using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000CB RID: 203 [Token(Token = "0x20000CB")] public class BossLevel02EffectPlay : MonoBehaviour { // Token: 0x060008AC RID: 2220 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AC")] [Address(RVA = "0x1074280", Offset = "0x1073280", VA = "0x181074280", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008AD RID: 2221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AD")] [Address(RVA = "0x107CCB0", Offset = "0x107BCB0", VA = "0x18107CCB0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008AE RID: 2222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AE")] [Address(RVA = "0x1077960", Offset = "0x1076960", VA = "0x181077960")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008AF RID: 2223 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008AF")] [Address(RVA = "0x107BF80", Offset = "0x107AF80", VA = "0x18107BF80")] public void SoundEffectUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B0 RID: 2224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B0")] [Address(RVA = "0x10729B0", Offset = "0x10719B0", VA = "0x1810729B0")] public void DamagedChar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B1 RID: 2225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B1")] [Address(RVA = "0x1073660", Offset = "0x1072660", VA = "0x181073660")] public void DamagedWHead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B2 RID: 2226 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B2")] [Address(RVA = "0x1073380", Offset = "0x1072380", VA = "0x181073380")] public void DamagedWHandL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B3 RID: 2227 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B3")] [Address(RVA = "0x10734F0", Offset = "0x10724F0", VA = "0x1810734F0")] public void DamagedWHandR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B4 RID: 2228 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B4")] [Address(RVA = "0x107AD00", Offset = "0x1079D00", VA = "0x18107AD00")] private void SetMaterial(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008B5 RID: 2229 RVA: 0x000137E4 File Offset: 0x000119E4 [Token(Token = "0x60008B5")] [Address(RVA = "0x1072800", Offset = "0x1071800", VA = "0x181072800", Slot = "5")] public virtual void Create() { this.PS_Floor.Stop(true); this.PS_Head.Stop(true); this.PS_HandL.Stop(true); this.PS_HandR.Stop(true); this.PS_Eye.Stop(true); this.PS_HeadStart.Stop(true); this.PS_HandLStart.Stop(true); this.PS_HandRStart.Stop(true); this.PS_ChargeHandL.Stop(true); this.PS_ChargeHandR.Stop(true); Light lightFloor = this.LightFloor; int num = 0; lightFloor.enabled = num != 0; this.g_CharMesh[6].gameObject.SetActive(true); GameObject gameObject = this.g_CharMesh[7].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); } // Token: 0x060008B6 RID: 2230 RVA: 0x000138B4 File Offset: 0x00011AB4 [Token(Token = "0x60008B6")] [Address(RVA = "0x107C490", Offset = "0x107B490", VA = "0x18107C490")] public void StartHandL() { int num = 0; this.g_bWHandL = true; Material material = this.g_MatWHandL[num]; this.g_fWHandPlusL = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandL(); this.PS_HandLStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num2 = this.g_fSEStartUpWindPitch; float num3 = this.g_fSEStartUpWindVolume; soundEffect.PlayRandom(num3, num2); } } // Token: 0x060008B7 RID: 2231 RVA: 0x00013954 File Offset: 0x00011B54 [Token(Token = "0x60008B7")] [Address(RVA = "0x107C5B0", Offset = "0x107B5B0", VA = "0x18107C5B0")] public void StartHandR() { int num = 0; this.g_bWHandR = true; Material material = this.g_MatWHandR[num]; this.g_fWHandPlusR = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandR(); this.PS_HandRStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num2 = this.g_fSEStartUpWindPitch; float num3 = this.g_fSEStartUpWindVolume; soundEffect.PlayRandom(num3, num2); } } // Token: 0x060008B8 RID: 2232 RVA: 0x000139F4 File Offset: 0x00011BF4 [Token(Token = "0x60008B8")] [Address(RVA = "0x107C6D0", Offset = "0x107B6D0", VA = "0x18107C6D0")] public void StartHands() { int num = 0; this.g_bWHandL = true; Material material = this.g_MatWHandL[num]; this.g_fWHandPlusL = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandL(); this.PS_HandLStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if ((this.g_bSEStartUpWind ? 1 : 0) == num) { SoundEffect soundEffect = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num2 = this.g_fSEStartUpWindPitch; float num3 = this.g_fSEStartUpWindVolume; soundEffect.PlayRandom(num3, num2); } this.g_bWHandR = true; Material material2 = this.g_MatWHandR[num]; this.g_fWHandPlusR = 1f; material2.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandR(); this.PS_HandRStart.Play(true); this.g_SEStartUp.PlayRandom(1f, 1f); if (!this.g_bSEStartUpWind) { SoundEffect soundEffect2 = this.g_SEStartUpWind; this.g_bSEStartUpWind = true; float num4 = this.g_fSEStartUpWindPitch; float num5 = this.g_fSEStartUpWindVolume; soundEffect2.PlayRandom(num5, num4); } } // Token: 0x060008B9 RID: 2233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008B9")] [Address(RVA = "0x107C910", Offset = "0x107B910", VA = "0x18107C910")] public void StartHead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008BA RID: 2234 RVA: 0x00013B24 File Offset: 0x00011D24 [Token(Token = "0x60008BA")] [Address(RVA = "0x1073860", Offset = "0x1072860", VA = "0x181073860")] public void EndHandL() { this.g_bWHandL = false; this.PS_HandLStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x060008BB RID: 2235 RVA: 0x00013B54 File Offset: 0x00011D54 [Token(Token = "0x60008BB")] [Address(RVA = "0x10738A0", Offset = "0x10728A0", VA = "0x1810738A0")] public void EndHandR() { this.g_bWHandR = false; this.PS_HandRStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x060008BC RID: 2236 RVA: 0x00013B84 File Offset: 0x00011D84 [Token(Token = "0x60008BC")] [Address(RVA = "0x10738E0", Offset = "0x10728E0", VA = "0x1810738E0")] public void EndHands() { this.g_bWHandL = false; this.PS_HandLStart.Stop(true); ParticleSystem ps_HandRStart = this.PS_HandRStart; this.g_bSEStartUpWind = false; this.g_bWHandR = false; ps_HandRStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x060008BD RID: 2237 RVA: 0x00013BD0 File Offset: 0x00011DD0 [Token(Token = "0x60008BD")] [Address(RVA = "0x1073940", Offset = "0x1072940", VA = "0x181073940")] public void EndHead() { this.g_bWHead = false; this.PS_HeadStart.Stop(true); this.g_bSEStartUpWind = false; } // Token: 0x060008BE RID: 2238 RVA: 0x00013C00 File Offset: 0x00011E00 [Token(Token = "0x60008BE")] [Address(RVA = "0x107A6C0", Offset = "0x10796C0", VA = "0x18107A6C0")] public void PlayRotateStart() { int num = 0; this.g_bWHandL = true; Material material = this.g_MatWHandL[num]; this.g_fWHandPlusL = 1f; material.