using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F3 RID: 243 [Token(Token = "0x20000F3")] public class knightEffectPlay : MonoBehaviour { // Token: 0x06000DA6 RID: 3494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA6")] [Address(RVA = "0x606330", Offset = "0x605130", VA = "0x180606330")] public void InitData(MoveController Move, AI_knight AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA7 RID: 3495 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA7")] [Address(RVA = "0x60ACF0", Offset = "0x609AF0", VA = "0x18060ACF0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA8 RID: 3496 RVA: 0x00020BA4 File Offset: 0x0001EDA4 [Token(Token = "0x6000DA8")] [Address(RVA = "0x6060E0", Offset = "0x604EE0", VA = "0x1806060E0")] public void Damaged() { /* An exception occurred when decompiling this method (06000DA8) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void knightEffectPlay::Damaged() ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000DA9 RID: 3497 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA9")] [Address(RVA = "0x606210", Offset = "0x605010", VA = "0x180606210")] public void Debut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DAA RID: 3498 RVA: 0x00020C34 File Offset: 0x0001EE34 [Token(Token = "0x6000DAA")] [Address(RVA = "0x6061E0", Offset = "0x604FE0", VA = "0x1806061E0")] public void Death() { this.g_bDeath = true; this.PS_Body.Stop(true); } // Token: 0x06000DAB RID: 3499 RVA: 0x00020C5C File Offset: 0x0001EE5C [Token(Token = "0x6000DAB")] [Address(RVA = "0x6062A0", Offset = "0x6050A0", VA = "0x1806062A0")] public void Destroy() { this.PS_Destory.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000DAC RID: 3500 RVA: 0x00020CA4 File Offset: 0x0001EEA4 [Token(Token = "0x6000DAC")] [Address(RVA = "0x605890", Offset = "0x604690", VA = "0x180605890")] public void Create() { ParticleSystem ps_Body = this.PS_Body; this.g_bDeath = false; ps_Body.Stop(true); ParticleSystem ps_Destory = this.PS_Destory; int num = 0; ps_Destory.Stop(num != 0); Material[] array = this.g_MatModel; int num2 = 0; this.g_fMatShadowPos = (float)num2; int length = array.Length; if (num2 < length) { Material material = array[num2]; float num3 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num3); Material[] array2 = this.g_MatModel; num2++; } this.g_fMatWeaponShadowPow = (float)num2; int num4 = array.Length - 1; float num5 = this.g_fMatShadowPos; Material material2 = array[num4]; float num6 = Mathf.Clamp01(num5); material2.SetFloat("_ShadowPow", num6); SkinnedMeshRenderer[] smr = this.SMR; if (num2 < smr.Length) { smr[num2].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num2++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000DAD RID: 3501 RVA: 0x00020DA4 File Offset: 0x0001EFA4 [Token(Token = "0x6000DAD")] [Address(RVA = "0x60A2A0", Offset = "0x6090A0", VA = "0x18060A2A0")] public void Remove() { this.g_bDeath = false; this.PS_Body.Stop(true); this.PS_Destory.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000DAE RID: 3502 RVA: 0x00020DE8 File Offset: 0x0001EFE8 [Token(Token = "0x6000DAE")] [Address(RVA = "0x605A50", Offset = "0x604850", VA = "0x180605A50")] public void DamageFly() { GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttack0101.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttack0101.Stop(3f); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttack0102.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttack0102.Stop(3f); GameObject gameObject3 = this.g_EffAttack0103.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttack0103.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttack0103.Stop(3f); GameObject gameObject4 = this.g_EffAttack0202.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttack0202.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttack0202.Stop(3f); this.g_EffAttack03Fall.Stop(3f); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttack04.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttack04.Stop(3f); this.g_EffAttackSky.Stop(3f); GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackSkyEnd.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackSkyEnd.Stop(3f); this.g_EffAttackRun.Stop(3f); GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackRunEnd.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttackRunEnd.