using System; namespace RootMotion.FinalIK { // Token: 0x0200043C RID: 1084 [Serializable] public enum FullBodyBipedEffector { // Token: 0x0400566D RID: 22125 Body, // Token: 0x0400566E RID: 22126 LeftShoulder, // Token: 0x0400566F RID: 22127 RightShoulder, // Token: 0x04005670 RID: 22128 LeftThigh, // Token: 0x04005671 RID: 22129 RightThigh, // Token: 0x04005672 RID: 22130 LeftHand, // Token: 0x04005673 RID: 22131 RightHand, // Token: 0x04005674 RID: 22132 LeftFoot, // Token: 0x04005675 RID: 22133 RightFoot } }