using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005C5 RID: 1477 public class CreaseShading : PostEffectsBase { // Token: 0x06009B34 RID: 39732 RVA: 0x0027C90C File Offset: 0x0027AB0C [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 619902, XrefRangeEnd = 619910, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override bool CheckResources() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } // Token: 0x06009B35 RID: 39733 RVA: 0x0027C968 File Offset: 0x0027AB68 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 619910, XrefRangeEnd = 619946, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(source); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009B36 RID: 39734 RVA: 0x0027C9DC File Offset: 0x0027ABDC [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 619946, XrefRangeEnd = 619947, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe CreaseShading() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009B37 RID: 39735 RVA: 0x0027CA28 File Offset: 0x0027AC28 // Note: this type is marked as 'beforefieldinit'. static CreaseShading() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "CreaseShading"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); CreaseShading.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "intensity"); CreaseShading.NativeFieldInfoPtr_softness = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "softness"); CreaseShading.NativeFieldInfoPtr_spread = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "spread"); CreaseShading.NativeFieldInfoPtr_blurShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blurShader"); CreaseShading.NativeFieldInfoPtr_blurMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blurMaterial"); CreaseShading.NativeFieldInfoPtr_depthFetchShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "depthFetchShader"); CreaseShading.NativeFieldInfoPtr_depthFetchMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "depthFetchMaterial"); CreaseShading.NativeFieldInfoPtr_creaseApplyShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "creaseApplyShader"); CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "creaseApplyMaterial"); CreaseShading.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675304); CreaseShading.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675305); CreaseShading.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675306); } // Token: 0x06009B38 RID: 39736 RVA: 0x00275EC4 File Offset: 0x002740C4 public CreaseShading(IntPtr pointer) : base(pointer) { } // Token: 0x170034A5 RID: 13477 // (get) Token: 0x06009B39 RID: 39737 RVA: 0x0027CB48 File Offset: 0x0027AD48 // (set) Token: 0x06009B3A RID: 39738 RVA: 0x0027CB70 File Offset: 0x0027AD70 public unsafe float intensity { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_intensity)) = value; } } // Token: 0x170034A6 RID: 13478 // (get) Token: 0x06009B3B RID: 39739 RVA: 0x0027CB94 File Offset: 0x0027AD94 // (set) Token: 0x06009B3C RID: 39740 RVA: 0x0027CBBC File Offset: 0x0027ADBC public unsafe int softness { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_softness)) = value; } } // Token: 0x170034A7 RID: 13479 // (get) Token: 0x06009B3D RID: 39741 RVA: 0x0027CBE0 File Offset: 0x0027ADE0 // (set) Token: 0x06009B3E RID: 39742 RVA: 0x0027CC08 File Offset: 0x0027AE08 public unsafe float spread { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_spread)) = value; } } // Token: 0x170034A8 RID: 13480 // (get) Token: 0x06009B3F RID: 39743 RVA: 0x0027CC2C File Offset: 0x0027AE2C // (set) Token: 0x06009B40 RID: 39744 RVA: 0x0027CC60 File Offset: 0x0027AE60 public unsafe Shader blurShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034A9 RID: 13481 // (get) Token: 0x06009B41 RID: 39745 RVA: 0x0027CC88 File Offset: 0x0027AE88 // (set) Token: 0x06009B42 RID: 39746 RVA: 0x0027CCBC File Offset: 0x0027AEBC public unsafe Material blurMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_blurMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034AA RID: 13482 // (get) Token: 0x06009B43 RID: 39747 RVA: 0x0027CCE4 File Offset: 0x0027AEE4 // (set) Token: 0x06009B44 RID: 39748 RVA: 0x0027CD18 File Offset: 0x0027AF18 public unsafe Shader depthFetchShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034AB RID: 13483 // (get) Token: 0x06009B45 RID: 39749 RVA: 0x0027CD40 File Offset: 0x0027AF40 // (set) Token: 0x06009B46 RID: 39750 RVA: 0x0027CD74 File Offset: 0x0027AF74 public unsafe Material depthFetchMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_depthFetchMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034AC RID: 13484 // (get) Token: 0x06009B47 RID: 39751 RVA: 0x0027CD9C File Offset: 0x0027AF9C // (set) Token: 0x06009B48 RID: 39752 RVA: 0x0027CDD0 File Offset: 0x0027AFD0 public unsafe Shader creaseApplyShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x170034AD RID: 13485 // (get) Token: 0x06009B49 RID: 39753 RVA: 0x0027CDF8 File Offset: 0x0027AFF8 // (set) Token: 0x06009B4A RID: 39754 RVA: 0x0027CE2C File Offset: 0x0027B02C public unsafe Material creaseApplyMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(CreaseShading.NativeFieldInfoPtr_creaseApplyMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x0400680C RID: 26636 private static readonly IntPtr NativeFieldInfoPtr_intensity; // Token: 0x0400680D RID: 26637 private static readonly IntPtr NativeFieldInfoPtr_softness; // Token: 0x0400680E RID: 26638 private static readonly IntPtr NativeFieldInfoPtr_spread; // Token: 0x0400680F RID: 26639 private static readonly IntPtr NativeFieldInfoPtr_blurShader; // Token: 0x04006810 RID: 26640 private static readonly IntPtr NativeFieldInfoPtr_blurMaterial; // Token: 0x04006811 RID: 26641 private static readonly IntPtr NativeFieldInfoPtr_depthFetchShader; // Token: 0x04006812 RID: 26642 private static readonly IntPtr NativeFieldInfoPtr_depthFetchMaterial; // Token: 0x04006813 RID: 26643 private static readonly IntPtr NativeFieldInfoPtr_creaseApplyShader; // Token: 0x04006814 RID: 26644 private static readonly IntPtr NativeFieldInfoPtr_creaseApplyMaterial; // Token: 0x04006815 RID: 26645 private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0; // Token: 0x04006816 RID: 26646 private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0; // Token: 0x04006817 RID: 26647 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; } }