using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using UnityEngine; // Token: 0x020000FC RID: 252 public class EffectProvider : Il2CppSystem.Object { // Token: 0x06003B8E RID: 15246 RVA: 0x000EAAC8 File Offset: 0x000E8CC8 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 527682, XrefRangeEnd = 527692, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe EffectProvider(GameObject prefab, Transform root) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(prefab); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(root); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003B8F RID: 15247 RVA: 0x000EAB44 File Offset: 0x000E8D44 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 527692, XrefRangeEnd = 527704, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe EffectUpdater Get() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr_Get_Public_EffectUpdater_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); IntPtr intPtr3 = intPtr; return (intPtr3 != 0) ? new EffectUpdater(intPtr3) : null; } // Token: 0x06003B90 RID: 15248 RVA: 0x000EAB9C File Offset: 0x000E8D9C [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 527704, XrefRangeEnd = 527710, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void Return(EffectUpdater updater) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(updater); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(EffectProvider.NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x06003B91 RID: 15249 RVA: 0x000EABF8 File Offset: 0x000E8DF8 // Note: this type is marked as 'beforefieldinit'. static EffectProvider() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "EffectProvider"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); EffectProvider.NativeFieldInfoPtr_prefab = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "prefab"); EffectProvider.NativeFieldInfoPtr_root = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "root"); EffectProvider.NativeFieldInfoPtr_effectPool = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "effectPool"); EffectProvider.NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100666902); EffectProvider.NativeMethodInfoPtr_Get_Public_EffectUpdater_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100666903); EffectProvider.NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100666904); } // Token: 0x06003B92 RID: 15250 RVA: 0x0000A688 File Offset: 0x00008888 public EffectProvider(IntPtr pointer) : base(pointer) { } // Token: 0x1700162F RID: 5679 // (get) Token: 0x06003B93 RID: 15251 RVA: 0x000EACA0 File Offset: 0x000E8EA0 // (set) Token: 0x06003B94 RID: 15252 RVA: 0x000EACD4 File Offset: 0x000E8ED4 public unsafe GameObject prefab { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_prefab); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GameObject(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_prefab), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17001630 RID: 5680 // (get) Token: 0x06003B95 RID: 15253 RVA: 0x000EACFC File Offset: 0x000E8EFC // (set) Token: 0x06003B96 RID: 15254 RVA: 0x000EAD30 File Offset: 0x000E8F30 public unsafe Transform root { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_root); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Transform(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_root), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17001631 RID: 5681 // (get) Token: 0x06003B97 RID: 15255 RVA: 0x000EAD58 File Offset: 0x000E8F58 // (set) Token: 0x06003B98 RID: 15256 RVA: 0x000EAD8C File Offset: 0x000E8F8C public unsafe Queue effectPool { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_effectPool); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Queue(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(EffectProvider.NativeFieldInfoPtr_effectPool), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x040026C7 RID: 9927 private static readonly IntPtr NativeFieldInfoPtr_prefab; // Token: 0x040026C8 RID: 9928 private static readonly IntPtr NativeFieldInfoPtr_root; // Token: 0x040026C9 RID: 9929 private static readonly IntPtr NativeFieldInfoPtr_effectPool; // Token: 0x040026CA RID: 9930 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_GameObject_Transform_0; // Token: 0x040026CB RID: 9931 private static readonly IntPtr NativeMethodInfoPtr_Get_Public_EffectUpdater_0; // Token: 0x040026CC RID: 9932 private static readonly IntPtr NativeMethodInfoPtr_Return_Public_Void_EffectUpdater_0; }