using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x0200057D RID: 1405 [Token(Token = "0x200057D")] public class DisableMeshAtRuntime : MonoBehaviour { // Token: 0x06002E38 RID: 11832 RVA: 0x00062B04 File Offset: 0x00060D04 [Token(Token = "0x6002E38")] [Address(RVA = "0x13CF940", Offset = "0x13CE740", VA = "0x1813CF940")] private void Start() { Renderer component = base.GetComponent(); int num = 0; if (component != num) { int num2 = 0; component.enabled = num2 != 0; return; } } // Token: 0x06002E39 RID: 11833 RVA: 0x00062B34 File Offset: 0x00060D34 [Token(Token = "0x6002E39")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public DisableMeshAtRuntime() { } } }