using System; using Cpp2IlInjected; using UnityEngine; namespace Bitgem.VFX.StylisedWater { // Token: 0x020003DF RID: 991 [Token(Token = "0x20003DF")] [AddComponentMenu("Bitgem/Water Volume (Box)")] public class WaterVolumeBox : WaterVolumeBase { // Token: 0x060024F5 RID: 9461 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60024F5")] [Address(RVA = "0x4BC680", Offset = "0x4BB680", VA = "0x1804BC680", Slot = "4")] protected override void GenerateTiles(ref bool[,,] _tiles) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060024F6 RID: 9462 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60024F6")] [Address(RVA = "0x4BC790", Offset = "0x4BB790", VA = "0x1804BC790", Slot = "5")] public override void Validate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060024F7 RID: 9463 RVA: 0x00056770 File Offset: 0x00054970 [Token(Token = "0x60024F7")] [Address(RVA = "0x4BC810", Offset = "0x4BB810", VA = "0x1804BC810")] public WaterVolumeBox() { float z = Vector3.zero.z; this.Dimensions.z = z; this.isDirty = true; this.IncludeFaces = (WaterVolumeBase.TileFace)((ulong)15L); this.IncludeFoam = (WaterVolumeBase.TileFace)((ulong)15L); this.TileSize = 1f; this.ShowDebug = true; base..ctor(); } // Token: 0x04002E6E RID: 11886 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002E6E")] public Vector3 Dimensions; } }