using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200013A RID: 314 [Token(Token = "0x200013A")] [RequireComponent(typeof(AudioSource))] public class AudioPlayer : MonoBehaviour { // Token: 0x06000FCD RID: 4045 RVA: 0x000249E4 File Offset: 0x00022BE4 [Token(Token = "0x6000FCD")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public AudioPlayer() { } // Token: 0x04001A30 RID: 6704 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001A30")] [SerializeField] private AudioSource player; }