using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.multistorydungeons { // Token: 0x0200057A RID: 1402 [Token(Token = "0x200057A")] public class DisableMeshAtRuntime : MonoBehaviour { // Token: 0x06002E30 RID: 11824 RVA: 0x000629A0 File Offset: 0x00060BA0 [Token(Token = "0x6002E30")] [Address(RVA = "0x13CF9E0", Offset = "0x13CE7E0", VA = "0x1813CF9E0")] private void Start() { Renderer component = base.GetComponent(); int num = 0; component.enabled = num != 0; } // Token: 0x06002E31 RID: 11825 RVA: 0x000629C4 File Offset: 0x00060BC4 [Token(Token = "0x6002E31")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public DisableMeshAtRuntime() { } } }