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandL(); this.PS_HandLStart.Play(true); this.g_bWHandR = true; Material material2 = this.g_MatWHandR[num]; this.g_fWHandPlusR = 1f; material2.SetFloat("_ShadowTexSwitch", 1f); num++; this.DamagedWHandR(); this.PS_HandRStart.Play(true); this.g_SEARotateStart.PlayRandom(1f, 1f); } // Token: 0x060008BF RID: 2239 RVA: 0x00013CB4 File Offset: 0x00011EB4 [Token(Token = "0x60008BF")] [Address(RVA = "0x1072B10", Offset = "0x1071B10", VA = "0x181072B10", Slot = "6")] public virtual void DamagedFly() { ParticleSystem ps_HandLStart = this.PS_HandLStart; this.g_bWHandL = false; ps_HandLStart.Stop(true); ParticleSystem ps_HandRStart = this.PS_HandRStart; this.g_bSEStartUpWind = false; this.g_bWHandR = false; ps_HandRStart.Stop(true); ParticleSystem ps_HeadStart = this.PS_HeadStart; this.g_bSEStartUpWind = false; this.g_bWHead = false; ps_HeadStart.Stop(true); EffectPool effectPool = this.g_EffAttackFour01; this.g_bSEStartUpWind = false; GameObject gameObject = effectPool.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttackFour01.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttackFour01.Stop(3f); GameObject gameObject2 = this.g_EffAttackFour02.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttackFour02.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttackFour02.Stop(3f); GameObject gameObject3 = this.g_EffAttackFour03.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttackFour03.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttackFour03.Stop(3f); GameObject gameObject4 = this.g_EffAttackUp_End.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttackUp_End.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttackUp_End.Stop(3f); GameObject gameObject5 = this.g_EffAttackUpPlus.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttackUpPlus.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttackUpPlus.Stop(3f); GameObject gameObject6 = this.g_EffAttackHammer.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackHammer.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackHammer.Stop(3f); GameObject gameObject7 = this.g_EffAttackJump.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackJump.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttackJump.Stop(3f); GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_EffAttackJumpPlus.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } this.g_EffAttackJumpPlus.Stop(3f); this.g_EffAttackRotateStart.Stop(3f); this.g_EffAttackRotateStartPlus.Stop(3f); this.g_EffAttackRotate.Stop(3f); this.g_EffSprintF_Loop.Stop(3f); this.g_EffSprintHand_Loop.StopAll(3f); ParticleSystem ps_ChargeHandL = this.PS_ChargeHandL; this.g_bSEAUpDrag = false; this.g_bBeam = false; ps_ChargeHandL.Stop(true); this.PS_ChargeHandR.Stop(true); this.g_bBulletEnable = false; this.g_bSEAUpDrag = false; this.g_bSuck = false; } // Token: 0x060008C0 RID: 2240 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C0")] [Address(RVA = "0x10784A0", Offset = "0x10774A0", VA = "0x1810784A0")] public void PlayEff_AttackFour01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C1 RID: 2241 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C1")] [Address(RVA = "0x10785D0", Offset = "0x10775D0", VA = "0x1810785D0")] public void PlayEff_AttackFour02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C2 RID: 2242 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C2")] [Address(RVA = "0x1078700", Offset = "0x1077700", VA = "0x181078700")] public void PlayEff_AttackFour03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C3 RID: 2243 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C3")] [Address(RVA = "0x1079A30", Offset = "0x1078A30", VA = "0x181079A30")] public void PlayEff_Hammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C4 RID: 2244 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C4")] [Address(RVA = "0x1078E60", Offset = "0x1077E60", VA = "0x181078E60")] public void PlayEff_AttackUp_End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C5 RID: 2245 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C5")] [Address(RVA = "0x1078D30", Offset = "0x1077D30", VA = "0x181078D30")] public void PlayEff_AttackUpPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C6 RID: 2246 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C6")] [Address(RVA = "0x1078960", Offset = "0x1077960", VA = "0x181078960")] public void PlayEff_AttackJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C7 RID: 2247 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C7")] [Address(RVA = "0x1078830", Offset = "0x1077830", VA = "0x181078830")] public void PlayEff_AttackJumpPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C8 RID: 2248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C8")] [Address(RVA = "0x1078A90", Offset = "0x1077A90", VA = "0x181078A90")] public void PlayEff_AttackRotateStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008C9 RID: 2249 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008C9")] [Address(RVA = "0x1078C00", Offset = "0x1077C00", VA = "0x181078C00")] public void PlayEff_AttackRotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CA RID: 2250 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CA")] [Address(RVA = "0x107A420", Offset = "0x1079420", VA = "0x18107A420")] public void PlayEff_SprintF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CB RID: 2251 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CB")] [Address(RVA = "0x107A340", Offset = "0x1079340", VA = "0x18107A340")] public void PlayEff_SprintB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CC RID: 2252 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CC")] [Address(RVA = "0x107A500", Offset = "0x1079500", VA = "0x18107A500")] public void PlayEff_SprintL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CD RID: 2253 