using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005DB RID: 1499 public class ScreenOverlay : PostEffectsBase { // Token: 0x06009CD8 RID: 40152 RVA: 0x00282FEC File Offset: 0x002811EC [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 0, XrefRangeEnd = 0, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override bool CheckResources() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), ScreenOverlay.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); return *IL2CPP.il2cpp_object_unbox(intPtr); } // Token: 0x06009CD9 RID: 40153 RVA: 0x00283048 File Offset: 0x00281248 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 621572, XrefRangeEnd = 621586, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe void OnRenderImage(RenderTexture source, RenderTexture destination) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(source); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(destination); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(ScreenOverlay.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009CDA RID: 40154 RVA: 0x002830BC File Offset: 0x002812BC [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 621586, XrefRangeEnd = 621587, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe ScreenOverlay() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(ScreenOverlay.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06009CDB RID: 40155 RVA: 0x00283108 File Offset: 0x00281308 // Note: this type is marked as 'beforefieldinit'. static ScreenOverlay() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "UnityStandardAssets.ImageEffects", "ScreenOverlay"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); ScreenOverlay.NativeFieldInfoPtr_blendMode = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "blendMode"); ScreenOverlay.NativeFieldInfoPtr_intensity = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "intensity"); ScreenOverlay.NativeFieldInfoPtr_texture = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "texture"); ScreenOverlay.NativeFieldInfoPtr_overlayShader = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "overlayShader"); ScreenOverlay.NativeFieldInfoPtr_overlayMaterial = IL2CPP.GetIl2CppField(Il2CppClassPointerStore.NativeClassPtr, "overlayMaterial"); ScreenOverlay.NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675397); ScreenOverlay.NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675398); ScreenOverlay.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100675399); } // Token: 0x06009CDC RID: 40156 RVA: 0x00275EC4 File Offset: 0x002740C4 public ScreenOverlay(IntPtr pointer) : base(pointer) { } // Token: 0x1700353D RID: 13629 // (get) Token: 0x06009CDD RID: 40157 RVA: 0x002831D8 File Offset: 0x002813D8 // (set) Token: 0x06009CDE RID: 40158 RVA: 0x00283200 File Offset: 0x00281400 public unsafe ScreenOverlay.OverlayBlendMode blendMode { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_blendMode); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_blendMode)) = value; } } // Token: 0x1700353E RID: 13630 // (get) Token: 0x06009CDF RID: 40159 RVA: 0x00283224 File Offset: 0x00281424 // (set) Token: 0x06009CE0 RID: 40160 RVA: 0x0028324C File Offset: 0x0028144C public unsafe float intensity { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_intensity); return *intPtr; } set { *(IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_intensity)) = value; } } // Token: 0x1700353F RID: 13631 // (get) Token: 0x06009CE1 RID: 40161 RVA: 0x00283270 File Offset: 0x00281470 // (set) Token: 0x06009CE2 RID: 40162 RVA: 0x002832A4 File Offset: 0x002814A4 public unsafe Texture2D texture { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_texture); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Texture2D(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_texture), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17003540 RID: 13632 // (get) Token: 0x06009CE3 RID: 40163 RVA: 0x002832CC File Offset: 0x002814CC // (set) Token: 0x06009CE4 RID: 40164 RVA: 0x00283300 File Offset: 0x00281500 public unsafe Shader overlayShader { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayShader); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Shader(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayShader), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x17003541 RID: 13633 // (get) Token: 0x06009CE5 RID: 40165 RVA: 0x00283328 File Offset: 0x00281528 // (set) Token: 0x06009CE6 RID: 40166 RVA: 0x0028335C File Offset: 0x0028155C public unsafe Material overlayMaterial { get { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this) + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayMaterial); IntPtr intPtr2 = *intPtr; return (intPtr2 != 0) ? new Material(intPtr2) : null; } set { IntPtr intPtr = IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IL2CPP.il2cpp_gc_wbarrier_set_field(intPtr, intPtr + (IntPtr)IL2CPP.il2cpp_field_get_offset(ScreenOverlay.NativeFieldInfoPtr_overlayMaterial), IL2CPP.Il2CppObjectBaseToPtr(value)); } } // Token: 0x04006918 RID: 26904 private static readonly IntPtr NativeFieldInfoPtr_blendMode; // Token: 0x04006919 RID: 26905 private static readonly IntPtr NativeFieldInfoPtr_intensity; // Token: 0x0400691A RID: 26906 private static readonly IntPtr NativeFieldInfoPtr_texture; // Token: 0x0400691B RID: 26907 private static readonly IntPtr NativeFieldInfoPtr_overlayShader; // Token: 0x0400691C RID: 26908 private static readonly IntPtr NativeFieldInfoPtr_overlayMaterial; // Token: 0x0400691D RID: 26909 private static readonly IntPtr NativeMethodInfoPtr_CheckResources_Public_Virtual_Boolean_0; // Token: 0x0400691E RID: 26910 private static readonly IntPtr NativeMethodInfoPtr_OnRenderImage_Private_Void_RenderTexture_RenderTexture_0; // Token: 0x0400691F RID: 26911 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; // Token: 0x020005DC RID: 1500 public enum OverlayBlendMode { // Token: 0x04006921 RID: 26913 Additive, // Token: 0x04006922 RID: 26914 ScreenBlend, // Token: 0x04006923 RID: 26915 Multiply, // Token: 0x04006924 RID: 26916 Overlay, // Token: 0x04006925 RID: 26917 AlphaBlend } } }