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DAF RID: 3503 RVA: 0x00021078 File Offset: 0x0001F278 [Token(Token = "0x6000DAF")] [Address(RVA = "0x607580", Offset = "0x606380", VA = "0x180607580")] private void OpenAttackSkyCollision() { AttackData ad_AttackSky = this.AD_AttackSky; this.g_bDashCollision = true; this.g_fDashCollisionIntervalVal = 0f; this.g_ADCollision = ad_AttackSky; Transform pos_AttackSky = this.Pos_AttackSky; this.g_CollisionPoint = pos_AttackSky; this.g_fCollisionRange = 1.8f; } // Token: 0x06000DB0 RID: 3504 RVA: 0x000210C0 File Offset: 0x0001F2C0 [Token(Token = "0x6000DB0")] [Address(RVA = "0x607520", Offset = "0x606320", VA = "0x180607520")] private void OpenAttackRunCollision() { AttackData ad_AttackRun = this.AD_AttackRun; this.g_bDashCollision = true; this.g_fDashCollisionIntervalVal = 0f; this.g_ADCollision = ad_AttackRun; Transform pos_AttackRun = this.Pos_AttackRun; this.g_CollisionPoint = pos_AttackRun; this.g_fCollisionRange = 1.5f; } // Token: 0x06000DB1 RID: 3505 RVA: 0x00021108 File Offset: 0x0001F308 [Token(Token = "0x6000DB1")] [Address(RVA = "0x605760", Offset = "0x604560", VA = "0x180605760")] public void CloseAttackCollision() { this.g_bDashCollision = false; } // Token: 0x06000DB2 RID: 3506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB2")] [Address(RVA = "0x6075E0", Offset = "0x6063E0", VA = "0x1806075E0")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB3 RID: 3507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB3")] [Address(RVA = "0x607710", Offset = "0x606510", VA = "0x180607710")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB4 RID: 3508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB4")] [Address(RVA = "0x607840", Offset = "0x606640", VA = "0x180607840")] public void PlayEffAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB5 RID: 3509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB5")] [Address(RVA = "0x607990", Offset = "0x606790", VA = "0x180607990")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB6 RID: 3510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB6")] [Address(RVA = "0x607AC0", Offset = "0x6068C0", VA = "0x180607AC0")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB7 RID: 3511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB7")] [Address(RVA = "0x607F70", Offset = "0x606D70", VA = "0x180607F70")] public void PlayEffAttack03Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB8 RID: 3512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB8")] [Address(RVA = "0x607D10", Offset = "0x606B10", VA = "0x180607D10")] public void PlayEffAttack03Jump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB9 RID: 3513 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB9")] [Address(RVA = "0x607BF0", Offset = "0x6069F0", VA = "0x180607BF0")] public void PlayEffAttack03Fall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBA RID: 3514 RVA: 0x0002111C File Offset: 0x0001F31C [Token(Token = "0x6000DBA")] [Address(RVA = "0x60A7E0", Offset = "0x6095E0", VA = "0x18060A7E0")] public void StopEffAttack03Fall() { this.g_EffAttack03Fall.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBB")] [Address(RVA = "0x6081F0", Offset = "0x606FF0", VA = "0x1806081F0")] public void PlayEffAttack03Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBC")] [Address(RVA = "0x608110", Offset = "0x606F10", VA = "0x180608110")] public void PlayEffAttack03Land02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBD")] [Address(RVA = "0x608920", Offset = "0x607720", VA = "0x180608920")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBE")] [Address(RVA = "0x6087B0", Offset = "0x6075B0", VA = "0x1806087B0")] public void PlayEffAttack04FloorFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBF")] [Address(RVA = "0x60A8A0", Offset = "0x6096A0", VA = "0x18060A8A0")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC0")] [Address(RVA = "0x608ED0", Offset = "0x607CD0", VA = "0x180608ED0")] public void PlayEffAttackSkyReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC1")] [Address(RVA = "0x608FB0", Offset = "0x607DB0", VA = "0x180608FB0")] public void PlayEffAttackSky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC2 RID: 3522 RVA: 0x00021148 File Offset: 0x0001F348 [Token(Token = "0x6000DC2")] [Address(RVA = "0x60A860", Offset = "0x609660", VA = "0x18060A860")] public void StopEffAttackSky() { this.g_EffAttackSky.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DC3 RID: 3523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC3")] [Address(RVA = "0x608DA0", Offset = "0x607BA0", VA = "0x180608DA0")] public void PlayEffAttackSkyEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC4 RID: 3524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC4")] [Address(RVA = "0x608C80", Offset = "0x607A80", VA = "0x180608C80")] public void PlayEffAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC5 RID: 3525 RVA: 0x00021174 File Offset: 0x0001F374 [Token(Token = "0x6000DC5")] [Address(RVA = "0x60A820", Offset = "0x609620", VA = "0x18060A820")] public void StopEffAttackRun() { this.g_EffAttackRun.