using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000324 RID: 804 [Token(Token = "0x2000324")] public class csDestroyEffect : MonoBehaviour { // Token: 0x0600203A RID: 8250 RVA: 0x0004D26C File Offset: 0x0004B46C [Token(Token = "0x600203A")] [Address(RVA = "0x604BA0", Offset = "0x6039A0", VA = "0x180604BA0")] private void Update() { if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C)) { UnityEngine.Object.Destroy(base.gameObject); return; } } // Token: 0x0600203B RID: 8251 RVA: 0x0004D2A4 File Offset: 0x0004B4A4 [Token(Token = "0x600203B")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public csDestroyEffect() { } }