using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000C8 RID: 200 [Token(Token = "0x20000C8")] public class Boss03_AttackAssault : BossAct01_AttackSwordEnergy { // Token: 0x0600086E RID: 2158 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086E")] [Address(RVA = "0x7B6180", Offset = "0x7B5180", VA = "0x1807B6180", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600086F RID: 2159 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600086F")] [Address(RVA = "0x7B6220", Offset = "0x7B5220", VA = "0x1807B6220", Slot = "5")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000870 RID: 2160 RVA: 0x00012568 File Offset: 0x00010768 [Token(Token = "0x6000870")] [Address(RVA = "0x7B5F50", Offset = "0x7B4F50", VA = "0x1807B5F50")] public void ResetAlpha() { Material material = this.g_MRMat; int num = 0; int num2 = 0; if (material == num2) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } Material material3 = this.g_MRMat; this.g_fMRAlpha = 2f; material3.SetFloat("_ShapeWidth", (float)num); Evaporating01 eva = this.Eva; int num3 = 0; if (eva != num3) { this.Eva.InitData(1f); Evaporating01 eva2 = this.Eva; int num4 = 0; eva2.PlayEffect(num4 != 0); } } // Token: 0x06000871 RID: 2161 RVA: 0x00012600 File Offset: 0x00010800 [Token(Token = "0x6000871")] [Address(RVA = "0x7B60A0", Offset = "0x7B50A0", VA = "0x1807B60A0")] public void SetTimeScale(float fTimeScale) { Material material = this.g_MRMat; int num = 0; if (material == num) { Material material2 = this.MR.GetMaterial(); this.g_MRMat = material2; } this.g_MRMat.SetFloat("_TimeScale", fTimeScale); } // Token: 0x06000872 RID: 2162 RVA: 0x0001264C File Offset: 0x0001084C [Token(Token = "0x6000872")] [Address(RVA = "0x7B62B0", Offset = "0x7B52B0", VA = "0x1807B62B0")] public Boss03_AttackAssault() { } // Token: 0x040009C6 RID: 2502 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40009C6")] public MeshRenderer MR; // Token: 0x040009C7 RID: 2503 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40009C7")] public Evaporating01 Eva; // Token: 0x040009C8 RID: 2504 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40009C8")] private Material g_MRMat; // Token: 0x040009C9 RID: 2505 [Token(Token = "0x40009C9")] private const float g_fMRStartAlpha = 2f; // Token: 0x040009CA RID: 2506 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40009CA")] private float g_fMRAlpha; }