using System; using Cpp2IlInjected; using DigitalOpus.MB.Core; using UnityEngine; // Token: 0x02000091 RID: 145 [Token(Token = "0x2000091")] public class AI_TreasureChestMonster01 : AI_NPC { // Token: 0x06000653 RID: 1619 RVA: 0x0000EBD8 File Offset: 0x0000CDD8 [Token(Token = "0x6000653")] [Address(RVA = "0x183D0F0", Offset = "0x183C0F0", VA = "0x18183D0F0", Slot = "4")] public override void Start(GameObject This, NPCManage NPCM) { base.Start(This, NPCM); TreasureChestMonster01EffectPlay component = This.GetComponent(); this.g_Effect = component; this.g_Effect.InitData(); MoveController g_Move = this.g_Move; this.g_fDragRotation = 0.6f; g_Move.SetDragRotation(0.6f); this.g_Move.SetDragMove(8f); this.g_Move.gravity = 16f; this.g_Move.fallSpeedMax = -15f; this.g_fVisionDistance = 10f; this.g_fVisionAngle = 100f; this.g_fWalkSpeed = 1.2f; this.g_fRunSpeed = 2.4f; this.g_fDashSpeed = 12f; this.g_fNavMoveSpeed = 2.4f; Shake shake = new Shake(); this.g_ShakeHead = shake; GameObject g_This = this.g_This; Shake shake2 = this.g_ShakeHead; Transform transform = Common.FindChild(g_This.transform, "Bone004"); shake2.Start(transform, true); Shake shake3 = new Shake(); this.g_ShakeButton = shake3; GameObject g_This2 = this.g_This; Shake shake4 = this.g_ShakeButton; Transform transform2 = Common.FindChild(g_This2.transform, "Bone001"); int num = 0; shake4.Start(transform2, num != 0); Shake shake5 = new Shake(); this.g_ShakeUp = shake5; GameObject g_This3 = this.g_This; Shake shake6 = this.g_ShakeUp; Transform transform3 = Common.FindChild(g_This3.transform, "Bone002"); shake6.Start(transform3, true); this.g_NPCM.g_bCanResetDeath = false; this.g_bCallMonster = false; } // Token: 0x06000654 RID: 1620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000654")] [Address(RVA = "0x183D3F0", Offset = "0x183C3F0", VA = "0x18183D3F0", Slot = "5")] public override void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000655 RID: 1621 RVA: 0x0000ED64 File Offset: 0x0000CF64 [Token(Token = "0x6000655")] [Address(RVA = "0x183CFD0", Offset = "0x183BFD0", VA = "0x18183CFD0", Slot = "6")] public override void LateUpdate() { this.g_ShakeHead.Update(); this.g_ShakeButton.Update(); this.g_ShakeUp.Update(); } // Token: 0x06000656 RID: 1622 RVA: 0x0000ED98 File Offset: 0x0000CF98 [Token(Token = "0x6000656")] [Address(RVA = "0x183AAD0", Offset = "0x1839AD0", VA = "0x18183AAD0")] public void EndStatus(AI_NPC.AIStatus Status) { if (Status == AI_NPC.AIStatus.Idle) { this.g_Effect.OpenBodyEffect(); return; } } // Token: 0x06000657 RID: 1623 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000657")] [Address(RVA = "0x183CA60", Offset = "0x183BA60", VA = "0x18183CA60", Slot = "38")] public virtual void InitStatus(AI_NPC.AIStatus Status) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000658 RID: 1624 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000658")] [Address(RVA = "0x183C490", Offset = "0x183B490", VA = "0x18183C490", Slot = "8")] public override void Idle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000659 RID: 1625 RVA: 0x0000EDBC File Offset: 0x0000CFBC [Token(Token = "0x6000659")] [Address(RVA = "0x183B930", Offset = "0x183A930", VA = "0x18183B930", Slot = "19")] public override void GoHome() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle = g_fWaitTime; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600065A RID: 1626 RVA: 0x0000EDE8 File Offset: 0x0000CFE8 [Token(Token = "0x600065A")] [Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "23")] public override void Damaged() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600065B RID: 1627 RVA: 0x0000EE14 File Offset: 0x0000D014 [Token(Token = "0x600065B")] [Address(RVA = "0x15B0200", Offset = "0x15AF200", VA = "0x1815B0200", Slot = "25")] public override void DamagedFly() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600065C RID: 1628 RVA: 0x0000EE40 File Offset: 0x0000D040 [Token(Token = "0x600065C")] [Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")] public override void Death() { base..ctor(); float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { bool doUV = ((MB_IMeshBakerSettings)this).doUV7; return; } this.g_fWaitTime = g_fWaitTime; } // Token: 0x0600065D RID: 1629 RVA: 0x0000EE70 File Offset: 0x0000D070 [Token(Token = "0x600065D")] [Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")] public override void Destroy() { float g_fWaitTime = this.g_fWaitTime; int num = 0; if (g_fWaitTime <= (float)num) { GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); base..ctor(); return; } this.g_fWaitTime = g_fWaitTime; base..ctor(); } // Token: 0x0600065E RID: 1630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065E")] [Address(RVA = "0x183B480", Offset = "0x183A480", VA = "0x18183B480", Slot = "22")] public override void Fighting() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600065F RID: 1631 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600065F")] [Address(RVA = "0x183C5D0", Offset = "0x183B5D0", VA = "0x18183C5D0")] private void InitFightingType(AI_TreasureChestMonster01.AIFighting Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000660 RID: 1632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000660")] [Address(RVA = "0x183AFF0", Offset = "0x1839FF0", VA = "0x18183AFF0")] private void FightWatch() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000661 RID: 1633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000661")] [Address(RVA = "0x183AB00", Offset = "0x1839B00", VA = "0x18183AB00")] private void FightAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000662 RID: 1634 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000662")] [Address(RVA = "0x183ACD0", Offset = "0x1839CD0", VA = "0x18183ACD0")] private void FightAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000663 RID: 1635 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000663")] [Address(RVA = "0x183AF80", Offset = "0x1839F80", VA = "0x18183AF80")] private void FightMagic01Ready() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000664 RID: 1636 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000664")] [Address(RVA = "0x183AEE0", Offset = "0x1839EE0", VA = "0x18183AEE0")] private void FightMagic01Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000665 RID: 1637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000665")] [Address(RVA = "0x183B970", Offset = "0x183A970", VA = "0x18183B970", Slot = "33")] public override void Hit(AttackData Data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000666 RID: 1638 RVA: 0x0000EEB4 File Offset: 0x0000D0B4 [Token(Token = "0x6000666")] [Address(RVA = "0x183D080", Offset = "0x183C080", VA = "0x18183D080", Slot = "30")] public override void Resurrection() { base.Resurrection(); this.g_bDeath = false; bool doUV = ((MB_IMeshBakerSettings)this).doUV7; } // Token: 0x06000667 RID: 1639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000667")] [Address(RVA = "0x183A950", Offset = "0x1839950", VA = "0x18183A950", Slot = "31")] public override void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000668 RID: 1640 RVA: 0x0000EED8 File Offset: 0x0000D0D8 [Token(Token = "0x6000668")] [Address(RVA = "0x183D020", Offset = "0x183C020", VA = "0x18183D020", Slot = "32")] public override void Remove() { base..ctor(); NPCManage g_NPCM = this.g_NPCM; int num = 0; g_NPCM.SetLockPoint(num != 0); this.g_Effect.Remove(); GameObject g_This = this.g_This; int num2 = 0; g_This.SetActive(num2 != 0); } // Token: 0x06000669 RID: 1641 RVA: 0x0000EF1C File Offset: 0x0000D11C [Token(Token = "0x6000669")] [Address(RVA = "0x183D0B0", Offset = "0x183C0B0", VA = "0x18183D0B0", Slot = "35")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); this.g_Effect.SetTimeScale(fTimeScale); } // Token: 0x0600066A RID: 1642 RVA: 0x0000EF44 File Offset: 0x0000D144 [Token(Token = "0x600066A")] [Address(RVA = "0x183D610", Offset = "0x183C610", VA = "0x18183D610")] public AI_TreasureChestMonster01() { } // Token: 0x04000789 RID: 1929 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000789")] private TreasureChestMonster01EffectPlay g_Effect; // Token: 0x0400078A RID: 1930 [Token(Token = "0x400078A")] private const float g_fAttack01Radius = 3f; // Token: 0x0400078B RID: 1931 [Token(Token = "0x400078B")] private const float g_fAttack02Radius = 9f; // Token: 0x0400078C RID: 1932 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400078C")] private float g_fAttackRadius = 3f; // Token: 0x0400078D RID: 1933 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x400078D")] protected float g_fAniMoveSpeed; // Token: 0x0400078E RID: 1934 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400078E")] protected float g_fAniMoveAngle; // Token: 0x0400078F RID: 1935 [FieldOffset(Offset = "0x194")] [Token(Token = "0x400078F")] protected Vector3 g_v3PreForward; // Token: 0x04000790 RID: 1936 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000790")] private AI_TreasureChestMonster01.AIFighting g_Fightting; // Token: 0x04000791 RID: 1937 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000791")] private AI_TreasureChestMonster01.AIFighting g_NextAttack = (AI_TreasureChestMonster01.AIFighting)((ulong)1L); // Token: 0x04000792 RID: 1938 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000792")] private float g_fAttackMoveTime; // Token: 0x04000793 RID: 1939 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4000793")] private float g_fAttackRotateTime; // Token: 0x04000794 RID: 1940 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000794")] private float g_fTyrantsTime; // Token: 0x04000795 RID: 1941 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4000795")] private float g_fAttackTime; // Token: 0x04000796 RID: 1942 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000796")] private float g_fTrackTime; // Token: 0x04000797 RID: 1943 [Token(Token = "0x4000797")] private const float g_fGoHomeTime = 3f; // Token: 0x04000798 RID: 1944 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000798")] private Shake g_ShakeHead; // Token: 0x04000799 RID: 1945 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000799")] private Shake g_ShakeButton; // Token: 0x0400079A RID: 1946 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400079A")] private Shake g_ShakeUp; // Token: 0x0400079B RID: 1947 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400079B")] private bool g_bCallMonster; // Token: 0x02000092 RID: 146 [Token(Token = "0x2000092")] private enum AIFighting { // Token: 0x0400079D RID: 1949 [Token(Token = "0x400079D")] Watch, // Token: 0x0400079E RID: 1950 [Token(Token = "0x400079E")] Attack01, // Token: 0x0400079F RID: 1951 [Token(Token = "0x400079F")] Attack02, // Token: 0x040007A0 RID: 1952 [Token(Token = "0x40007A0")] Magic01Ready, // Token: 0x040007A1 RID: 1953 [Token(Token = "0x40007A1")] Magic01Fire } }