using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000326 RID: 806 [Token(Token = "0x2000326")] public class csMouseOrbit : MonoBehaviour { // Token: 0x0600203E RID: 8254 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600203E")] [Address(RVA = "0x604F80", Offset = "0x603D80", VA = "0x180604F80")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600203F RID: 8255 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600203F")] [Address(RVA = "0x604D20", Offset = "0x603B20", VA = "0x180604D20")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002040 RID: 8256 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002040")] [Address(RVA = "0x314270", Offset = "0x313070", VA = "0x180314270")] private float ClampAngle(float ag, float min, float max) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002041 RID: 8257 RVA: 0x0004D2E4 File Offset: 0x0004B4E4 [Token(Token = "0x6002041")] [Address(RVA = "0x605070", Offset = "0x603E70", VA = "0x180605070")] public csMouseOrbit() { } // Token: 0x0400298E RID: 10638 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400298E")] public Transform Target; // Token: 0x0400298F RID: 10639 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400298F")] public float distance; // Token: 0x04002990 RID: 10640 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002990")] public float xSpeed = 250f; // Token: 0x04002991 RID: 10641 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002991")] public float ySpeed = 120f; // Token: 0x04002992 RID: 10642 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002992")] public float yMinLimit = -20f; // Token: 0x04002993 RID: 10643 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002993")] public float yMaxLimit = 80f; // Token: 0x04002994 RID: 10644 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002994")] private float x; // Token: 0x04002995 RID: 10645 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002995")] private float y; // Token: 0x04002996 RID: 10646 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002996")] public float CameraDist = 10f; }