using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200006C RID: 108 [Token(Token = "0x200006C")] public class AI_GhostB_Lightning : AI_NPC { // Token: 0x0600046E RID: 1134 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046E")] [Address(RVA = "0x185BA50", Offset = "0x185AA50", VA = "0x18185BA50", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600046F RID: 1135 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600046F")] [Address(RVA = "0x185C370", Offset = "0x185B370", VA = "0x18185C370", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000470 RID: 1136 RVA: 0x0000B60C File Offset: 0x0000980C [Token(Token = "0x6000470")] [Address(RVA = "0x185B0F0", Offset = "0x185A0F0", VA = "0x18185B0F0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeBody.Update(); } // Token: 0x06000471 RID: 1137 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000471")] [Address(RVA = "0x185B990", Offset = "0x185A990", VA = "0x18185B990", Slot = "9")] public override void Sky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000472 RID: 1138 RVA: 0x0000B638 File Offset: 0x00009838 [Token(Token = "0x6000472")] [Address(RVA = "0x185B750", Offset = "0x185A750", VA = "0x18185B750", Slot = "29")] public override void ResurrectionStatus() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.InitStatus(AI_NPC.AIStatus.Fighting); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x06000473 RID: 1139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000473")] [Address(RVA = "0x185A900", Offset = "0x1859900", VA = "0x18185A900", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000474 RID: 1140 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000474")] [Address(RVA = "0x185B1C0", Offset = "0x185A1C0", VA = "0x18185B1C0", Slot = "11")] public override void Patrol() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000475 RID: 1141 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000475")] [Address(RVA = "0x1857810", Offset = "0x1856810", VA = "0x181857810", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000476 RID: 1142 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000476")] [Address(RVA = "0x185B340", Offset = "0x185A340", VA = "0x18185B340", Slot = "18")] public override void Prediction() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000477 RID: 1143 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000477")] [Address(RVA = "0x185B130", Offset = "0x185A130", VA = "0x18185B130", Slot = "16")] public override void LookFor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000478 RID: 1144 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000478")] [Address(RVA = "0x18597A0", Offset = "0x18587A0", VA = "0x1818597A0", Slot = "19")] public override void GoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000479 RID: 1145 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000479")] [Address(RVA = "0x1859AE0", Offset = "0x1858AE0", VA = "0x181859AE0", Slot = "20")] public override void Hear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047A RID: 1146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047A")] [Address(RVA = "0x1859950", Offset = "0x1858950", VA = "0x181859950", Slot = "21")] public override void HearCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047B RID: 1147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047B")] [Address(RVA = "0x1857D20", Offset = "0x1856D20", VA = "0x181857D20", Slot = "23")] public override void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047C RID: 1148 RVA: 0x0000B668 File Offset: 0x00009868 [Token(Token = "0x600047C")] [Address(RVA = "0x1857BC0", Offset = "0x1856BC0", VA = "0x181857BC0", Slot = "24")] public override void DamagedDown() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime > (float)num) { this.g_fWaitTime = g_fWaitTime; return; } CharacterBaseData g_CharData = this.g_CharData; if (num < (int)g_CharData.g_fHP) { this.InitStatus(AI_NPC.AIStatus.GetUp); return; } this.InitStatus((AI_NPC.AIStatus)((uint)18)); } // Token: 0x0600047D RID: 1149 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047D")] [Address(RVA = "0x1857C40", Offset = "0x1856C40", VA = "0x181857C40", Slot = "25")] public override void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600047E RID: 1150 RVA: 0x0000B6B8 File Offset: 0x000098B8 [Token(Token = "0x600047E")] [Address(RVA = "0x18596F0", Offset = "0x18586F0", VA = "0x1818596F0", Slot = "26")] public override void GetUp() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { Animator g_Anim = this.g_Anim; int num2 = 0; g_Anim.CrossFade("IdleOrMove", 0.1f, num2, (float)num); this.InitStatus(AI_NPC.AIStatus.Fighting); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600047F RID: 1151 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600047F")] [Address(RVA = "0x1857D90", Offset = "0x1856D90", VA = "0x181857D90", Slot = "27")] public override void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000480 RID: 1152 RVA: 0x0000B70C File Offset: 0x0000990C [Token(Token = "0x6000480")] [Address(RVA = "0x1857EB0", Offset = "0x1856EB0", VA = "0x181857EB0", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x06000481 RID: 1153 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000481")] [Address(RVA = "0x185A970", Offset = "0x1859970", VA = "0x18185A970")] protected void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000482 RID: 1154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000482")] [Address(RVA = "0x1858DC0", Offset = "0x1857DC0", VA = "0x181858DC0")] private void FightStatusInit(AI_GhostB_Lightning.AIFighting FightStatus) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000483 RID: 1155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000483")] [Address(RVA = "0x1857F30", Offset = "0x1856F30", VA = "0x181857F30")] private void FAmbush() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000484 RID: 1156 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000484")] [Address(RVA = "0x18582D0", Offset = "0x18572D0", VA = "0x1818582D0")] private void FDodgeReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000485 RID: 1157 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000485")] [Address(RVA = "0x18583D0", Offset = "0x18573D0", VA = "0x1818583D0")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000486 RID: 1158 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000486")] [Address(RVA = "0x1858D70", Offset = "0x1857D70", VA = "0x181858D70")] private void FSong() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000487 