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CD")] [Address(RVA = "0x107A5E0", Offset = "0x10795E0", VA = "0x18107A5E0")] public void PlayEff_SprintR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CE RID: 2254 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CE")] [Address(RVA = "0x107A050", Offset = "0x1079050", VA = "0x18107A050")] public void PlayEff_SprintAttackUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008CF RID: 2255 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008CF")] [Address(RVA = "0x1079B80", Offset = "0x1078B80", VA = "0x181079B80")] public void PlayEff_SprintAttackUpPlus() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D0 RID: 2256 RVA: 0x0001404C File Offset: 0x0001224C [Token(Token = "0x60008D0")] [Address(RVA = "0x107CC40", Offset = "0x107BC40", VA = "0x18107CC40")] public void StopEff_SprintAttackUp() { this.g_EffSprintF_Loop.Stop(3f); this.g_EffSprintHand_Loop.StopAll(3f); this.g_bSEAUpDrag = false; } // Token: 0x060008D1 RID: 2257 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D1")] [Address(RVA = "0x10779E0", Offset = "0x10769E0", VA = "0x1810779E0")] public void PlayEffFireBall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D2 RID: 2258 RVA: 0x00014088 File Offset: 0x00012288 [Token(Token = "0x60008D2")] [Address(RVA = "0x1077DF0", Offset = "0x1076DF0", VA = "0x181077DF0")] public void PlayEffFloorExp() { this.g_bFloorExp = true; this.g_iFloorExpNumVal = (int)((ulong)0L); this.g_fFloorExpFrequencyVal = 0.06f; } // Token: 0x060008D3 RID: 2259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D3")] [Address(RVA = "0x1073980", Offset = "0x1072980", VA = "0x181073980")] private void FloorExpUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D4 RID: 2260 RVA: 0x000140B0 File Offset: 0x000122B0 [Token(Token = "0x60008D4")] [Address(RVA = "0x10799D0", Offset = "0x10789D0", VA = "0x1810799D0")] public void PlayEff_ChargeHand() { this.PS_ChargeHandL.Play(true); this.PS_ChargeHandR.Play(true); this.g_SEABulletCharge.PlayRandom(1f, 1f); } // Token: 0x060008D5 RID: 2261 RVA: 0x000140F0 File Offset: 0x000122F0 [Token(Token = "0x60008D5")] [Address(RVA = "0x107CC00", Offset = "0x107BC00", VA = "0x18107CC00")] public void StopEff_ChargeHand() { this.PS_ChargeHandL.Stop(true); this.PS_ChargeHandR.Stop(true); } // Token: 0x060008D6 RID: 2262 RVA: 0x0001411C File Offset: 0x0001231C [Token(Token = "0x60008D6")] [Address(RVA = "0x107CB60", Offset = "0x107BB60", VA = "0x18107CB60")] public void StartShotBullet() { this.g_bBulletEnable = true; this.g_fBulletFrequencyVal = 0f; } // Token: 0x060008D7 RID: 2263 RVA: 0x0001413C File Offset: 0x0001233C [Token(Token = "0x60008D7")] [Address(RVA = "0x107CCA0", Offset = "0x107BCA0", VA = "0x18107CCA0")] public void StopShotBullet() { this.g_bBulletEnable = false; } // Token: 0x060008D8 RID: 2264 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008D8")] [Address(RVA = "0x1078F90", Offset = "0x1077F90", VA = "0x181078F90")] public void PlayEff_Beam(string s) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008D9 RID: 2265 RVA: 0x00014150 File Offset: 0x00012350 [Token(Token = "0x60008D9")] [Address(RVA = "0x107CBF0", Offset = "0x107BBF0", VA = "0x18107CBF0")] public void StopEff_Beam() { this.g_bBeam = false; } // Token: 0x060008DA RID: 2266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DA")] [Address(RVA = "0x1070EB0", Offset = "0x106FEB0", VA = "0x181070EB0")] private void BeamUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DB RID: 2267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DB")] [Address(RVA = "0x1077E10", Offset = "0x1076E10", VA = "0x181077E10")] public void PlayEffOpening01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DC RID: 2268 RVA: 0x00014164 File Offset: 0x00012364 [Token(Token = "0x60008DC")] [Address(RVA = "0x107CB80", Offset = "0x107BB80", VA = "0x18107CB80")] public void StopEffOpening01() { this.g_EffOpening01.Stop(3f); } // Token: 0x060008DD RID: 2269 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008DD")] [Address(RVA = "0x1077F20", Offset = "0x1076F20", VA = "0x181077F20")] public void PlayEffOpening02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008DE RID: 2270 RVA: 0x00014188 File Offset: 0x00012388 [Token(Token = "0x60008DE")] [Address(RVA = "0x107CBB0", Offset = "0x107BBB0", VA = "0x18107CBB0")] public void StopEffOpening02() { EffectPool effectPool = this.g_EffOpening02; int num = 0; effectPool.Stop((float)num); this.g_bSEScriptEarthquake = false; } // Token: 0x060008DF RID: 2271 RVA: 0x000141B4 File Offset: 0x000123B4 [Token(Token = "0x60008DF")] [Address(RVA = "0x1072710", Offset = "0x1071710", VA = "0x181072710")] public void CloseEffOpening0102() { this.g_EffOpening01.CloseAll(); this.g_EffOpening02.CloseAll(); this.g_bSEScriptEarthquake = false; } // Token: 0x060008E0 RID: 2272 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E0")] [Address(RVA = "0x1077FE0", Offset = "0x1076FE0", VA = "0x181077FE0")] public void PlayEffOpening03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E1 RID: 2273 RVA: 0x000141E4 File Offset: 0x000123E4 [Token(Token = "0x60008E1")] [Address(RVA = "0x107B8B0", Offset = "0x107A8B0", VA = "0x18107B8B0")] public void SetScriptWood() { } // Token: 0x060008E2 RID: 2274 RVA: 0x000141F4 File Offset: 0x000123F4 [Token(Token = "0x60008E2")] [Address(RVA = "0x107AC40", Offset = "0x1079C40", VA = "0x18107AC40")] public void PlaySEScriptFly() { this.g_SEScriptFly.PlayRandom(1f, 1f); } // Token: 0x060008E3 RID: 2275 RVA: 0x0001421C File Offset: 0x0001241C [Token(Token = "0x60008E3")] [Address(RVA = "0x107AC00", Offset = "0x1079C00", VA = "0x18107AC00")] public void PlaySEMove() { this.g_bSEMove = true; this.g_SEMove.PlayRandom(1f, 1f); } // Token: 0x060008E4 RID: 2276 RVA: 0x0001424C File Offset: 0x0001244C [Token(Token = "0x60008E4")] [Address(RVA = "0x1078360", Offset = "0x1077360", VA = "0x181078360")] public void PlayEffOpening04() { this.PS_Head.Play(true); this.PS_HandL.Play(true); this.PS_HandR.Play(true); this.PS_Eye.Play(true); this.g_bOpeningMaterial = true; } // Token: 0x060008E5 RID: 2277 RVA: 0x00014298 File Offset: 0x00012498 [Token(Token = "0x60008E5")] [Address(RVA = "0x107AC70", Offset = "0x1079C70", VA = "0x18107AC70")] public void PlaySEStartFight() { this.g_SEScriptStartFight.PlayRandom(1f, 1f); this.g_SEStartUp.PlayRandom(1f, 