [Address(RVA = "0x8D4480", Offset = "0x8D3280", VA = "0x1808D4480")] public static List InterpolatePath(List path, int segments, float radius, float angleThreshold) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA4 RID: 12196 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA4")] [Address(RVA = "0x8D4190", Offset = "0x8D2F90", VA = "0x1808D4190")] public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FA5 RID: 12197 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA5")] [Address(RVA = "0x8D4280", Offset = "0x8D3080", VA = "0x1808D4280")] public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } }