using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x0200005C RID: 92 [Token(Token = "0x200005C")] public class AI_Doll02_Stone : AI_Doll02 { // Token: 0x06000352 RID: 850 RVA: 0x00009DA8 File Offset: 0x00007FA8 [Token(Token = "0x6000352")] [Address(RVA = "0x1878010", Offset = "0x1877010", VA = "0x181878010", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); Doll02EffectPlay g_Effect = this.g_Effect; this.g_fWalkSpeed = 1.2f; g_Effect.g_fFootstepVolume = 0.75f; this.g_fVisionAngle = 270f; } // Token: 0x06000353 RID: 851 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000353")] [Address(RVA = "0x18782D0", Offset = "0x18772D0", VA = "0x1818782D0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000354 RID: 852 RVA: 0x00009DEC File Offset: 0x00007FEC [Token(Token = "0x6000354")] [Address(RVA = "0x1876B40", Offset = "0x1875B40", VA = "0x181876B40", Slot = "8")] public override void Idle() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { MBVersion.PipelineType pipelineType = ((MBVersionInterface)this).DetectPipeline(); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000355 RID: 853 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000355")] [Address(RVA = "0x18762B0", Offset = "0x18752B0", VA = "0x1818762B0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000356 RID: 854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000356")] [Address(RVA = "0x1876B80", Offset = "0x1875B80", VA = "0x181876B80", Slot = "39")] protected override void InitFightingType(AI_Doll02.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000357 RID: 855 RVA: 0x00009E18 File Offset: 0x00008018 [Token(Token = "0x6000357")] [Address(RVA = "0x1875F30", Offset = "0x1874F30", VA = "0x181875F30", Slot = "40")] protected override void FightAttackSelect() { float num = UnityEngine.Random.Range((float)0, 1f); int num2 = 0; num2 += 14; this.g_AttackType = (AI_Doll02.AIFighting)num2; float g_fAttackRadius = this.g_fAttackRadius; this.g_fAttackDistance = g_fAttackRadius; } // Token: 0x06000358 RID: 856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000358")] [Address(RVA = "0x1875FA0", Offset = "0x1874FA0", VA = "0x181875FA0", Slot = "41")] protected override void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000359 RID: 857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000359")] [Address(RVA = "0x1877C20", Offset = "0x1876C20", VA = "0x181877C20")] private void MoveStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035A RID: 858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035A")] [Address(RVA = "0x1877D20", Offset = "0x1876D20", VA = "0x181877D20")] private void Move() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035B RID: 859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035B")] [Address(RVA = "0x1877A20", Offset = "0x1876A20", VA = "0x181877A20")] private void MoveEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035C RID: 860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035C")] [Address(RVA = "0x1878060", Offset = "0x1877060", VA = "0x181878060")] private void Trun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035D RID: 861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035D")] [Address(RVA = "0x18756E0", Offset = "0x18746E0", VA = "0x1818756E0", Slot = "42")] protected override void FightAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035E RID: 862 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035E")] [Address(RVA = "0x1875920", Offset = "0x1874920", VA = "0x181875920", Slot = "43")] protected override void FightAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600035F RID: 863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600035F")] [Address(RVA = "0x1875D30", Offset = "0x1874D30", VA = "0x181875D30", Slot = "44")] protected override void FightAttackPress() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000360 RID: 864 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000360")] [Address(RVA = "0x1875B30", Offset = "0x1874B30", VA = "0x181875B30", Slot = "45")] protected override void FightAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000361 RID: 865 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000361")] [Address(RVA = "0x1876400", Offset = "0x1875400", VA = "0x181876400", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000362 RID: 866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000362")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000363 RID: 867 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000363")] [Address(RVA = "0x1877F20", Offset = "0x1876F20", VA = "0x181877F20", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000364 RID: 868 RVA: 0x00009E68 File Offset: 0x00008068 [Token(Token = "0x6000364")] [Address(RVA = "0x18756D0", Offset = "0x18746D0", VA = "0x1818756D0")] public AI_Doll02_Stone() { } // Token: 0x0400049E RID: 1182 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400049E")] private float g_fAttackCombo; // Token: 0x0400049F RID: 1183 [FieldOffset(Offset = "0x23C")] [Token(Token = "0x400049F")] private bool g_bMove; // Token: 0x040004A0 RID: 1184 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40004A0")] private Vector3 g_v3MoveDirection; }