using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000089 RID: 137 [Token(Token = "0x2000089")] public class AI_SealGhost02 : AI_NPC { // Token: 0x060005C6 RID: 1478 RVA: 0x0000DB78 File Offset: 0x0000BD78 [Token(Token = "0x60005C6")] [Address(RVA = "0x1886320", Offset = "0x1885320", VA = "0x181886320", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); SealGhost02EffectPlay component = This.GetComponent(); this.g_Effect = component; SealGhost02EffectPlay sealGhost02EffectPlay = this.g_Effect; MoveController g_Move = this.g_Move; sealGhost02EffectPlay.InitData(g_Move); this.g_Move.gravity = 42f; this.g_Move.fallSpeedMax = -45f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bip001 Head"); int num = 0; shake2.Start(transform, num != 0); Shake shake3 = new Shake(); this.g_ShakeSpine = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeSpine; Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1"); int num2 = 0; shake4.Start(transform2, num2 != 0); Shake shake5 = new Shake(); this.g_ShakeUpperArmL = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUpperArmL; Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm"); int num3 = 0; shake6.Start(transform3, num3 != 0); Shake shake7 = new Shake(); this.g_ShakeUpperArmR = shake7; GameObject g_This4 = this.g_This; Shake shake8 = this.g_ShakeUpperArmR; Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm"); int num4 = 0; shake8.Start(transform4, num4 != 0); Shake shake9 = new Shake(); this.g_ShakeThighL = shake9; GameObject g_This5 = this.g_This; Shake shake10 = this.g_ShakeThighL; Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh"); int num5 = 0; shake10.Start(transform5, num5 != 0); Shake shake11 = new Shake(); this.g_ShakeThighR = shake11; GameObject g_This6 = this.g_This; Shake shake12 = this.g_ShakeThighR; Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh"); int num6 = 0; shake12.Start(transform6, num6 != 0); Shake shake13 = new Shake(); this.g_ShakeAll = shake13; GameObject g_This7 = this.g_This; Shake shake14 = this.g_ShakeAll; Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE"); int num7 = 0; shake14.Start(transform7, num7 != 0); Animator g_Anim = this.g_Anim; this.g_fAniSkirtWeights = 0.3f; g_Anim.SetLayerWeight(1, 0.3f); Animator g_Anim2 = this.g_Anim; this.g_fAniDamageHead = 0f; int num8 = 0; g_Anim2.SetLayerWeight(2, (float)num8); this.g_bLookAtEnable = true; this.g_Status = (AI_NPC.AIStatus)((ulong)17L); bool doTan = ((MB_IMeshBakerSettings)this).doTan; } // Token: 0x060005C7 RID: 1479 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C7")] [Address(RVA = "0x1886820", Offset = "0x1885820", VA = "0x181886820", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005C8 RID: 1480 RVA: 0x0000DDF0 File Offset: 0x0000BFF0 [Token(Token = "0x60005C8")] [Address(RVA = "0x1885F90", Offset = "0x1884F90", VA = "0x181885F90", Slot = "6")] public override void LateUpdate() { this.FDebut(); this.g_ShakeHead.Update(); this.g_ShakeSpine.Update(); this.g_ShakeUpperArmL.Update(); this.g_ShakeUpperArmR.Update(); this.g_ShakeThighL.Update(); this.g_ShakeThighR.Update(); this.g_ShakeAll.Update(); } // Token: 0x060005C9 RID: 1481 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005C9")] [Address(RVA = "0x1883E20", Offset = "0x1882E20", VA = "0x181883E20", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CA RID: 1482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CA")] [Address(RVA = "0x18850B0", Offset = "0x18840B0", VA = "0x1818850B0", Slot = "38")] protected virtual void InitFightStatus(AI_SealGhost02.AIFighting Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CB RID: 1483 RVA: 0x0000DE58 File Offset: 0x0000C058 [Token(Token = "0x60005CB")] [Address(RVA = "0x18826A0", Offset = "0x18816A0", VA = "0x1818826A0", Slot = "39")] protected virtual void AttackSelect() { int num = UnityEngine.Random.Range(0, 4); if (num != 0) { if (num == 0) { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)10L); return; } if (num == 0) { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)11L); return; } if (num == 1) { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)12L); return; } } else { this.g_NextFighting = (AI_SealGhost02.AIFighting)((ulong)9L); } } // Token: 0x060005CC RID: 1484 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CC")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] protected void FDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CD RID: 1485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CD")] [Address(RVA = "0x1883A60", Offset = "0x1882A60", VA = "0x181883A60", Slot = "40")] protected virtual void FWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CE RID: 1486 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CE")] [Address(RVA = "0x1883450", Offset = "0x1882450", VA = "0x181883450", Slot = "41")] protected virtual void FMoveStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005CF RID: 1487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005CF")] [Address(RVA = "0x1883570", Offset = "0x1882570", VA = "0x181883570", Slot = "42")] protected virtual void FMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D0 RID: 1488 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D0")] [Address(RVA = "0x1882DB0", Offset = "0x1881DB0", VA = "0x181882DB0", Slot = "43")] protected virtual void FMoveEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D1 RID: 1489 RVA: 0x0000DEA8 File Offset: 0x0000C0A8 [Token(Token = "0x60005D1")] [Address(RVA = "0x15B0E10", Offset = "0x15AFE10", VA = "0x1815B0E10")] protected void FAttack() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doTan = ((MB_IMeshBakerSettings)this).doTan; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005D2 RID: 1490 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D2")] [Address(RVA = "0x18838B0", Offset = "0x18828B0", VA = "0x1818838B0")] protected void FTrunBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D3 RID: 1491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D3")] [Address(RVA = "0x1882B80", Offset = "0x1881B80", VA = "0x181882B80")] protected void FJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D4 RID: 1492 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D4")] [Address(RVA = "0x1882990", Offset = "0x1881990", VA = "0x181882990")] protected void FFall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D5 RID: 1493 RVA: 0x0000DED4 File Offset: 0x0000C0D4 [Token(Token = "0x60005D5")] [Address(RVA = "0x15B0E10", Offset = "0x15AFE10", VA = "0x1815B0E10")] protected void FDamage() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doTan = ((MB_IMeshBakerSettings)this).doTan; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005D6 RID: 1494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D6")] [Address(RVA = "0x18828B0", Offset = "0x18818B0", VA = "0x1818828B0")] protected void FDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D7 RID: 1495 RVA: 0x0000DF00 File Offset: 0x0000C100 [Token(Token = "0x60005D7")] [Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200")] protected void FDestory() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doTan = ((MB_IMeshBakerSettings)this).doTan; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x060005D8 RID: 1496 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005D8")] [Address(RVA = "0x1884540", Offset = "0x1883540", VA = "0x181884540", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005D9 RID: 1497 RVA: 0x0000DF2C File Offset: 0x0000C12C [Token(Token = "0x60005D9")] [Address(RVA = "0x183D080", Offset = "0x183C080", VA = "0x18183D080", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; bool doTan = ((MB_IMeshBakerSettings)this).doTan; } // Token: 0x060005DA RID: 1498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005DA")] [Address(RVA = "0x1882710", Offset = "0x1881710", VA = "0x181882710", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005DB RID: 1499 RVA: 0x0000DF50 File Offset: 0x0000C150 [Token(Token = "0x60005DB")] [Address(RVA = "0x1886030", Offset = "0x1885030", VA = "0x181886030", Slot = "32")] public override void Remove() { this.FDebut(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.RemoveEnemy(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x060005DC RID: 1500 RVA: 0x0000DF94 File Offset: 0x0000C194 [Token(Token = "0x60005DC")] [Address(RVA = "0x18862E0", Offset = "0x18852E0", VA = "0x1818862E0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x060005DD RID: 1501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60005DD")] [Address(RVA = "0x1886090", Offset = "0x1885090", VA = "0x181886090", Slot = "36")] public override void SetAiStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060005DE RID: 1502 RVA: 0x0000DFBC File Offset: 0x0000C1BC [Token(Token = "0x60005DE")] [Address(RVA = "0x1886900", Offset = "0x1885900", VA = "0x181886900")] public AI_SealGhost02() { } // Token: 0x040006F3 RID: 1779 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40006F3")] protected SealGhost02EffectPlay