1f); } // Token: 0x060008E6 RID: 2278 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008E6")] [Address(RVA = "0x10783E0", Offset = "0x10773E0", VA = "0x1810783E0")] public void PlayEffOpening05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008E7 RID: 2279 RVA: 0x000142D8 File Offset: 0x000124D8 [Token(Token = "0x60008E7")] [Address(RVA = "0x10737C0", Offset = "0x10727C0", VA = "0x1810737C0")] public void DeathStopEff() { this.PS_Floor.Stop(true); this.PS_Head.Stop(true); this.PS_HandL.Stop(true); this.PS_HandR.Stop(true); this.PS_Eye.Stop(true); this.g_bDeath = true; this.g_bSEMove = false; } // Token: 0x060008E8 RID: 2280 RVA: 0x00014338 File Offset: 0x00012538 [Token(Token = "0x60008E8")] [Address(RVA = "0x1072670", Offset = "0x1071670", VA = "0x181072670")] public void ChangeRibbon() { GameObject gameObject = this.g_CharMesh[6].gameObject; int num = 0; gameObject.SetActive(num != 0); this.g_CharMesh[7].gameObject.SetActive(true); } // Token: 0x060008E9 RID: 2281 RVA: 0x00014380 File Offset: 0x00012580 [Token(Token = "0x60008E9")] [Address(RVA = "0x1072760", Offset = "0x1071760", VA = "0x181072760")] public void CloseRibbon() { GameObject gameObject = this.g_CharMesh[6].gameObject; int num = 0; gameObject.SetActive(num != 0); GameObject gameObject2 = this.g_CharMesh[7].gameObject; int num2 = 0; gameObject2.SetActive(num2 != 0); } // Token: 0x060008EA RID: 2282 RVA: 0x000143CC File Offset: 0x000125CC [Token(Token = "0x60008EA")] [Address(RVA = "0x1072500", Offset = "0x1071500", VA = "0x181072500")] public void BodyDestoryLight() { this.g_bBodyDestoryLight = true; this.PS_CharDestoryLight.Play(true); this.LightDestory.enabled = true; SoundEffect soundEffect = this.g_SEScriptDestroyStart; this.g_bSEScriptDestroy = true; float num = this.g_fSEScriptDestroyVolume; soundEffect.PlayRandom(num, 1f); } // Token: 0x060008EB RID: 2283 RVA: 0x00014420 File Offset: 0x00012620 [Token(Token = "0x60008EB")] [Address(RVA = "0x1072580", Offset = "0x1071580", VA = "0x181072580", Slot = "7")] public virtual void BodyDestory() { this.g_bBodyDestoryLight = false; this.PS_CharDestoryLight.Stop(true); this.PS_CharDestory.Play(true); SkinnedMeshRenderer[] array = this.g_CharMesh; int num = 0; if (num < array.Length) { GameObject gameObject = array[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); SkinnedMeshRenderer[] array2 = this.g_CharMesh; num++; } SoundEffect soundEffect = this.g_SEScriptDestroy; this.g_bSEScriptDestroy = false; soundEffect.PlayRandom(1f, 1f); } // Token: 0x060008EC RID: 2284 RVA: 0x000144A8 File Offset: 0x000126A8 [Token(Token = "0x60008EC")] [Address(RVA = "0x107B8A0", Offset = "0x107A8A0", VA = "0x18107B8A0")] public void SetPlus() { this.g_bPlus = true; } // Token: 0x060008ED RID: 2285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008ED")] [Address(RVA = "0x107A850", Offset = "0x1079850", VA = "0x18107A850")] public void PlaySEAFour() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008EE RID: 2286 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008EE")] [Address(RVA = "0x107A970", Offset = "0x1079970", VA = "0x18107A970")] public void PlaySEAHammer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008EF RID: 2287 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008EF")] [Address(RVA = "0x107AA80", Offset = "0x1079A80", VA = "0x18107AA80")] public void PlaySEAJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008F0 RID: 2288 RVA: 0x000144BC File Offset: 0x000126BC [Token(Token = "0x60008F0")] [Address(RVA = "0x107ABA0", Offset = "0x1079BA0", VA = "0x18107ABA0")] public void PlaySEAUp() { this.g_SEAUp.PlayRandom(1f, 1f); } // Token: 0x060008F1 RID: 2289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60008F1")] [Address(RVA = "0x1074260", Offset = "0x1073260", VA = "0x181074260")] public void GetMoveSpeed(float fMoveSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060008F2 RID: 2290 RVA: 0x000144E4 File Offset: 0x000126E4 [Token(Token = "0x60008F2")] [Address(RVA = "0x107ABD0", Offset = "0x1079BD0", VA = "0x18107ABD0")] public void PlaySECDeadImpact() { this.g_SECDeadImpact.PlayRandom(1f, 1f); } // Token: 0x060008F3 RID: 2291 RVA: 0x0001450C File Offset: 0x0001270C [Token(Token = "0x60008F3")] [Address(RVA = "0x107ACD0", Offset = "0x1079CD0", VA = "0x18107ACD0")] public void PlaySEWDeadImpact() { this.g_SEWDeadImpact.PlayRandom(1f, 1f); } // Token: 0x060008F4 RID: 2292 RVA: 0x00014534 File Offset: 0x00012734 [Token(Token = "0x60008F4")] [Address(RVA = "0x107B8C0", Offset = "0x107A8C0", VA = "0x18107B8C0", Slot = "8")] public virtual void SetTimeScale(float fTimeScale) { this.g_EffAttackUp_End.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackUp_End.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackUpPlus.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackUpPlus.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackHammer.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackHammer.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour01.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttackFour01.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour02.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttackFour02.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackFour03.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackFour03.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackJump.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackJump.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackJumpPlus.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffFireBallV2.