using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AC RID: 428 [Token(Token = "0x20001AC")] public class BGMSwitch : SceneEvent { // Token: 0x060013CE RID: 5070 RVA: 0x0002D004 File Offset: 0x0002B204 [Token(Token = "0x60013CE")] [Address(RVA = "0x79E690", Offset = "0x79D690", VA = "0x18079E690", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneBGMController bgm = Game.sceneManager.BGM; int bgmindex = this.BGMIndex; bgm.SwitchBGM(bgmindex); } // Token: 0x060013CF RID: 5071 RVA: 0x0002D038 File Offset: 0x0002B238 [Token(Token = "0x60013CF")] [Address(RVA = "0x79E5A0", Offset = "0x79D5A0", VA = "0x18079E5A0", Slot = "11")] protected override void OnTriggerExit(Collider other) { base.OnTriggerExit(other); this.g_bOpenEvent = false; SceneBGMController bgm = Game.sceneManager.BGM; int exitBGMIndex = this.ExitBGMIndex; bgm.SwitchBGM(exitBGMIndex); } // Token: 0x060013D0 RID: 5072 RVA: 0x0002D074 File Offset: 0x0002B274 [Token(Token = "0x60013D0")] [Address(RVA = "0x79E760", Offset = "0x79D760", VA = "0x18079E760")] public BGMSwitch() { } // Token: 0x04001DED RID: 7661 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DED")] public int BGMIndex; // Token: 0x04001DEE RID: 7662 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001DEE")] public int ExitBGMIndex = (int)((ulong)4294967295L); }