using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000073 RID: 115 [Token(Token = "0x2000073")] public class AI_GhostC_B_Lightning : AI_GhostC { // Token: 0x060004C7 RID: 1223 RVA: 0x0000BC10 File Offset: 0x00009E10 [Token(Token = "0x60004C7")] [Address(RVA = "0x18DBE00", Offset = "0x18DAE00", VA = "0x1818DBE00", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); this.g_fVisionDistance = 30f; this.g_fAttackRadius = 45f; this.g_fWalkSpeed = 1.5f; this.g_fRunSpeed = 4f; this.g_fDashSpeed = 6f; } // Token: 0x060004C8 RID: 1224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C8")] [Address(RVA = "0x18DBE50", Offset = "0x18DAE50", VA = "0x1818DBE50", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004C9 RID: 1225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004C9")] [Address(RVA = "0x18DB9B0", Offset = "0x18DA9B0", VA = "0x1818DB9B0", Slot = "38")] public override void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CA RID: 1226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CA")] [Address(RVA = "0x18D8290", Offset = "0x18D7290", VA = "0x1818D8290", Slot = "12")] public override void Confirming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CB RID: 1227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CB")] [Address(RVA = "0x18DA6F0", Offset = "0x18D96F0", VA = "0x1818DA6F0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CC RID: 1228 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CC")] [Address(RVA = "0x18DB710", Offset = "0x18DA710", VA = "0x1818DB710")] private void InitFightingType(AI_GhostC_B_Lightning.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CD RID: 1229 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CD")] [Address(RVA = "0x18DA500", Offset = "0x18D9500", VA = "0x1818DA500")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CE RID: 1230 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CE")] [Address(RVA = "0x18DA3B0", Offset = "0x18D93B0", VA = "0x1818DA3B0")] private void FTrack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004CF RID: 1231 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004CF")] [Address(RVA = "0x18DA040", Offset = "0x18D9040", VA = "0x1818DA040")] private void FBite() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004D0 RID: 1232 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004D0")] [Address(RVA = "0x18DA220", Offset = "0x18D9220", VA = "0x1818DA220")] private void FSpit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004D1 RID: 1233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60004D1")] [Address(RVA = "0x18DAD20", Offset = "0x18D9D20", VA = "0x1818DAD20", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060004D2 RID: 1234 RVA: 0x0000BC5C File Offset: 0x00009E5C [Token(Token = "0x60004D2")] [Address(RVA = "0x18DBF70", Offset = "0x18DAF70", VA = "0x1818DBF70")] public AI_GhostC_B_Lightning() { } // Token: 0x040005BD RID: 1469 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40005BD")] private AI_GhostC_B_Lightning.AIFighting g_Fightting; // Token: 0x040005BE RID: 1470 [Token(Token = "0x40005BE")] private const float g_fNormailVision = 30f; // Token: 0x040005BF RID: 1471 [Token(Token = "0x40005BF")] private const float g_fFightVision = 40f; // Token: 0x02000074 RID: 116 [Token(Token = "0x2000074")] private enum AIFighting { // Token: 0x040005C1 RID: 1473 [Token(Token = "0x40005C1")] Watch, // Token: 0x040005C2 RID: 1474 [Token(Token = "0x40005C2")] Track, // Token: 0x040005C3 RID: 1475 [Token(Token = "0x40005C3")] Bite, // Token: 0x040005C4 RID: 1476 [Token(Token = "0x40005C4")] Spit } }