g_Effect; // Token: 0x040006F4 RID: 1780 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40006F4")] protected float g_fAniSkirtWeights; // Token: 0x040006F5 RID: 1781 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x40006F5")] protected float g_fAniDamageHead; // Token: 0x040006F6 RID: 1782 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40006F6")] private Shake g_ShakeHead; // Token: 0x040006F7 RID: 1783 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40006F7")] private Shake g_ShakeSpine; // Token: 0x040006F8 RID: 1784 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40006F8")] private Shake g_ShakeUpperArmL; // Token: 0x040006F9 RID: 1785 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40006F9")] private Shake g_ShakeUpperArmR; // Token: 0x040006FA RID: 1786 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40006FA")] private Shake g_ShakeThighL; // Token: 0x040006FB RID: 1787 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40006FB")] private Shake g_ShakeThighR; // Token: 0x040006FC RID: 1788 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40006FC")] private Shake g_ShakeAll; // Token: 0x040006FD RID: 1789 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40006FD")] protected AI_SealGhost02.AIFighting g_Fighting = (AI_SealGhost02.AIFighting)((ulong)1L); // Token: 0x040006FE RID: 1790 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x40006FE")] protected AI_SealGhost02.AIFighting g_NextFighting; // Token: 0x040006FF RID: 1791 [Token(Token = "0x40006FF")] protected const float g_fAttackRange = 10.5f; // Token: 0x04000700 RID: 1792 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000700")] protected float g_fTemp01Time; // Token: 0x04000701 RID: 1793 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x4000701")] protected bool g_bMove; // Token: 0x04000702 RID: 1794 [Token(Token = "0x4000702")] protected const float g_fTrunAngle = 105f; // Token: 0x04000703 RID: 1795 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000703")] protected Vector3 g_v3MoveDirection; // Token: 0x04000704 RID: 1796 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x4000704")] protected Quaternion g_qMoveDirection; // Token: 0x04000705 RID: 1797 [FieldOffset(Offset = "0x1F4")] [Token(Token = "0x4000705")] protected Vector3 g_v3JumpPoint; // Token: 0x04000706 RID: 1798 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000706")] protected int g_iPlayerArea; // Token: 0x04000707 RID: 1799 [FieldOffset(Offset = "0x204")] [Token(Token = "0x4000707")] protected int g_iOwnArea; // Token: 0x04000708 RID: 1800 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000708")] private int g_iScript; // Token: 0x0200008A RID: 138 [Token(Token = "0x200008A")] protected enum AIFighting { // Token: 0x0400070A RID: 1802 [Token(Token = "0x400070A")] Null, // Token: 0x0400070B RID: 1803 [Token(Token = "0x400070B")] Watch, // Token: 0x0400070C RID: 1804 [Token(Token = "0x400070C")] MoveStart, // Token: 0x0400070D RID: 1805 [Token(Token = "0x400070D")] Move, // Token: 0x0400070E RID: 1806 [Token(Token = "0x400070E")] MoveEnd, // Token: 0x0400070F RID: 1807 [Token(Token = "0x400070F")] TrunBack, // Token: 0x04000710 RID: 1808 [Token(Token = "0x4000710")] Jump, // Token: 0x04000711 RID: 1809 [Token(Token = "0x4000711")] Fall, // Token: 0x04000712 RID: 1810 [Token(Token = "0x4000712")] Land, // Token: 0x04000713 RID: 1811 [Token(Token = "0x4000713")] Attack01, // Token: 0x04000714 RID: 1812 [Token(Token = "0x4000714")] Attack02, // Token: 0x04000715 RID: 1813 [Token(Token = "0x4000715")] Attack03, // Token: 0x04000716 RID: 1814 [Token(Token = "0x4000716")] Attack04, // Token: 0x04000717 RID: 1815 [Token(Token = "0x4000717")] Attack05, // Token: 0x04000718 RID: 1816 [Token(Token = "0x4000718")] Damage, // Token: 0x04000719 RID: 1817 [Token(Token = "0x4000719")] Death, // Token: 0x0400071A RID: 1818 [Token(Token = "0x400071A")] Destroy, // Token: 0x0400071B RID: 1819 [Token(Token = "0x400071B")] End, // Token: 0x0400071C RID: 1820 [Token(Token = "0x400071C")] Debut, // Token: 0x0400071D RID: 1821 [Token(Token = "0x400071D")] BR_Attack02, // Token: 0x0400071E RID: 1822 [Token(Token = "0x400071E")] BR_HideStart, // Token: 0x0400071F RID: 1823 [Token(Token = "0x400071F")] BR_Hide, // Token: 0x04000720 RID: 1824 [Token(Token = "0x4000720")] BR_Hiding, // Token: 0x04000721 RID: 1825 [Token(Token = "0x4000721")] BR_AppearStart, // Token: 0x04000722 RID: 1826 [Token(Token = "0x4000722")] BR_Appear } }