using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000087 RID: 135 [Token(Token = "0x2000087")] public class AI_SealGhost : AI_NPC { // Token: 0x060005B1 RID: 1457 RVA: 0x0000D6A0 File Offset: 0x0000B8A0 [Token(Token = "0x60005B1")] [Address(RVA = "0x182B530", Offset = "0x182A530", VA = "0x18182B530", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SealGhostEffectPlay component = This.GetComponent(); this.g_Effect = component; SealGhostEffectPlay sealGhostEffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; sealGhostEffectPlay.InitData(g_Move); MoveController g_Move2 = this.g_Move; this.g_fDragRotation = 0.6f; g_Move2.SetDragRotation(0.6f); this.g_Move.SetDragMove(9f); MoveController g_Move3 = this.g_Move; this.g_fGravity = 0f; g_Move3.gravity = 0f; this.g_fVisionDistance = 200f; this.g_fVisionAngle = 60f; this.g_fWalkSpeed = 7.5f; this.g_fRunSpeed = 12f; this.g_fDashSpeed = 18f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeSpine = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeSpine; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeUpperArmL = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUpperArmL; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeUpperArmR = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeUpperArmR; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeThighL = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeThighL; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh"); int num5 = 0; shake10.Start(transform5, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeThighR = shake11; GameObject g_This6 = this.g_This; Shake shake12 = this.g_ShakeThighR; Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh"); int num6 = 0; shake12.Start(transform6, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeAll = shake13; GameObject g_This7 = this.g_This; Shake shake14 = this.g_ShakeAll; Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE"); int num7 = 0; shake14.Start(transform7, num7 != 0); Animator g_Anim = this.g_Anim; this.g_fAniSkirtWeights = 0.3f; g_Anim.SetLayerWeight(1, 0.3f); Animator g_Anim2 = this.g_Anim; this.g_fAniDamageHead = 0f; int num8 = 0; g_Anim2.SetLayerWeight(2, (float)num8); this.g_Status = (AI_NPC.AIStatus)((ulong)17L); } // Token: 0x060005B2 RID: 1458 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005B2")] [Address(RVA = "0x182BA70", Offset = "0x182AA70", VA = "0x18182BA70", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005B3 RID: 1459 RVA: 0x0000D96C File Offset: 0x0000BB6C [Token(Token = "0x60005B3")] [Address(RVA = "0x182ACE0", Offset = "0x1829CE0", VA = "0x18182ACE0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeSpine.Update(); this.g_ShakeUpperArmL.Update(); this.g_ShakeUpperArmR.Update(); this.g_ShakeThighL.Update(); this.g_ShakeThighR.Update(); this.g_ShakeAll.Update(); } // Token: 0x060005B4 RID: 1460 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005B4")] [Address(RVA = "0x18292D0", Offset = "0x18282D0", VA = "0x1818292D0", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005B5 RID: 1461 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005B5")] [Address(RVA = "0x182A090", Offset = "0x1829090", VA = "0x18182A090", Slot = "38")] protected virtual void InitFightStatus(AI_SealGhost.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005B6 RID: 1462 RVA: 0x0000D9CC File Offset: 0x0000BBCC [Token(Token = "0x60005B6")] [Address(RVA = "0x1827CB0", Offset = "0x1826CB0", VA = "0x181827CB0", Slot = "39")] protected virtual void AttackSelect() { int num = UnityEngine.Random.Range(0, 6); if (num == 0) { this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)4L); this.g_fPlayerDistanceFar = 12f; this.g_fPlayerDistanceNear = 9f; return; } if (num == 0) { this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)7L); this.g_fPlayerDistanceNear = 4.5f; this.g_fPlayerDistanceFar = 6f; return; } if (num == 0) { this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)8L); this.g_fPlayerDistanceFar = 15f; this.g_fPlayerDistanceNear = 9f; return; } if (num != 0) { if (num != 1) { this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)11L); } this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)10L); this.g_fPlayerDistanceNear = 6f; this.g_fPlayerDistanceFar = 7.5f; return; } this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)9L); this.g_fPlayerDistanceNear = 12f; this.g_fPlayerDistanceFar = 18f; } // Token: 0x060005B7 RID: 1463 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005B7")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void FDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005B8 RID: 1464 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005B8")] [Address(RVA = "0x1828EF0", Offset = "0x1827EF0", VA = "0x181828EF0")] private void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005B9 RID: 1465 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005B9")] [Address(RVA = "0x18281C0", Offset = "0x18271C0", VA = "0x1818281C0")] private void FAttackMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005BA RID: 1466 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005BA")] [Address(RVA = "0x1828BC0", Offset = "0x1827BC0", VA = "0x181828BC0")] private void FDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005BB RID: 1467 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005BB")] [Address(RVA = "0x1828590", Offset = "0x1827590", VA = "0x181828590", Slot = "40")] protected virtual void FAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005BC RID: 1468 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005BC")] [Address(RVA = "0x1827F40", Offset = "0x1826F40", VA = "0x181827F40", Slot = "41")] protected virtual void FAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005BD RID: 1469 RVA: 0x0000DAA8 File Offset: 0x0000BCA8 [Token(Token = "0x60005BD")] [Address(RVA = "0x1828A20", Offset = "0x1827A20", VA = "0x181828A20")] private void FDamage() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005BE RID: 1470 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005BE")] [Address(RVA = "0x1828A60", Offset = "0x1827A60", VA = "0x181828A60")] private void FDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005BF RID: 1471 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005BF")] [Address(RVA = "0x1829590", Offset = "0x1828590", VA = "0x181829590", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C0 RID: 1472 RVA: 0x0000DAD4 File Offset: 0x0000BCD4 [Token(Token = "0x60005C0")] [Address(RVA = "0x1823200", Offset = "0x1822200", VA = "0x181823200", Slot = "30")] public override void Resurrection() { this.g_bDeath = false; bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x060005C1 RID: 1473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C1")] [Address(RVA = "0x1827DB0", Offset = "0x1826DB0", VA = "0x181827DB0", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C2 RID: 1474 RVA: 0x0000DAF0 File Offset: 0x0000BCF0 [Token(Token = "0x60005C2")] [Address(RVA = "0x182AD80", Offset = "0x1829D80", VA = "0x18182AD80", Slot = "32")] public override void Remove() { NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005C3 RID: 1475 RVA: 0x0000DB30 File Offset: 0x0000BD30 [Token(Token = "0x60005C3")] [Address(RVA = "0x182B4E0", Offset = "0x182A4E0", VA = "0x18182B4E0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { this.g_Anim.speed = fTimeScale; this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005C4 RID: 1476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C4")] [Address(RVA = "0x182ADD0", Offset = "0x1829DD0", VA = "0x18182ADD0", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C5 RID: 1477 RVA: 0x0000DB5C File Offset: 0x0000BD5C [Token(Token = "0x60005C5")] [Address(RVA = "0x15B52E0", Offset = "0x15B42E0", VA = "0x1815B52E0")] public AI_SealGhost() { } // Token: 0x040006C5 RID: 1733 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40006C5")] protected SealGhostEffectPlay g_Effect; // Token: 0x040006C6 RID: 1734 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40006C6")] protected Vector3 g_v3PrePosition; // Token: 0x040006C7 RID: 1735 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40006C7")] protected Vector3 g_v3PreForward; // Token: 0x040006C8 RID: 1736 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40006C8")] protected float g_fAnifMoveHorizontal; // Token: 0x040006C9 RID: 1737 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x40006C9")] protected