using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000323 RID: 803 [Token(Token = "0x2000323")] public class csDemoSceneCode : MonoBehaviour { // Token: 0x06002037 RID: 8247 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002037")] [Address(RVA = "0x604400", Offset = "0x603200", VA = "0x180604400")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002038")] [Address(RVA = "0x6044E0", Offset = "0x6032E0", VA = "0x1806044E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002039 RID: 8249 RVA: 0x0004D258 File Offset: 0x0004B458 [Token(Token = "0x6002039")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public csDemoSceneCode() { } // Token: 0x04002984 RID: 10628 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002984")] public string[] EffectNames; // Token: 0x04002985 RID: 10629 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002985")] public string[] Effect2Names; // Token: 0x04002986 RID: 10630 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002986")] public Transform[] Effect; // Token: 0x04002987 RID: 10631 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002987")] public Text Text1; // Token: 0x04002988 RID: 10632 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002988")] private int i; // Token: 0x04002989 RID: 10633 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002989")] private int a; }