using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x02000582 RID: 1410 [Token(Token = "0x2000582")] public class FallowPlayerCamera : MonoBehaviour { // Token: 0x06002E52 RID: 11858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E52")] [Address(RVA = "0x4BF090", Offset = "0x4BDE90", VA = "0x1804BF090")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E53 RID: 11859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E53")] [Address(RVA = "0x4BEFA0", Offset = "0x4BDDA0", VA = "0x1804BEFA0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E54 RID: 11860 RVA: 0x00062DD8 File Offset: 0x00060FD8 [Token(Token = "0x6002E54")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public FallowPlayerCamera() { } // Token: 0x04003734 RID: 14132 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003734")] public GameObject player; // Token: 0x04003735 RID: 14133 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003735")] private Vector3 offset; } }