using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000327 RID: 807 [Token(Token = "0x2000327")] public class csPrefebMake : MonoBehaviour { // Token: 0x06002042 RID: 8258 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002042")] [Address(RVA = "0x6050A0", Offset = "0x603EA0", VA = "0x1806050A0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002043 RID: 8259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002043")] [Address(RVA = "0x6051D0", Offset = "0x603FD0", VA = "0x1806051D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002044 RID: 8260 RVA: 0x0004D330 File Offset: 0x0004B530 [Token(Token = "0x6002044")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public csPrefebMake() { } // Token: 0x04002997 RID: 10647 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002997")] public Transform MakePrefeb; // Token: 0x04002998 RID: 10648 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002998")] private Transform _MakePrefeb; // Token: 0x04002999 RID: 10649 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002999")] public float DeadTime; }