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000DC6 RID: 3526 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC6")] [Address(RVA = "0x608B50", Offset = "0x607950", VA = "0x180608B50")] public void PlayEffAttackRunEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC7 RID: 3527 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC7")] [Address(RVA = "0x608A70", Offset = "0x607870", VA = "0x180608A70")] public void PlayEffAttackDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC8 RID: 3528 RVA: 0x000211A0 File Offset: 0x0001F3A0 [Token(Token = "0x6000DC8")] [Address(RVA = "0x606310", Offset = "0x605110", VA = "0x180606310")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000DC9 RID: 3529 RVA: 0x000211B4 File Offset: 0x0001F3B4 [Token(Token = "0x6000DC9")] [Address(RVA = "0x606320", Offset = "0x605120", VA = "0x180606320")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000DCA RID: 3530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCA")] [Address(RVA = "0x609550", Offset = "0x608350", VA = "0x180609550")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCB RID: 3531 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCB")] [Address(RVA = "0x6096C0", Offset = "0x6084C0", VA = "0x1806096C0")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCC RID: 3532 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCC")] [Address(RVA = "0x609B70", Offset = "0x608970", VA = "0x180609B70")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCD RID: 3533 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCD")] [Address(RVA = "0x609D00", Offset = "0x608B00", VA = "0x180609D00")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCE RID: 3534 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCE")] [Address(RVA = "0x609830", Offset = "0x608630", VA = "0x180609830")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCF")] [Address(RVA = "0x6099D0", Offset = "0x6087D0", VA = "0x1806099D0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD0")] [Address(RVA = "0x6093E0", Offset = "0x6081E0", VA = "0x1806093E0")] public void PlayEffDodgeJumpSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD1 RID: 3537 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD1")] [Address(RVA = "0x609270", Offset = "0x608070", VA = "0x180609270")] public void PlayEffDodgeEndSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD2 RID: 3538 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD2")] [Address(RVA = "0x609E90", Offset = "0x608C90", VA = "0x180609E90")] public void PlayEffLand() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD3 RID: 3539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD3")] [Address(RVA = "0x6090D0", Offset = "0x607ED0", VA = "0x1806090D0")] public void PlayEffDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD4 RID: 3540 RVA: 0x000211C8 File Offset: 0x0001F3C8 [Token(Token = "0x6000DD4")] [Address(RVA = "0x60A130", Offset = "0x608F30", VA = "0x18060A130")] public void PlayPSWeaponBotton() { this.PS_WeaponBottom.Play(true); this.g_SEWeaponBotton.PlayRandom(1f, 1f); } // Token: 0x06000DD5 RID: 3541 RVA: 0x000211FC File Offset: 0x0001F3FC [Token(Token = "0x6000DD5")] [Address(RVA = "0x60A180", Offset = "0x608F80", VA = "0x18060A180")] public void PlayPSWeaponLight() { this.PS_WeaponLight.Play(true); this.g_SEWeaponLight.PlayRandom(1f, 1f); Material[] array = this.g_MatModel; this.g_fMatWeaponShadowPow = 0f; int num = array.Length - 1; float num2 = this.g_fMatShadowPos; Material material = array[num]; float num3 = Mathf.Clamp01(num2); material.SetFloat("_ShadowPow", num3); } // Token: 0x06000DD6 RID: 3542 RVA: 0x00021270 File Offset: 0x0001F470 [Token(Token = "0x6000DD6")] [Address(RVA = "0x60A260", Offset = "0x609060", VA = "0x18060A260")] public void PlaySESwing(int i) { this.g_SESwing.Play(i, 1f, 1f); } // Token: 0x06000DD7 RID: 3543 RVA: 0x0002129C File Offset: 0x0001F49C [Token(Token = "0x6000DD7")] [Address(RVA = "0x607490", Offset = "0x606290", VA = "0x180607490")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000DD8 RID: 3544 RVA: 0x000212DC File Offset: 0x0001F4DC [Token(Token = "0x6000DD8")] [Address(RVA = "0x605770", Offset = "0x604570", VA = "0x180605770")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000DD9 RID: 3545 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD9")] [Address(RVA = "0x6053D0", Offset = "0x6041D0", VA = "0x1806053D0")] public void AniMoveAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DDA")] [Address(RVA = "0x6054B0", Offset = "0x6042B0", VA = "0x1806054B0")] public void AniMoveAttackDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDB RID: 3547 RVA: 0x00021354 File Offset: 0x0001F554 [Token(Token = "0x6000DDB")] [Address(RVA = "0x60A310", Offset = "0x609110", VA = "0x18060A310")] public void SetTimeScale(float fTimeScale) { this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0103.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0103.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0202.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0202.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSkyEnd.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRunEnd.