using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; // Token: 0x02000078 RID: 120 public class AI_GhostC_Dark : AI_GhostC { // Token: 0x06000DAA RID: 3498 RVA: 0x0003B3BC File Offset: 0x000395BC [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 481267, XrefRangeEnd = 481268, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override void Start(GameObject This, NPCManage NPCM) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(This); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(NPCM); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06000DAB RID: 3499 RVA: 0x0003B438 File Offset: 0x00039638 [CallerCount(0)] public unsafe override void SetFightTrackWaitTime() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06000DAC RID: 3500 RVA: 0x0003B488 File Offset: 0x00039688 [CallerCount(5)] [CachedScanResults(RefRangeStart = 480894, RefRangeEnd = 480899, XrefRangeStart = 480894, XrefRangeEnd = 480899, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe AI_GhostC_Dark() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06000DAD RID: 3501 RVA: 0x0003B4D4 File Offset: 0x000396D4 // Note: this type is marked as 'beforefieldinit'. static AI_GhostC_Dark() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "AI_GhostC_Dark"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100664542); AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100664543); AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100664544); } // Token: 0x06000DAE RID: 3502 RVA: 0x0003A60C File Offset: 0x0003880C public AI_GhostC_Dark(IntPtr pointer) : base(pointer) { } // Token: 0x04000A85 RID: 2693 private static readonly IntPtr NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0; // Token: 0x04000A86 RID: 2694 private static readonly IntPtr NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0; // Token: 0x04000A87 RID: 2695 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; }