using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000325 RID: 805 [Token(Token = "0x2000325")] public class csLightIntancityControl : MonoBehaviour { // Token: 0x0600203C RID: 8252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600203C")] [Address(RVA = "0x604C30", Offset = "0x603A30", VA = "0x180604C30")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600203D RID: 8253 RVA: 0x0004D2B8 File Offset: 0x0004B4B8 [Token(Token = "0x600203D")] [Address(RVA = "0x604D00", Offset = "0x603B00", VA = "0x180604D00")] public csLightIntancityControl() { } // Token: 0x0400298A RID: 10634 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400298A")] public Light _light; // Token: 0x0400298B RID: 10635 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400298B")] private float _time; // Token: 0x0400298C RID: 10636 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400298C")] public float Delay = 0.5f; // Token: 0x0400298D RID: 10637 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400298D")] public float Down = 1f; }