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffFireBallV2.GetAllGameObjects(); if (allGameObjects != 0) { int num9 = 0; int length = allGameObjects.Length; if (num9 < length) { allGameObjects[num9].GetComponent().SetTimeScale(fTimeScale); num9++; } } Common.SetEffectTimeScale(this.PS_Head, fTimeScale); Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_HandL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandR, fTimeScale); Common.SetEffectTimeScale(this.PS_HeadStart, fTimeScale); Common.SetEffectTimeScale(this.PS_HandLStart, fTimeScale); Common.SetEffectTimeScale(this.PS_HandRStart, fTimeScale); Common.SetEffectTimeScale(this.PS_Floor, fTimeScale); Common.SetEffectTimeScale(this.PS_ChargeHandL, fTimeScale); Common.SetEffectTimeScale(this.PS_ChargeHandR, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale); Common.SetEffectTimeScale(this.PS_CharDestoryLight, fTimeScale); Common.SetEffectTimeScale(this.PS_CharDestory, fTimeScale); } // Token: 0x060008F5 RID: 2293 RVA: 0x000147F4 File Offset: 0x000129F4 [Token(Token = "0x60008F5")] [Address(RVA = "0x107DD10", Offset = "0x107CD10", VA = "0x18107DD10")] public BossLevel02EffectPlay() { } // Token: 0x04000A4F RID: 2639 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A4F")] private WizardGirlManage g_WGM; // Token: 0x04000A50 RID: 2640 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A50")] public Transform PosWeaponRoot; // Token: 0x04000A51 RID: 2641 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000A51")] public Transform BoneWeaponRoot; // Token: 0x04000A52 RID: 2642 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000A52")] private CharacterController g_CCPosWeapoinFollow; // Token: 0x04000A53 RID: 2643 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000A53")] private Transform g_TPosWeaponFollow; // Token: 0x04000A54 RID: 2644 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000A54")] private bool g_bWeaponMove; // Token: 0x04000A55 RID: 2645 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000A55")] protected SkinnedMeshRenderer[] g_WeaponMesh; // Token: 0x04000A56 RID: 2646 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000A56")] protected SkinnedMeshRenderer[] g_CharMesh; // Token: 0x04000A57 RID: 2647 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000A57")] protected Material[] g_MatChar; // Token: 0x04000A58 RID: 2648 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000A58")] protected Material[] g_MatWHead; // Token: 0x04000A59 RID: 2649 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000A59")] protected Material[] g_MatWHandL; // Token: 0x04000A5A RID: 2650 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000A5A")] protected Material[] g_MatWHandR; // Token: 0x04000A5B RID: 2651 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000A5B")] protected float g_fMCharDamage; // Token: 0x04000A5C RID: 2652 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4000A5C")] protected float g_fMWHeadDamage; // Token: 0x04000A5D RID: 2653 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000A5D")] protected float g_fMWHandLDamege; // Token: 0x04000A5E RID: 2654 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4000A5E")] protected float g_fMWHandRDamage; // Token: 0x04000A5F RID: 2655 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000A5F")] protected Color g_CCharGlow; // Token: 0x04000A60 RID: 2656 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000A60")] protected Color g_CWHeadGlow; // Token: 0x04000A61 RID: 2657 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000A61")] protected Color g_CWHandLGlow; // Token: 0x04000A62 RID: 2658 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000A62")] protected Color g_CWhandRGlow; // Token: 0x04000A63 RID: 2659 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000A63")] protected bool g_bOpeningMaterial; // Token: 0x04000A64 RID: 2660 [FieldOffset(Offset = "0xC9")] [Token(Token = "0x4000A64")] protected bool g_bWHandL; // Token: 0x04000A65 RID: 2661 [FieldOffset(Offset = "0xCA")] [Token(Token = "0x4000A65")] protected bool g_bWHandR; // Token: 0x04000A66 RID: 2662 [FieldOffset(Offset = "0xCB")] [Token(Token = "0x4000A66")] protected bool g_bWHead; // Token: 0x04000A67 RID: 2663 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4000A67")] protected float g_fWHandPlusL; // Token: 0x04000A68 RID: 2664 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000A68")] protected float g_fWHandPlusR; // Token: 0x04000A69 RID: 2665 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4000A69")] protected float g_fWHeadPlus; // Token: 0x04000A6A RID: 2666 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000A6A")] public ParticleSystem PS_Floor; // Token: 0x04000A6B RID: 2667 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000A6B")] public ParticleSystem PS_Head; // Token: 0x04000A6C RID: 2668 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000A6C")] public ParticleSystem PS_HeadStart; // Token: 0x04000A6D RID: 2669 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000A6D")] public ParticleSystem PS_Eye; // Token: 0x04000A6E RID: 2670 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000A6E")] public ParticleSystem PS_HandL; // Token: 0x04000A6F RID: 2671 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000A6F")] public ParticleSystem PS_HandR; // Token: 0x04000A70 RID: 2672 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000A70")] public ParticleSystem PS_HandLStart; // Token: 0x04000A71 RID: 2673 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000A71")] public ParticleSystem PS_HandRStart; // Token: 0x04000A72 RID: 2674 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000A72")] public ParticleSystem PS_ChargeHandL; // Token: 0x04000A73 RID: 2675 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000A73")] public ParticleSystem PS_ChargeHandR; // Token: 0x04000A74 RID: 2676 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000A74")] public GameObject Eff_AttackFour01; // Token: 0x04000A75 RID: 2677 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000A75")] public GameObject Eff_AttackFour02; // Token: 0x04000A76 RID: 2678 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000A76")] public GameObject Eff_AttackFour03; // Token: 0x04000A77 RID: 2679 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000A77")] public GameObject Eff_AttackHammer; // Token: 0x04000A78 RID: 2680 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000A78")] public GameObject Eff_AttackUp_End; // Token: 0x04000A79 RID: 2681 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000A79")] public GameObject Eff_AttackJump; // Token: 0x04000A7A RID: 2682 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000A7A")] public GameObject Eff_AttackRotateStart; // Token: 0x04000A7B RID: 2683 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000A7B")] public GameObject Eff_AttackRotateStartPlus; // Token: 0x04000A7C RID: 2684 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000A7C")] public GameObject Eff_AttackRotate; // Token: 