using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001A4 RID: 420 [Token(Token = "0x20001A4")] public class Act07Boss_Floating : SceneEvent { // Token: 0x060013B1 RID: 5041 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B1")] [Address(RVA = "0xDA59C0", Offset = "0xDA49C0", VA = "0x180DA59C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B2 RID: 5042 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B2")] [Address(RVA = "0xDA5210", Offset = "0xDA4210", VA = "0x180DA5210", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B3 RID: 5043 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013B3")] [Address(RVA = "0xDA6330", Offset = "0xDA5330", VA = "0x180DA6330")] private Vector3 YZero(Vector3 Val) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013B4 RID: 5044 RVA: 0x0002CB58 File Offset: 0x0002AD58 [Token(Token = "0x60013B4")] [Address(RVA = "0xDA6360", Offset = "0xDA5360", VA = "0x180DA6360")] public Act07Boss_Floating() { } // Token: 0x04001DBB RID: 7611 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DBB")] public Transform CenterObject; // Token: 0x04001DBC RID: 7612 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DBC")] public Transform FloatObjectRoot; // Token: 0x04001DBD RID: 7613 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DBD")] private Transform[] g_FloatObject; // Token: 0x04001DBE RID: 7614 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DBE")] public int RotateRootTotal = (int)((ulong)6L); // Token: 0x04001DBF RID: 7615 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001DBF")] public float RotateSpeedMin = 9f; // Token: 0x04001DC0 RID: 7616 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001DC0")] public float RotateSpeedMax = 30f; // Token: 0x04001DC1 RID: 7617 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001DC1")] private Transform[] g_RotateRoot; // Token: 0x04001DC2 RID: 7618 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001DC2")] private float[] g_fRotateRootSpeed; // Token: 0x04001DC3 RID: 7619 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001DC3")] private float[] g_fRotateRootSpeedVal; // Token: 0x04001DC4 RID: 7620 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001DC4")] public bool Hoist = true; // Token: 0x04001DC5 RID: 7621 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001DC5")] private float[] g_fFloatObjectRotateX; // Token: 0x04001DC6 RID: 7622 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001DC6")] private float[] g_fFloatObjectRotateY; // Token: 0x04001DC7 RID: 7623 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001DC7")] private float[] g_fFloatObjectRotateZ; // Token: 0x04001DC8 RID: 7624 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001DC8")] private float[] g_fFloatObjectHeight; // Token: 0x04001DC9 RID: 7625 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001DC9")] private float[] g_fFloatObjectDistance; // Token: 0x04001DCA RID: 7626 [Token(Token = "0x4001DCA")] private const float g_fHighest = 960f; // Token: 0x04001DCB RID: 7627 [Token(Token = "0x4001DCB")] private const float g_fLowest = 690f; }