using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x0200002B RID: 43 [Token(Token = "0x200002B")] public class BootUpSceneManager : GameSceneBase { // Token: 0x0600015A RID: 346 RVA: 0x0000654C File Offset: 0x0000474C [Token(Token = "0x600015A")] [Address(RVA = "0x7B3850", Offset = "0x7B2850", VA = "0x1807B3850", Slot = "4")] public override void Enter() { this.PerformLogoEffects(); } // Token: 0x0600015B RID: 347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015B")] [Address(RVA = "0x7B3960", Offset = "0x7B2960", VA = "0x1807B3960")] private void PerformLogoEffects() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015C RID: 348 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015C")] [Address(RVA = "0x7B3D30", Offset = "0x7B2D30", VA = "0x1807B3D30")] private IEnumerator PrepareGameSystems() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015D RID: 349 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015D")] [Address(RVA = "0x7B4130", Offset = "0x7B3130", VA = "0x1807B4130")] private IEnumerator VerifyLanguageSetup() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015E RID: 350 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015E")] [Address(RVA = "0x7B38E0", Offset = "0x7B28E0", VA = "0x1807B38E0")] private IEnumerator InitSystemSaveData(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600015F RID: 351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600015F")] [Address(RVA = "0x7B41A0", Offset = "0x7B31A0", VA = "0x1807B41A0")] private void VerifySystemSaveData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000160 RID: 352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000160")] [Address(RVA = "0x7B3DA0", Offset = "0x7B2DA0", VA = "0x1807B3DA0")] private void ShowNotEnoughSavingSpaceTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000161 RID: 353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000161")] [Address(RVA = "0x7B37E0", Offset = "0x7B27E0", VA = "0x1807B37E0")] private IEnumerator CreateSystemSaveData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000162 RID: 354 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000162")] [Address(RVA = "0x7B3860", Offset = "0x7B2860", VA = "0x1807B3860")] private IEnumerator InitGameSaveData(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000163 RID: 355 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000163")] [Address(RVA = "0x7B3F30", Offset = "0x7B2F30", VA = "0x1807B3F30")] private IEnumerator SwitchTitleScene(float delayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000164 RID: 356 RVA: 0x00006560 File Offset: 0x00004760 [Token(Token = "0x6000164")] [Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")] public BootUpSceneManager() { } // Token: 0x040001DD RID: 477 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001DD")] [SerializeField] private Image pupuyaLogo; // Token: 0x040001DE RID: 478 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001DE")] [SerializeField] private Image simonLogo; // Token: 0x040001DF RID: 479 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001DF")] [SerializeField] private Image justdanLogo; // Token: 0x040001E0 RID: 480 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40001E0")] [SerializeField] private UILanguageSetup languageSetup; }