using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005E2 RID: 1506 [Token(Token = "0x20005E2")] public static class LineUtil { // Token: 0x06002FA9 RID: 12201 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FA9")] [Address(RVA = "0x3FB580", Offset = "0x3FA380", VA = "0x1803FB580")] public static void DrawPath(float thickness, Material material, List path) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FAA RID: 12202 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAA")] [Address(RVA = "0x3FB180", Offset = "0x3F9F80", VA = "0x1803FB180")] private static void DrawLine(float thickness, Vector3 start, Vector3 end) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } }