using System; using Cpp2IlInjected; // Token: 0x020000A9 RID: 169 [Token(Token = "0x20000A9")] public class AI_BossRush_SealGhost01 : AI_SealGhost { // Token: 0x06000716 RID: 1814 RVA: 0x00010174 File Offset: 0x0000E374 [Token(Token = "0x6000716")] [Address(RVA = "0x19FA130", Offset = "0x19F9130", VA = "0x1819FA130", Slot = "5")] public override void Update(float fDeltaTime) { if (this.g_bTimer) { if (Game.GetPlayerManager().GetIsDead()) { this.g_bTimer = false; Game.GameSave.bossRush.IncreaseBossRushSealGhostDeadCount(); Game.AppearBossRushUI(); throw new NullReferenceException(); } float systemDeltaTime = Game.GetSystemDeltaTime(); int num = 0; if (systemDeltaTime > (float)num) { BossRushData bossRush = Game.GameSave.bossRush; float gameDeltaTime = Game.GetGameDeltaTime(); bossRush.IncreaseBossRushSealGhostTime(gameDeltaTime); } } base.Update(fDeltaTime); } // Token: 0x06000717 RID: 1815 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000717")] [Address(RVA = "0x19F90E0", Offset = "0x19F80E0", VA = "0x1819F90E0", Slot = "38")] protected override void InitFightStatus(AI_SealGhost.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000718 RID: 1816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000718")] [Address(RVA = "0x19F8C00", Offset = "0x19F7C00", VA = "0x1819F8C00", Slot = "40")] protected override void FAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000719 RID: 1817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000719")] [Address(RVA = "0x19F8980", Offset = "0x19F7980", VA = "0x1819F8980", Slot = "41")] protected override void FAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600071A RID: 1818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600071A")] [Address(RVA = "0x19F84C0", Offset = "0x19F74C0", VA = "0x1819F84C0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600071B RID: 1819 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600071B")] [Address(RVA = "0x19F9F70", Offset = "0x19F8F70", VA = "0x1819F9F70", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600071C RID: 1820 RVA: 0x000101F8 File Offset: 0x0000E3F8 [Token(Token = "0x600071C")] [Address(RVA = "0x19F84B0", Offset = "0x19F74B0", VA = "0x1819F84B0", Slot = "39")] protected override void AttackSelect() { base.AttackSelect(); } // Token: 0x0600071D RID: 1821 RVA: 0x0001020C File Offset: 0x0000E40C [Token(Token = "0x600071D")] [Address(RVA = "0x19EF9E0", Offset = "0x19EE9E0", VA = "0x1819EF9E0")] public AI_BossRush_SealGhost01() { } // Token: 0x04000826 RID: 2086 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000826")] private bool g_bTimer; }