0x04000A7D RID: 2685 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000A7D")] public GameObject Eff_Beam; // Token: 0x04000A7E RID: 2686 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000A7E")] public GameObject Eff_BeamCollision; // Token: 0x04000A7F RID: 2687 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000A7F")] public GameObject Eff_BeamStart; // Token: 0x04000A80 RID: 2688 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000A80")] public GameObject Eff_Bullet; // Token: 0x04000A81 RID: 2689 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000A81")] public GameObject Eff_BulletCollision; // Token: 0x04000A82 RID: 2690 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000A82")] public GameObject EffBulletFire; // Token: 0x04000A83 RID: 2691 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000A83")] public GameObject EffOpening01; // Token: 0x04000A84 RID: 2692 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000A84")] public GameObject EffOpening02; // Token: 0x04000A85 RID: 2693 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000A85")] public GameObject EffFireBallV2; // Token: 0x04000A86 RID: 2694 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000A86")] public GameObject EffFloorExp; // Token: 0x04000A87 RID: 2695 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000A87")] public GameObject EffAttackJumpPlus; // Token: 0x04000A88 RID: 2696 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000A88")] public GameObject EffAttackUpPlus; // Token: 0x04000A89 RID: 2697 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000A89")] public GameObject Eff_SprintFront; // Token: 0x04000A8A RID: 2698 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000A8A")] public GameObject Eff_SprintBack; // Token: 0x04000A8B RID: 2699 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000A8B")] public GameObject Eff_SprintLeft; // Token: 0x04000A8C RID: 2700 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000A8C")] public GameObject Eff_SprintRight; // Token: 0x04000A8D RID: 2701 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000A8D")] public GameObject Eff_SprintFront_Loop; // Token: 0x04000A8E RID: 2702 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000A8E")] public GameObject Eff_SprintHand_Loop; // Token: 0x04000A8F RID: 2703 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000A8F")] public GameObject Eff_WeaponExplosion; // Token: 0x04000A90 RID: 2704 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000A90")] public Transform EffPoint_HandL01; // Token: 0x04000A91 RID: 2705 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000A91")] public Transform EffPoint_HandL02; // Token: 0x04000A92 RID: 2706 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000A92")] public Transform EffPoint_HandL03; // Token: 0x04000A93 RID: 2707 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000A93")] public Transform EffPoint_HandL04; // Token: 0x04000A94 RID: 2708 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000A94")] public Transform EffPoint_HandR01; // Token: 0x04000A95 RID: 2709 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000A95")] public Transform EffPoint_HandR02; // Token: 0x04000A96 RID: 2710 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000A96")] public Transform EffPoint_HandR03; // Token: 0x04000A97 RID: 2711 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000A97")] public Transform EffPoint_HandR04; // Token: 0x04000A98 RID: 2712 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000A98")] public Transform EffPoint_BeamL; // Token: 0x04000A99 RID: 2713 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000A99")] public Transform EffPoint_BeamR; // Token: 0x04000A9A RID: 2714 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000A9A")] public Light LightFloor; // Token: 0x04000A9B RID: 2715 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000A9B")] public Light LightDestory; // Token: 0x04000A9C RID: 2716 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000A9C")] private EffectPool g_EffAttackFour01; // Token: 0x04000A9D RID: 2717 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000A9D")] private EffectPool g_EffAttackFour02; // Token: 0x04000A9E RID: 2718 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000A9E")] private EffectPool g_EffAttackFour03; // Token: 0x04000A9F RID: 2719 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000A9F")] private EffectPool g_EffAttackHammer; // Token: 0x04000AA0 RID: 2720 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000AA0")] private EffectPool g_EffAttackUp_End; // Token: 0x04000AA1 RID: 2721 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000AA1")] private EffectPool g_EffAttackJump; // Token: 0x04000AA2 RID: 2722 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000AA2")] private EffectPool g_EffAttackRotateStart; // Token: 0x04000AA3 RID: 2723 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000AA3")] private EffectPool g_EffAttackRotateStartPlus; // Token: 0x04000AA4 RID: 2724 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000AA4")] private EffectPool g_EffAttackRotate; // Token: 0x04000AA5 RID: 2725 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000AA5")] private EffectPool g_EffBeam; // Token: 0x04000AA6 RID: 2726 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000AA6")] private EffectPool g_EffBeamCollision; // Token: 0x04000AA7 RID: 2727 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000AA7")] private EffectPool g_EffBeamStart; // Token: 0x04000AA8 RID: 2728 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000AA8")] private EffectPool g_EffBullet; // Token: 0x04000AA9 RID: 2729 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000AA9")] private EffectPool g_EffBulletCollision; // Token: 0x04000AAA RID: 2730 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000AAA")] private EffectPool g_EffBulletFire; // Token: 0x04000AAB RID: 2731 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000AAB")] private EffectPool g_EffOpening01; // Token: 0x04000AAC RID: 2732 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000AAC")] private EffectPool g_EffOpening02; // Token: 0x04000AAD RID: 2733 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000AAD")] private EffectPool g_EffFireBallV2; // Token: 