using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000086 RID: 134 [Token(Token = "0x2000086")] public class AI_PhantomNobeta : AI_NPC { // Token: 0x060005A4 RID: 1444 RVA: 0x0000D560 File Offset: 0x0000B760 [Token(Token = "0x60005A4")] [Address(RVA = "0x1827BC0", Offset = "0x1826BC0", VA = "0x181827BC0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); PhantomNobetaEffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); Transform moveTarget = this.g_Effect.MoveTarget; this.g_MoveTarget = moveTarget; this.g_fWalkSpeed = 0.3f; } // Token: 0x060005A5 RID: 1445 RVA: 0x0000D5B4 File Offset: 0x0000B7B4 [Token(Token = "0x60005A5")] [Address(RVA = "0x1827C90", Offset = "0x1826C90", VA = "0x181827C90", Slot = "5")] public override void Update(float fDeltaTime) { base.Update(fDeltaTime); } // Token: 0x060005A6 RID: 1446 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A6")] [Address(RVA = "0x1827240", Offset = "0x1826240", VA = "0x181827240", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A7 RID: 1447 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A7")] [Address(RVA = "0x1827A00", Offset = "0x1826A00", VA = "0x181827A00", Slot = "7")] public override void Special() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A8 RID: 1448 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005A8")] [Address(RVA = "0x1827030", Offset = "0x1826030", VA = "0x181827030", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005A9 RID: 1449 RVA: 0x0000D5C8 File Offset: 0x0000B7C8 [Token(Token = "0x60005A9")] [Address(RVA = "0x1826E50", Offset = "0x1825E50", VA = "0x181826E50", Slot = "27")] public override void Death() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005AA RID: 1450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005AA")] [Address(RVA = "0x1826EA0", Offset = "0x1825EA0", VA = "0x181826EA0", Slot = "28")] public override void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AB RID: 1451 RVA: 0x0000D600 File Offset: 0x0000B800 [Token(Token = "0x60005AB")] [Address(RVA = "0x1827000", Offset = "0x1826000", VA = "0x181827000", Slot = "33")] public override void Hit(AttackData Data) { if (this.g_Status > AI_NPC.AIStatus.Sky) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } } // Token: 0x060005AC RID: 1452 RVA: 0x0000D620 File Offset: 0x0000B820 [Token(Token = "0x60005AC")] [Address(RVA = "0x18279B0", Offset = "0x18269B0", VA = "0x1818279B0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005AD RID: 1453 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005AD")] [Address(RVA = "0x18278E0", Offset = "0x18268E0", VA = "0x1818278E0", Slot = "30")] public override void Resurrection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AE RID: 1454 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005AE")] [Address(RVA = "0x1826CE0", Offset = "0x1825CE0", VA = "0x181826CE0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005AF RID: 1455 RVA: 0x0000D64C File Offset: 0x0000B84C [Token(Token = "0x60005AF")] [Address(RVA = "0x1827890", Offset = "0x1826890", VA = "0x181827890", Slot = "32")] public override void Remove() { NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005B0 RID: 1456 RVA: 0x0000D68C File Offset: 0x0000B88C [Token(Token = "0x60005B0")] [Address(RVA = "0x1827CA0", Offset = "0x1826CA0", VA = "0x181827CA0")] public AI_PhantomNobeta() { } // Token: 0x040006BE RID: 1726 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40006BE")] private PhantomNobetaEffectPlay g_Effect; // Token: 0x040006BF RID: 1727 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40006BF")] private Transform g_MoveTarget; // Token: 0x040006C0 RID: 1728 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40006C0")] private Vector3 g_v3MoveDirection; // Token: 0x040006C1 RID: 1729 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40006C1")] private float g_fScaleX; // Token: 0x040006C2 RID: 1730 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40006C2")] private float g_fScaleY; // Token: 0x040006C3 RID: 1731 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x40006C3")] private float g_fScaleZ; // Token: 0x040006C4 RID: 1732 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40006C4")] private float g_fDestoryTime; }