using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; using UnityEngine.AI; namespace ch.sycoforge.Decal.Demo { // Token: 0x020005E3 RID: 1507 [Token(Token = "0x20005E3")] [RequireComponent(typeof(LineRenderer))] [RequireComponent(typeof(NavMeshAgent))] public class PathAgent : MonoBehaviour { // Token: 0x06002FAB RID: 12203 RVA: 0x00065770 File Offset: 0x00063970 [Token(Token = "0x6002FAB")] [Address(RVA = "0x310410", Offset = "0x30F210", VA = "0x180310410")] private void Start() { GameObject gameObject = this.TargetAimDecal.gameObject; int num = 0; gameObject.SetActive(num != 0); NavMeshAgent component = base.GetComponent(); this.agent = component; LineRenderer component2 = base.GetComponent(); this.lineRenderer = component2; throw new NullReferenceException(); } // Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAC")] [Address(RVA = "0x3104B0", Offset = "0x30F2B0", VA = "0x1803104B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAD")] [Address(RVA = "0x310220", Offset = "0x30F020", VA = "0x180310220")] private void SetTarget(Ray mouseRay) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FAE RID: 12206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAE")] [Address(RVA = "0x30FB30", Offset = "0x30E930", VA = "0x18030FB30")] private void CreatePath(Ray mouseRay) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FAF RID: 12207 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAF")] [Address(RVA = "0x3100D0", Offset = "0x30EED0", VA = "0x1803100D0")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FB0 RID: 12208 RVA: 0x000657B4 File Offset: 0x000639B4 [Token(Token = "0x6002FB0")] [Address(RVA = "0x310710", Offset = "0x30F510", VA = "0x180310710")] public PathAgent() { List list = new List(); this.path = list; float z = Vector3.up.z; this.decalOffset.z = z; base..ctor(); } // Token: 0x040039ED RID: 14829 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039ED")] public float PathThickness = 1f; // Token: 0x040039EE RID: 14830 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40039EE")] [Tooltip("Distance from the ground.")] public float NormalPathOffset; // Token: 0x040039EF RID: 14831 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039EF")] [Tooltip("Max radius between segments.")] [Range(0.001f, 0.5f)] public float Radius = 0.25f; // Token: 0x040039F0 RID: 14832 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40039F0")] [Tooltip("Discard segments when their angle is smaller than this value.")] public float AngleThreshold = 5f; // Token: 0x040039F1 RID: 14833 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039F1")] public bool DrawGizmos; // Token: 0x040039F2 RID: 14834 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039F2")] public EasyDecal TargetAimDecal; // Token: 0x040039F3 RID: 14835 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40039F3")] public GameObject TargetPointDecalPrefab; // Token: 0x040039F4 RID: 14836 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039F4")] private List path; // Token: 0x040039F5 RID: 14837 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40039F5")] private NavMeshAgent agent; // Token: 0x040039F6 RID: 14838 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40039F6")] private LineRenderer lineRenderer; // Token: 0x040039F7 RID: 14839 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40039F7")] private Vector3 decalOffset; // Token: 0x040039F8 RID: 14840 [Token(Token = "0x40039F8")] private const int MAXDISTANCE = 50; } }