using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000397 RID: 919 [Token(Token = "0x2000397")] public class AnimationHelper : MonoBehaviour { // Token: 0x0600237A RID: 9082 RVA: 0x000550EC File Offset: 0x000532EC [Token(Token = "0x600237A")] [Address(RVA = "0xDB12B0", Offset = "0xDB02B0", VA = "0x180DB12B0")] private void Start() { float time = Time.time; this.start_time = time; } // Token: 0x0600237B RID: 9083 RVA: 0x00055108 File Offset: 0x00053308 [Token(Token = "0x600237B")] [Address(RVA = "0xDB12D0", Offset = "0xDB02D0", VA = "0x180DB12D0")] private void Update() { if (!this.INFINITE_LOOP) { float num = this.start_time; float time = Time.time; if (this.GO) { this.STOP_VFX(); return; } } } // Token: 0x0600237C RID: 9084 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600237C")] [Address(RVA = "0xDB1070", Offset = "0xDB0070", VA = "0x180DB1070")] public void STOP_VFX() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600237D RID: 9085 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600237D")] [Address(RVA = "0xDB0E80", Offset = "0xDAFE80", VA = "0x180DB0E80")] public void PLAY_VFX() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600237E RID: 9086 RVA: 0x00055140 File Offset: 0x00053340 [Token(Token = "0x600237E")] [Address(RVA = "0xDB1320", Offset = "0xDB0320", VA = "0x180DB1320")] public AnimationHelper() { } // Token: 0x04002CE4 RID: 11492 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CE4")] public bool INFINITE_LOOP = true; // Token: 0x04002CE5 RID: 11493 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002CE5")] public float duration = 5.5f; // Token: 0x04002CE6 RID: 11494 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CE6")] public bool DESTROY_ON_END = true; // Token: 0x04002CE7 RID: 11495 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CE7")] public GameObject[] main_particles; // Token: 0x04002CE8 RID: 11496 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CE8")] private float start_time = -100f; // Token: 0x04002CE9 RID: 11497 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002CE9")] private bool GO = true; }