float g_fAnifMoveVertical; // Token: 0x040006CA RID: 1738 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40006CA")] protected float g_fAniTrunAngle; // Token: 0x040006CB RID: 1739 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x40006CB")] protected float g_fAniSkirtWeights; // Token: 0x040006CC RID: 1740 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40006CC")] protected float g_fAniDamageHead; // Token: 0x040006CD RID: 1741 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40006CD")] private Shake g_ShakeHead; // Token: 0x040006CE RID: 1742 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40006CE")] private Shake g_ShakeSpine; // Token: 0x040006CF RID: 1743 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40006CF")] private Shake g_ShakeUpperArmL; // Token: 0x040006D0 RID: 1744 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40006D0")] private Shake g_ShakeUpperArmR; // Token: 0x040006D1 RID: 1745 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40006D1")] private Shake g_ShakeThighL; // Token: 0x040006D2 RID: 1746 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40006D2")] private Shake g_ShakeThighR; // Token: 0x040006D3 RID: 1747 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40006D3")] private Shake g_ShakeAll; // Token: 0x040006D4 RID: 1748 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40006D4")] protected AI_SealGhost.AIFighting g_Fighting = (AI_SealGhost.AIFighting)((ulong)1L); // Token: 0x040006D5 RID: 1749 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x40006D5")] protected AI_SealGhost.AIFighting g_NextFighting; // Token: 0x040006D6 RID: 1750 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40006D6")] protected int g_iAWatchMoveDir; // Token: 0x040006D7 RID: 1751 [FieldOffset(Offset = "0x1FC")] [Token(Token = "0x40006D7")] protected float g_fPlayerDistanceNear; // Token: 0x040006D8 RID: 1752 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40006D8")] protected float g_fPlayerDistanceFar; // Token: 0x040006D9 RID: 1753 [FieldOffset(Offset = "0x204")] [Token(Token = "0x40006D9")] protected float g_fAttackMove; // Token: 0x040006DA RID: 1754 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40006DA")] protected float g_fAttackRotate; // Token: 0x040006DB RID: 1755 [FieldOffset(Offset = "0x20C")] [Token(Token = "0x40006DB")] protected float g_fAttackNext; // Token: 0x040006DC RID: 1756 [Token(Token = "0x40006DC")] protected const float g_fAttack01Number = 6f; // Token: 0x040006DD RID: 1757 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40006DD")] protected float g_fAttack01NumberVal; // Token: 0x040006DE RID: 1758 [FieldOffset(Offset = "0x214")] [Token(Token = "0x40006DE")] protected bool g_bDodge; // Token: 0x040006DF RID: 1759 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40006DF")] protected int g_iScript; // Token: 0x02000088 RID: 136 [Token(Token = "0x2000088")] protected enum AIFighting { // Token: 0x040006E1 RID: 1761 [Token(Token = "0x40006E1")] Null, // Token: 0x040006E2 RID: 1762 [Token(Token = "0x40006E2")] Watch, // Token: 0x040006E3 RID: 1763 [Token(Token = "0x40006E3")] WatchFast, // Token: 0x040006E4 RID: 1764 [Token(Token = "0x40006E4")] AttackMove, // Token: 0x040006E5 RID: 1765 [Token(Token = "0x40006E5")] Attack0101, // Token: 0x040006E6 RID: 1766 [Token(Token = "0x40006E6")] Attack0102, // Token: 0x040006E7 RID: 1767 [Token(Token = "0x40006E7")] Attack0103, // Token: 0x040006E8 RID: 1768 [Token(Token = "0x40006E8")] Attack02, // Token: 0x040006E9 RID: 1769 [Token(Token = "0x40006E9")] Attack03, // Token: 0x040006EA RID: 1770 [Token(Token = "0x40006EA")] Attack04, // Token: 0x040006EB RID: 1771 [Token(Token = "0x40006EB")] Attack05, // Token: 0x040006EC RID: 1772 [Token(Token = "0x40006EC")] Attack06, // Token: 0x040006ED RID: 1773 [Token(Token = "0x40006ED")] DodgeL, // Token: 0x040006EE RID: 1774 [Token(Token = "0x40006EE")] DodgeR, // Token: 0x040006EF RID: 1775 [Token(Token = "0x40006EF")] Damage, // Token: 0x040006F0 RID: 1776 [Token(Token = "0x40006F0")] Death, // Token: 0x040006F1 RID: 1777 [Token(Token = "0x40006F1")] End, // Token: 0x040006F2 RID: 1778 [Token(Token = "0x40006F2")] Debut } }