using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000098 RID: 152 [Token(Token = "0x2000098")] public class AttackSoundMaterial : MonoBehaviour { // Token: 0x0600069D RID: 1693 RVA: 0x0000F6A4 File Offset: 0x0000D8A4 [Token(Token = "0x600069D")] [Address(RVA = "0xDB4B10", Offset = "0xDB3B10", VA = "0x180DB4B10")] public AttackSoundMaterial() { } // Token: 0x040007FA RID: 2042 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40007FA")] public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L); }