using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200005B RID: 91 [Token(Token = "0x200005B")] public class AI_Doll02_Big : AI_Doll02 { // Token: 0x06000350 RID: 848 RVA: 0x00009D48 File Offset: 0x00007F48 [Token(Token = "0x6000350")] [Address(RVA = "0x1875680", Offset = "0x1874680", VA = "0x181875680", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fWalkSpeed = 3f; this.g_fRunSpeed = 12f; this.g_fDashSpeed = 16f; this.g_fAttackRadius = 6f; this.g_fModelSize = 2f; } // Token: 0x06000351 RID: 849 RVA: 0x00009D94 File Offset: 0x00007F94 [Token(Token = "0x6000351")] [Address(RVA = "0x18756D0", Offset = "0x18746D0", VA = "0x1818756D0")] public AI_Doll02_Big() { } }