RID: 1159 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000487")] [Address(RVA = "0x1858890", Offset = "0x1857890", VA = "0x181858890")] private void FMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000488 RID: 1160 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000488")] [Address(RVA = "0x1858540", Offset = "0x1857540", VA = "0x181858540")] private void FMagicEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000489 RID: 1161 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000489")] [Address(RVA = "0x18593C0", Offset = "0x18583C0", VA = "0x1818593C0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048A RID: 1162 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600048A")] [Address(RVA = "0x1859CA0", Offset = "0x1858CA0", VA = "0x181859CA0", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048B RID: 1163 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600048B")] [Address(RVA = "0x185B500", Offset = "0x185A500", VA = "0x18185B500", Slot = "34")] public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048C RID: 1164 RVA: 0x0000B75C File Offset: 0x0000995C [Token(Token = "0x600048C")] [Address(RVA = "0x185B7A0", Offset = "0x185A7A0", VA = "0x18185B7A0", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; this.Create(); this.InitStatus(AI_NPC.AIStatus.ResurrectionStatus); } // Token: 0x0600048D RID: 1165 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600048D")] [Address(RVA = "0x1857930", Offset = "0x1856930", VA = "0x181857930", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600048E RID: 1166 RVA: 0x0000B784 File Offset: 0x00009984 [Token(Token = "0x600048E")] [Address(RVA = "0x185B690", Offset = "0x185A690", VA = "0x18185B690", Slot = "32")] public override void Remove() { base..ctor(); SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01; int num = 0; skinnedMeshRenderer.enabled = num != 0; CCController cccontroller = this.g_CCC; int num2 = 0; cccontroller.SetEnable(num2 != 0); SphereCollider sphereCollider = this.g_CC02; int num3 = 0; sphereCollider.enabled = num3 != 0; CapsuleCollider capsuleCollider = this.g_CCBody; int num4 = 0; capsuleCollider.enabled = num4 != 0; NPCManage g_NPCM = this.g_NPCM; int num5 = 0; g_NPCM.SetLockPoint(num5 != 0); this.g_DeathEffect.Stop(true); GameObject g_This = this.g_This; int num6 = 0; g_This.SetActive(num6 != 0); } // Token: 0x0600048F RID: 1167 RVA: 0x0000B81C File Offset: 0x00009A1C [Token(Token = "0x600048F")] [Address(RVA = "0x185B920", Offset = "0x185A920", VA = "0x18185B920", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x06000490 RID: 1168 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000490")] [Address(RVA = "0x185B7E0", Offset = "0x185A7E0", VA = "0x18185B7E0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000491 RID: 1169 RVA: 0x0000B85C File Offset: 0x00009A5C [Token(Token = "0x6000491")] [Address(RVA = "0x185C890", Offset = "0x185B890", VA = "0x18185C890")] public AI_GhostB_Lightning() { float z = Vector3.zero.z; this.g_v3SeePlayerDirection.z = z; base..ctor(); } // Token: 0x0400057E RID: 1406 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400057E")] protected GhostBLightningEffectPlay g_Effect; // Token: 0x0400057F RID: 1407 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400057F")] private float g_fAniMoveSpeed; // Token: 0x04000580 RID: 1408 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4000580")] private float g_fAniMoveAngle; // Token: 0x04000581 RID: 1409 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000581")] private Vector3 g_v3PrePosition; // Token: 0x04000582 RID: 1410 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000582")] protected bool g_bDamagedDownDirection = true; // Token: 0x04000583 RID: 1411 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000583")] protected Material g_Mat; // Token: 0x04000584 RID: 1412 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000584")] private Color g_EyeColor; // Token: 0x04000585 RID: 1413 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000585")] private Color g_BodyColor; // Token: 0x04000586 RID: 1414 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000586")] private Color g_DefaultColor; // Token: 0x04000587 RID: 1415 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000587")] private SkinnedMeshRenderer g_MeshRender01; // Token: 0x04000588 RID: 1416 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000588")] private CCController g_CCC; // Token: 0x04000589 RID: 1417 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000589")] private SphereCollider g_CC02; // Token: 0x0400058A RID: 1418 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400058A")] private CapsuleCollider g_CCBody; // Token: 0x0400058B RID: 1419 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400058B")] private ParticleSystem g_BodyEffect; // Token: 0x0400058C RID: 1420 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400058C")] private ParticleSystem g_DeathEffect; // Token: 0x0400058D RID: 1421 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400058D")] protected Shake g_ShakeHead; // Token: 0x0400058E RID: 1422 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400058E")] protected Shake g_ShakeBody; // Token: 0x0400058F RID: 1423 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400058F")] private AI_GhostB_Lightning.AIFighting g_Fighting; // Token: 0x04000590 RID: 1424 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x4000590")] private float g_fFightTempTime; // Token: 0x04000591 RID: 1425 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000591")] private Vector3 g_v3MagicPint; // Token: 0x04000592 RID: 1426 [FieldOffset(Offset = "0x22C")] [Token(Token = "0x4000592")] private Vector3 g_v3SeePlayerDirection; // Token: 0x04000593 RID: 1427 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000593")] private float g_fSeePlayerDistance; // Token: 0x0200006D RID: 109 [Token(Token = "0x200006D")] private enum AIFighting { // Token: 0x04000595 RID: 1429 [Token(Token = "0x4000595")] Null, // Token: 0x04000596 RID: 1430 [Token(Token = "0x4000596")] AmbushNear, // Token: 0x04000597 RID: 1431 [Token(Token = "0x4000597")] AmbushRange, // Token: 0x04000598 RID: 1432 [Token(Token = "0x4000598")] DodgeReady, // Token: 0x04000599 RID: 1433 [Token(Token = "0x4000599")] Dodge, // Token: 0x0400059A RID: 1434 [Token(Token = "0x400059A")] Song, // Token: 0x0400059B RID: 1435 [Token(Token = "0x400059B")] Magic, // Token: 0x0400059C RID: 1436 [Token(Token = "0x400059C")] MagicEnd } }