using System; using ch.sycoforge.Decal; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C5 RID: 197 [Token(Token = "0x20000C5")] public class AreaCure : MonoBehaviour { // Token: 0x06000862 RID: 2146 RVA: 0x00012470 File Offset: 0x00010670 [Token(Token = "0x6000862")] [Address(RVA = "0xDB3E70", Offset = "0xDB2E70", VA = "0x180DB3E70")] private void Start() { ParticleSystem component = base.GetComponent(); this.g_PS = component; ParticleSystem particleSystem = this.g_PS; int num = 0; if (particleSystem == num) { Debug.LogError(base.transform.name + " 特效錯誤"); } WizardGirlManage playerManager = Game.GetPlayerManager(); this.g_WGM = playerManager; Material material = this.g_DecalAura.GetComponent().material; this.g_MatDecalAura = material; throw new NullReferenceException(); } // Token: 0x06000863 RID: 2147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000863")] [Address(RVA = "0xDB4000", Offset = "0xDB3000", VA = "0x180DB4000")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000864 RID: 2148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000864")] [Address(RVA = "0xDB3C40", Offset = "0xDB2C40", VA = "0x180DB3C40")] public void Set(float fSecondCureVal, SoundEffectPool soundEffectPool) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000865 RID: 2149 RVA: 0x000124E8 File Offset: 0x000106E8 [Token(Token = "0x6000865")] [Address(RVA = "0xDB3B80", Offset = "0xDB2B80", VA = "0x180DB3B80")] private void OnTriggerEnter(Collider Enter) { if (Enter.CompareTag("Player")) { this.g_bEnter = true; } } // Token: 0x06000866 RID: 2150 RVA: 0x00012510 File Offset: 0x00010710 [Token(Token = "0x6000866")] [Address(RVA = "0xDB3BE0", Offset = "0xDB2BE0", VA = "0x180DB3BE0")] private void OnTriggerExit(Collider Exit) { if (Exit.CompareTag("Player")) { this.g_bEnter = false; } } // Token: 0x06000867 RID: 2151 RVA: 0x00012538 File Offset: 0x00010738 [Token(Token = "0x6000867")] [Address(RVA = "0xDB4480", Offset = "0xDB3480", VA = "0x180DB4480")] public AreaCure() { } // Token: 0x04000991 RID: 2449 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000991")] private ParticleSystem g_PS; // Token: 0x04000992 RID: 2450 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000992")] private WizardGirlManage g_WGM; // Token: 0x04000993 RID: 2451 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000993")] public Light LPoint; // Token: 0x04000994 RID: 2452 [Token(Token = "0x4000994")] private const float g_fLightIntensity = 1.5f; // Token: 0x04000995 RID: 2453 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000995")] private float g_fLightIntensityVal; // Token: 0x04000996 RID: 2454 [Token(Token = "0x4000996")] private const float g_fTime = 60f; // Token: 0x04000997 RID: 2455 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000997")] private float g_fTimeVal; // Token: 0x04000998 RID: 2456 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000998")] private bool g_bEnter; // Token: 0x04000999 RID: 2457 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000999")] private float g_fCureVal; // Token: 0x0400099A RID: 2458 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400099A")] private float g_fSecondCureVal; // Token: 0x0400099B RID: 2459 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400099B")] public Transform g_DecalAura; // Token: 0x0400099C RID: 2460 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400099C")] private Material g_MatDecalAura; // Token: 0x0400099D RID: 2461 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400099D")] private Color g_Color; // Token: 0x0400099E RID: 2462 [Token(Token = "0x400099E")] private const float g_fColorSpeed = 6f; // Token: 0x0400099F RID: 2463 [Token(Token = "0x400099F")] private const float g_fRotateSpeed = 18f; // Token: 0x040009A0 RID: 2464 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40009A0")] private bool g_bClose = true; // Token: 0x040009A1 RID: 2465 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40009A1")] private float g_fCloseTime; // Token: 0x040009A2 RID: 2466 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40009A2")] public AreaCure.CureType Type; // Token: 0x040009A3 RID: 2467 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40009A3")] private SoundEffect soundEffect; // Token: 0x040009A4 RID: 2468 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40009A4")] private float g_fSEVolume; // Token: 0x020000C6 RID: 198 [Token(Token = "0x20000C6")] public enum CureType { // Token: 0x040009A6 RID: 2470 [Token(Token = "0x40009A6")] HP, // Token: 0x040009A7 RID: 2471 [Token(Token = "0x40009A7")] MP } }