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponBottom, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale); } // Token: 0x06000DDC RID: 3548 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DDC")] [Address(RVA = "0x60B660", Offset = "0x60A460", VA = "0x18060B660")] public knightEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400181B RID: 6171 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400181B")] private MoveController g_Move; // Token: 0x0400181C RID: 6172 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400181C")] private WizardGirlManage g_WGM; // Token: 0x0400181D RID: 6173 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400181D")] private AI_knight g_AI; // Token: 0x0400181E RID: 6174 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400181E")] private CCController g_CCC; // Token: 0x0400181F RID: 6175 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400181F")] public SphereCollider[] SC; // Token: 0x04001820 RID: 6176 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001820")] public BoxCollider[] BC; // Token: 0x04001821 RID: 6177 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001821")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001822 RID: 6178 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001822")] private float g_fMatShadowPos; // Token: 0x04001823 RID: 6179 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001823")] private Material[] g_MatModel; // Token: 0x04001824 RID: 6180 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001824")] private Color g_colDamaged; // Token: 0x04001825 RID: 6181 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001825")] private float g_fMatWeaponShadowPow; // Token: 0x04001826 RID: 6182 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4001826")] private Color g_colWeaponLight; // Token: 0x04001827 RID: 6183 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001827")] public ParticleSystem PS_Body; // Token: 0x04001828 RID: 6184 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001828")] public ParticleSystem PS_Destory; // Token: 0x04001829 RID: 6185 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001829")] public ParticleSystem PS_WeaponBottom; // Token: 0x0400182A RID: 6186 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400182A")] public ParticleSystem PS_WeaponLight; // Token: 0x0400182B RID: 6187 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400182B")] public Transform Pos_FootL; // Token: 0x0400182C RID: 6188 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400182C")] public Transform Pos_FootR; // Token: 0x0400182D RID: 6189 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400182D")] public Transform Pos_AttackSky; // Token: 0x0400182E RID: 6190 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400182E")] public Transform Pos_AttackRun; // Token: 0x0400182F RID: 6191 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400182F")] public AttackData AD_AttackSky; // Token: 0x04001830 RID: 6192 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001830")] public AttackData AD_AttackRun; // Token: 0x04001831 RID: 6193 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001831")] public AttackData AD_AttackJumpEnd; // Token: 0x04001832 RID: 6194 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001832")] public AttackData AD_Attack04Fire; // Token: 0x04001833 RID: 6195 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001833")] private float g_fMoveSpeed; // Token: 0x04001834 RID: 6196 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4001834")] private float g_fRotateSpeed; // Token: 0x04001835 RID: 6197 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001835")] private bool g_bDashCollision; // Token: 0x04001836 RID: 6198 [Token(Token = "0x4001836")] private const float g_fDashCollisionInterval = 0.2f; // Token: 0x04001837 RID: 6199 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4001837")] private float g_fDashCollisionIntervalVal; // Token: 0x04001838 RID: 6200 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001838")] private AttackData g_ADCollision; // Token: 0x04001839 RID: 6201 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001839")] private Transform g_CollisionPoint; // Token: 0x0400183A RID: 6202 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400183A")] private float g_fCollisionRange; // Token: 0x0400183B RID: 6203 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x400183B")] private bool g_bAttack04FloorFire; // Token: 0x0400183C RID: 6204 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400183C")] private Vector3 g_v3Attack04Pos; // Token: 0x0400183D RID: 6205 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x400183D")] private Vector3 g_v3Attack04Dir; // Token: 0x0400183E RID: 6206 [Token(Token = "0x400183E")] private const float g_fAttack04Dis = 21f; // Token: 0x0400183F RID: 6207 [Token(Token = "0x400183F")] private const float g_fAttack04Dot = 0.9f; // Token: 0x04001840 RID: 6208 [Token(Token = "0x4001840")] private const float g_fAttack04Time = 3f; // Token: 0x04001841 RID: 6209 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001841")] private float g_fAttack04TimeVal; // Token: 0x04001842 RID: 6210 [Token(Token = "0x4001842")] private const float g_fAttack04FireFrequency = 0.3f; // Token: 0x04001843 RID: 6211 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x4001843")] private float g_fAttack04FireFrequencyVal; // Token: 0x04001844 RID: 6212 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001844")] public GameObject Eff_WalkSmoke; // Token: 