0x04000AAE RID: 2734 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000AAE")] private EffectPool g_EffFloorExp; // Token: 0x04000AAF RID: 2735 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000AAF")] private EffectPool g_EffAttackJumpPlus; // Token: 0x04000AB0 RID: 2736 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000AB0")] private EffectPool g_EffAttackUpPlus; // Token: 0x04000AB1 RID: 2737 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000AB1")] private EffectPool g_EffSprintF; // Token: 0x04000AB2 RID: 2738 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000AB2")] private EffectPool g_EffSprintB; // Token: 0x04000AB3 RID: 2739 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000AB3")] private EffectPool g_EffSprintL; // Token: 0x04000AB4 RID: 2740 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000AB4")] private EffectPool g_EffSprintR; // Token: 0x04000AB5 RID: 2741 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000AB5")] private EffectPool g_EffSprintF_Loop; // Token: 0x04000AB6 RID: 2742 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000AB6")] private EffectPool g_EffSprintHand_Loop; // Token: 0x04000AB7 RID: 2743 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000AB7")] private EffectPool g_EffWeaponExplosion; // Token: 0x04000AB8 RID: 2744 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000AB8")] private bool g_bBeam; // Token: 0x04000AB9 RID: 2745 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000AB9")] private ParticleSystem g_PsBeamL; // Token: 0x04000ABA RID: 2746 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000ABA")] private ParticleSystem g_PsBeamR; // Token: 0x04000ABB RID: 2747 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000ABB")] private Vector3 g_v3BeamLTarget; // Token: 0x04000ABC RID: 2748 [FieldOffset(Offset = "0x36C")] [Token(Token = "0x4000ABC")] private Vector3 g_v3BeamRTarget; // Token: 0x04000ABD RID: 2749 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000ABD")] private Vector3 g_v3BeamLMove; // Token: 0x04000ABE RID: 2750 [FieldOffset(Offset = "0x384")] [Token(Token = "0x4000ABE")] private Vector3 g_v3BeamRMove; // Token: 0x04000ABF RID: 2751 [Token(Token = "0x4000ABF")] private const float g_fBeamFrequency = 0.05f; // Token: 0x04000AC0 RID: 2752 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000AC0")] private float g_fBeamFrequencyVal; // Token: 0x04000AC1 RID: 2753 [FieldOffset(Offset = "0x394")] [Token(Token = "0x4000AC1")] private float g_fBeamSize; // Token: 0x04000AC2 RID: 2754 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000AC2")] private bool g_bBeamHitL; // Token: 0x04000AC3 RID: 2755 [FieldOffset(Offset = "0x399")] [Token(Token = "0x4000AC3")] private bool g_bBeamHitR; // Token: 0x04000AC4 RID: 2756 [FieldOffset(Offset = "0x39A")] [Token(Token = "0x4000AC4")] private bool g_bBulletEnable; // Token: 0x04000AC5 RID: 2757 [Token(Token = "0x4000AC5")] private const float g_fBulletFrequency = 0.15f; // Token: 0x04000AC6 RID: 2758 [FieldOffset(Offset = "0x39C")] [Token(Token = "0x4000AC6")] private float g_fBulletFrequencyVal; // Token: 0x04000AC7 RID: 2759 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000AC7")] private bool g_bBulletFrieL; // Token: 0x04000AC8 RID: 2760 [Token(Token = "0x4000AC8")] private const int g_iFireBallNum = 3; // Token: 0x04000AC9 RID: 2761 [FieldOffset(Offset = "0x3A1")] [Token(Token = "0x4000AC9")] private bool g_bFloorExp; // Token: 0x04000ACA RID: 2762 [Token(Token = "0x4000ACA")] private const int g_iFloorExpNum = 5; // Token: 0x04000ACB RID: 2763 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x4000ACB")] private int g_iFloorExpNumVal; // Token: 0x04000ACC RID: 2764 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000ACC")] protected float g_fFloorExpFrequency = 0.3f; // Token: 0x04000ACD RID: 2765 [FieldOffset(Offset = "0x3AC")] [Token(Token = "0x4000ACD")] private float g_fFloorExpFrequencyVal; // Token: 0x04000ACE RID: 2766 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000ACE")] protected float g_LightRange; // Token: 0x04000ACF RID: 2767 [FieldOffset(Offset = "0x3B4")] [Token(Token = "0x4000ACF")] protected float g_LightIntensity; // Token: 0x04000AD0 RID: 2768 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000AD0")] private float g_fLightDestory; // Token: 0x04000AD1 RID: 2769 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000AD1")] private Animator g_AniWeaponFace; // Token: 0x04000AD2 RID: 2770 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000AD2")] private float g_fAniWeaponFaceWeapon; // Token: 0x04000AD3 RID: 2771 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000AD3")] public MeshRenderer[] DamagedObject; // Token: 0x04000AD4 RID: 2772 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000AD4")] public GameObject ExplosionPos; // Token: 0x04000AD5 RID: 2773 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000AD5")] public SphereCollider[] SC_Weapon; // Token: 0x04000AD6 RID: 2774 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000AD6")] public BoxCollider[] BC_Weapon; // Token: 0x04000AD7 RID: 2775 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000AD7")] protected bool g_bDeath; // Token: 0x04000AD8 RID: 2776 [FieldOffset(Offset = "0x3F4")] [Token(Token = "0x4000AD8")] protected float g_fDeathExplosion = 2f; // Token: 0x04000AD9 RID: 2777 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000AD9")] protected float g_fDamagedRemove = 5f; // Token: 0x04000ADA RID: 2778 [FieldOffset(Offset = "0x3FC")] [Token(Token = "0x4000ADA")] protected bool g_bBodyDestoryLight; // Token: 0x04000ADB RID: 2779 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000ADB")] public ParticleSystem PS_WeaponDestory; // Token: 0x04000ADC RID: 2780 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000ADC")] public ParticleSystem PS_CharDestoryLight; // Token: 0x04000ADD RID: 2781 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000ADD")] public ParticleSystem PS_CharDestory; // Token: 0x04000ADE RID: 2782 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000ADE")] private bool g_bSuck; // Token: 0x04000ADF RID: 2783 [FieldOffset(Offset = "0x41C")] [Token(Token = "0x4000ADF")] private float g_fSuckVal; // Token: 0x04000AE0 RID: 2784 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000AE0")] protected