using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using Il2CppSystem; // Token: 0x0200012E RID: 302 public class GameSave : Object { // Token: 0x170016F8 RID: 5880 // (get) Token: 0x06003E14 RID: 15892 RVA: 0x000F5824 File Offset: 0x000F3A24 public unsafe bool IsStandardMode { [CallerCount(9)] [CachedScanResults(RefRangeStart = 529770, RefRangeEnd = 529779, XrefRangeStart = 529770, XrefRangeEnd = 529770, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] get { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr_get_IsStandardMode_Public_get_Boolean_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } } // Token: 0x06003E15 RID: 15893 RVA: 0x000F5874 File Offset: 0x000F3A74 [CallerCount(3)] [CachedScanResults(RefRangeStart = 529805, RefRangeEnd = 529808, XrefRangeStart = 529779, XrefRangeEnd = 529805, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe GameSave() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003E16 RID: 15894 RVA: 0x000F58C0 File Offset: 0x000F3AC0 [CallerCount(1)] [CachedScanResults(RefRangeStart = 529836, RefRangeEnd = 529837, XrefRangeStart = 529808, XrefRangeEnd = 529836, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe GameSave(int dataIndex, GameDifficulty difficulty) : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = ref dataIndex; } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = ref difficulty; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr__ctor_Public_Void_Int32_GameDifficulty_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003E17 RID: 15895 RVA: 0x000F5930 File Offset: 0x000F3B30 [CallerCount(1)] [CachedScanResults(RefRangeStart = 529849, RefRangeEnd = 529850, XrefRangeStart = 529837, XrefRangeEnd = 529849, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnBeatingGame(BeatingGameData data) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); checked { IntPtr* ptr = stackalloc IntPtr[unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(data); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr_OnBeatingGame_Public_Void_BeatingGameData_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } } // Token: 0x06003E18 RID: 15896 RVA: 0x000F598C File Offset: 0x000F3B8C [CallerCount(4)] [CachedScanResults(RefRangeStart = 529855, RefRangeEnd = 529859, XrefRangeStart = 529850, XrefRangeEnd = 529855, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void UpdateSaveTimeStamp() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(GameSave.NativeMethodInfoPtr_UpdateSaveTimeStamp_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06003E19 RID: 15897 RVA: 0x000F59D0 File Offset: 0x000F3BD0 // Note: this type is marked as 'beforefieldinit'. static GameSave() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "GameSave"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); GameSave.NativeFieldInfoPtr_dataVersion = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "dataVersion"); GameSave.NativeFieldInfoPtr_basic = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "basic"); GameSave.NativeFieldInfoPtr_stats = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "stats"); GameSave.NativeFieldInfoPtr_props = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "props"); GameSave.NativeFieldInfoPtr_flags = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "flags"); GameSave.NativeFieldInfoPtr_tips = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "tips"); GameSave.NativeMethodInfoPtr_get_IsStandardMode_Public_get_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667152); GameSave.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667153); GameSave.NativeMethodInfoPtr__ctor_Public_Void_Int32_GameDifficulty_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667154); GameSave.NativeMethodInfoPtr_OnBeatingGame_Public_Void_BeatingGameData_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667155); GameSave.NativeMethodInfoPtr_UpdateSaveTimeStamp_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100667156); } // Token: 0x06003E1A RID: 15898 RVA: 0x0000A688 File Offset: 0x00008888 public GameSave(IntPtr pointer) : base(pointer) { } // Token: 0x170016F2 RID: 5874 // (get) Token: 0x06003E1B RID: 15899 RVA: 0x000F5ADC File Offset: 0x000F3CDC // (set) Token: 0x06003E1C RID: 15900 RVA: 0x000F5B04 File Offset: 0x000F3D04 public unsafe int dataVersion { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_dataVersion); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_dataVersion)) = value; } } // Token: 0x170016F3 RID: 5875 // (get) Token: 0x06003E1D RID: 15901 RVA: 0x000F5B28 File Offset: 0x000F3D28 // (set) Token: 0x06003E1E RID: 15902 RVA: 0x000F5B5C File Offset: 0x000F3D5C public unsafe GameSaveBasicData basic { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_basic); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GameSaveBasicData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_basic), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170016F4 RID: 5876 // (get) Token: 0x06003E1F RID: 15903 RVA: 0x000F5B84 File Offset: 0x000F3D84 // (set) Token: 0x06003E20 RID: 15904 RVA: 0x000F5BB8 File Offset: 0x000F3DB8 public unsafe PlayerStatsData stats { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_stats); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new PlayerStatsData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_stats), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170016F5 RID: 5877 // (get) Token: 0x06003E21 RID: 15905 RVA: 0x000F5BE0 File Offset: 0x000F3DE0 // (set) Token: 0x06003E22 RID: 15906 RVA: 0x000F5C14 File Offset: 0x000F3E14 public unsafe GamePropertyData props { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_props); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new GamePropertyData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_props), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170016F6 RID: 5878 // (get) Token: 0x06003E23 RID: 15907 RVA: 0x000F5C3C File Offset: 0x000F3E3C // (set) Token: 0x06003E24 RID: 15908 RVA: 0x000F5C70 File Offset: 0x000F3E70 public unsafe StageFlagData flags { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_flags); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new StageFlagData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_flags), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170016F7 RID: 5879 // (get) Token: 0x06003E25 RID: 15909 RVA: 0x000F5C98 File Offset: 0x000F3E98 // (set) Token: 0x06003E26 RID: 15910 RVA: 0x000F5CCC File Offset: 0x000F3ECC public unsafe TutorialTipData tips { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_tips); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new TutorialTipData(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(GameSave.NativeFieldInfoPtr_tips), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x040028A2 RID: 10402 private static readonly IntPtr NativeFieldInfoPtr_dataVersion; // Token: 0x040028A3 RID: 10403 private static readonly IntPtr NativeFieldInfoPtr_basic; // Token: 0x040028A4 RID: 10404 private static readonly IntPtr NativeFieldInfoPtr_stats; // Token: 0x040028A5 RID: 10405 private static readonly IntPtr NativeFieldInfoPtr_props; // Token: 0x040028A6 RID: 10406 private static readonly IntPtr NativeFieldInfoPtr_flags; // Token: 0x040028A7 RID: 10407 private static readonly IntPtr NativeFieldInfoPtr_tips; // Token: 0x040028A8 RID: 10408 private static readonly IntPtr NativeMethodInfoPtr_get_IsStandardMode_Public_get_Boolean_0; // Token: 0x040028A9 RID: 10409 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; // Token: 0x040028AA RID: 10410 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_Int32_GameDifficulty_0; // Token: 0x040028AB RID: 10411 private static readonly IntPtr NativeMethodInfoPtr_OnBeatingGame_Public_Void_BeatingGameData_0; // Token: 0x040028AC RID: 10412 private static readonly IntPtr NativeMethodInfoPtr_UpdateSaveTimeStamp_Public_Void_0; }