0x04001845 RID: 6213 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001845")] public GameObject Eff_DodgeSmoke; // Token: 0x04001846 RID: 6214 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001846")] public GameObject Eff_Land; // Token: 0x04001847 RID: 6215 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001847")] public GameObject Eff_DeadSmoke; // Token: 0x04001848 RID: 6216 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001848")] public GameObject Eff_Attack0101; // Token: 0x04001849 RID: 6217 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001849")] public GameObject Eff_Attack0102; // Token: 0x0400184A RID: 6218 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400184A")] public GameObject Eff_Attack0103; // Token: 0x0400184B RID: 6219 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400184B")] public GameObject Eff_Attack0202; // Token: 0x0400184C RID: 6220 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400184C")] public GameObject Eff_Attack03Jump; // Token: 0x0400184D RID: 6221 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400184D")] public GameObject Eff_Attack03Fall; // Token: 0x0400184E RID: 6222 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400184E")] public GameObject Eff_Attack03Land; // Token: 0x0400184F RID: 6223 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400184F")] public GameObject Eff_Attack03Land02; // Token: 0x04001850 RID: 6224 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001850")] public GameObject Eff_Attack04; // Token: 0x04001851 RID: 6225 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001851")] public GameObject Eff_Attack04FloorFire; // Token: 0x04001852 RID: 6226 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001852")] public GameObject Eff_AttackSkyReady; // Token: 0x04001853 RID: 6227 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001853")] public GameObject Eff_AttackSky; // Token: 0x04001854 RID: 6228 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001854")] public GameObject Eff_AttackSkyEnd; // Token: 0x04001855 RID: 6229 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001855")] public GameObject Eff_AttackRun; // Token: 0x04001856 RID: 6230 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001856")] public GameObject Eff_AttackRunEnd; // Token: 0x04001857 RID: 6231 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001857")] public GameObject Eff_AttackDodge; // Token: 0x04001858 RID: 6232 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001858")] public GameObject Eff_AttackJumpEndCollision; // Token: 0x04001859 RID: 6233 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001859")] public GameObject Eff_AttackDashCollision; // Token: 0x0400185A RID: 6234 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400185A")] public GameObject Eff_Attack04FireCollision; // Token: 0x0400185B RID: 6235 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400185B")] private EffectPool g_EffWalkSmoke; // Token: 0x0400185C RID: 6236 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400185C")] private EffectPool g_EffDodgeSmoke; // Token: 0x0400185D RID: 6237 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400185D")] private EffectPool g_EffLand; // Token: 0x0400185E RID: 6238 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400185E")] private EffectPool g_EffDeadSmoke; // Token: 0x0400185F RID: 6239 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400185F")] private EffectPool g_EffAttack0101; // Token: 0x04001860 RID: 6240 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001860")] private EffectPool g_EffAttack0102; // Token: 0x04001861 RID: 6241 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001861")] private EffectPool g_EffAttack0103; // Token: 0x04001862 RID: 6242 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001862")] private EffectPool g_EffAttack0202; // Token: 0x04001863 RID: 6243 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001863")] private EffectPool g_EffAttack03Jump; // Token: 0x04001864 RID: 6244 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001864")] private EffectPool g_EffAttack03Fall; // Token: 0x04001865 RID: 6245 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001865")] private EffectPool g_EffAttack03Land; // Token: 0x04001866 RID: 6246 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001866")] private EffectPool g_EffAttack03Land02; // Token: 0x04001867 RID: 6247 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001867")] private EffectPool g_EffAttack04; // Token: 0x04001868 RID: 6248 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001868")] private EffectPool g_EffAttack04FloorFire; // Token: 0x04001869 RID: 6249 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001869")] private EffectPool g_EffAttackSkyReady; // Token: 0x0400186A RID: 6250 [FieldOffset(Offset = "0x260")] [Token(Token = "0x400186A")] private EffectPool g_EffAttackSky; // Token: 0x0400186B RID: 6251 [FieldOffset(Offset = "0x268")] [Token(Token = "0x400186B")] private EffectPool g_EffAttackSkyEnd; // Token: 0x0400186C RID: 6252 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400186C")] private EffectPool g_EffAttackRun; // Token: 0x0400186D RID: 6253 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400186D")] private EffectPool g_EffAttackRunEnd; // Token: 0x0400186E RID: 6254 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400186E")] private EffectPool g_EffAttackDodge; // Token: 0x0400186F RID: 6255 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400186F")] private EffectPool g_EffAttackJumpEndCollision; // Token: 0x04001870 RID: 6256 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001870")] private EffectPool g_EffAttackDashCollision; // Token: 0x04001871 RID: 6257 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001871")] private EffectPool g_EffAttack04FireCollision; // Token: 0x04001872 RID: 6258 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001872")] public GameObject SE_Footstep; // Token: 0x04001873 RID: 6259 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001873")] public GameObject SE_Dodge; // Token: 0x04001874 RID: 6260 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001874")] public GameObject SE_Land; // Token: 0x04001875 RID: 6261 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001875")] public GameObject SE_WeaponBotton; // Token: 0x04001876 RID: 6262 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001876")] public GameObject SE_Swing; // Token: 0x04001877 RID: 6263 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001877")] public GameObject SE_FloorFire; // Token: 0x04001878 RID: 6264 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001878")] public GameObject SE_Dash; // Token: 0x04001879 RID: 6265 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001879")] public GameObject SE_Jump; // Token: 0x0400187A RID: 6266 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x400187A")] public GameObject SE_Attack03Fall; // Token: 0x0400187B RID: 6267 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x400187B")] public GameObject SE_Attack03Land; // Token: 0x0400187C RID: 6268 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400187C")] public GameObject SE_Attack03Land02; // Token: 0x0400187D RID: 6269 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400187D")] public GameObject SE_AttackSkyReady; // Token: 0x0400187E RID: 6270 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400187E")] public GameObject SE_WeaponLight; // Token: 0x0400187F RID: 6271 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400187F")] public GameObject SE_Destory; // Token: 0x04001880 RID: 6272 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4001880")] public GameObject SE_Debut; // Token: 0x04001881 RID: 6273 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4001881")] private SoundEffect g_SEFootstep; // Token: 0x04001882 RID: 6274 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4001882")] private SoundEffect g_SEDodge; // Token: 0x04001883 RID: 6275 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4001883")] private SoundEffect g_SELand; // Token: 0x04001884 RID: 6276 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4001884")] private SoundEffect g_SEWeaponBotton; // Token: 0x04001885 RID: 6277 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4001885")] private SoundEffect g_SESwing; // Token: 0x04001886 RID: 6278 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4001886")] private SoundEffect g_SEFloorFire; // Token: 0x04001887 RID: 6279 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4001887")] private SoundEffect g_SEDash; // Token: 0x04001888 RID: 6280 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4001888")] private SoundEffect g_SEJump; // Token: 0x04001889 RID: 6281 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4001889")] private SoundEffect g_SEAttack03Fall; // Token: 0x0400188A RID: 6282 [FieldOffset(Offset = "0x360")] [Token(Token = "0x400188A")] private SoundEffect g_SEAttack03Land; // Token: 0x0400188B RID: 6283 [FieldOffset(Offset = "0x368")] [Token(Token = "0x400188B")] private SoundEffect g_SEAttack03Land02; // Token: 0x0400188C RID: 6284 [FieldOffset(Offset = "0x370")] [Token(Token = "0x400188C")] private SoundEffect g_SEAttackSkyReady; // Token: 0x0400188D RID: 6285 [FieldOffset(Offset = "0x378")] [Token(Token = "0x400188D")] private SoundEffect g_SEWeaponLight; // Token: 0x0400188E RID: 6286 [FieldOffset(Offset = "0x380")] [Token(Token = "0x400188E")] private SoundEffect g_SEDestory; // Token: 0x0400188F RID: 6287 [FieldOffset(Offset = "0x388")] [Token(Token = "0x400188F")] private SoundEffect g_SEDebut; // Token: 0x04001890 RID: 6288 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4001890")] public SceneEvent MagicWall01; // Token: 0x04001891 RID: 6289 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4001891")] public SceneEvent MagicWall02; // Token: 0x04001892 RID: 6290 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4001892")] private bool g_bDeath; }