bool g_bPlus; // Token: 0x04000AE1 RID: 2785 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000AE1")] public GameObject SE_ScriptEarthquake; // Token: 0x04000AE2 RID: 2786 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000AE2")] public GameObject SE_ScriptWind; // Token: 0x04000AE3 RID: 2787 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000AE3")] public GameObject SE_ScriptWood; // Token: 0x04000AE4 RID: 2788 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000AE4")] public GameObject SE_ScriptDrag; // Token: 0x04000AE5 RID: 2789 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000AE5")] public GameObject SE_ScriptFly; // Token: 0x04000AE6 RID: 2790 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000AE6")] public GameObject SE_ScriptStartFight; // Token: 0x04000AE7 RID: 2791 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000AE7")] public GameObject SE_ScriptDestroyStart; // Token: 0x04000AE8 RID: 2792 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000AE8")] public GameObject SE_ScriptDestroy; // Token: 0x04000AE9 RID: 2793 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000AE9")] public GameObject SE_Move; // Token: 0x04000AEA RID: 2794 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000AEA")] public GameObject SE_StartUp; // Token: 0x04000AEB RID: 2795 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000AEB")] public GameObject SE_StartUpWind; // Token: 0x04000AEC RID: 2796 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000AEC")] public GameObject SE_BeamShot; // Token: 0x04000AED RID: 2797 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000AED")] public GameObject SE_Beam; // Token: 0x04000AEE RID: 2798 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000AEE")] public GameObject SE_BeamCollision; // Token: 0x04000AEF RID: 2799 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000AEF")] public GameObject SE_AFour; // Token: 0x04000AF0 RID: 2800 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000AF0")] public GameObject SE_AHammer; // Token: 0x04000AF1 RID: 2801 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000AF1")] public GameObject SE_AJump; // Token: 0x04000AF2 RID: 2802 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000AF2")] public GameObject SE_ASprint; // Token: 0x04000AF3 RID: 2803 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000AF3")] public GameObject SE_ARotateStart; // Token: 0x04000AF4 RID: 2804 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000AF4")] public GameObject SE_ABulletCharge; // Token: 0x04000AF5 RID: 2805 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000AF5")] public GameObject SE_ABulletCollision; // Token: 0x04000AF6 RID: 2806 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000AF6")] public GameObject SE_ABulletCollisionPlayer; // Token: 0x04000AF7 RID: 2807 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000AF7")] public GameObject SE_AUpDrag; // Token: 0x04000AF8 RID: 2808 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000AF8")] public GameObject SE_AUp; // Token: 0x04000AF9 RID: 2809 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000AF9")] public GameObject SE_FloorExp; // Token: 0x04000AFA RID: 2810 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000AFA")] public GameObject SE_FireBallShot; // Token: 0x04000AFB RID: 2811 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000AFB")] public GameObject SE_FireBallLoop; // Token: 0x04000AFC RID: 2812 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000AFC")] public GameObject SE_CDeadImpact; // Token: 0x04000AFD RID: 2813 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000AFD")] public GameObject SE_WDeadImpact; // Token: 0x04000AFE RID: 2814 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000AFE")] private SoundEffect g_SEScriptEarthquake; // Token: 0x04000AFF RID: 2815 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000AFF")] private SoundEffect g_SEScriptWind; // Token: 0x04000B00 RID: 2816 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000B00")] private SoundEffect g_SEScriptWood; // Token: 0x04000B01 RID: 2817 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000B01")] private SoundEffect g_SEScriptDrag; // Token: 0x04000B02 RID: 2818 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000B02")] private SoundEffect g_SEScriptFly; // Token: 0x04000B03 RID: 2819 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000B03")] private SoundEffect g_SEScriptStartFight; // Token: 0x04000B04 RID: 2820 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000B04")] private SoundEffect g_SEScriptDestroyStart; // Token: 0x04000B05 RID: 2821 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000B05")] private SoundEffect g_SEScriptDestroy; // Token: 0x04000B06 RID: 2822 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000B06")] private SoundEffect g_SEMove; // Token: 0x04000B07 RID: 2823 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000B07")] private SoundEffect g_SEStartUp; // Token: 0x04000B08 RID: 2824 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000B08")] private SoundEffect g_SEStartUpWind; // Token: 0x04000B09 RID: 2825 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000B09")] private SoundEffect g_SEBeamShot; // Token: 0x04000B0A RID: 2826 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000B0A")] private SoundEffect g_SEBeam; // Token: 0x04000B0B RID: 2827 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000B0B")] private SoundEffect g_SEBeamCollision; // Token: 0x04000B0C RID: 2828 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000B0C")] private SoundEffect g_SEAFour; // Token: 0x04000B0D RID: 2829 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000B0D")] private SoundEffect g_SEAHammer; // Token: 0x04000B0E RID: 2830 [FieldOffset(Offset = "0x590")] [Token(Token = "0x4000B0E")] private SoundEffect g_SEAJump; // Token: 0x04000B0F RID: 2831 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000B0F")] private SoundEffect g_SEASprint; // Token: 0x04000B10 RID: 2832 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x4000B10")] private SoundEffect g_SEARotateStart; // Token: 0x04000B11 RID: 2833 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x4000B11")] private SoundEffect g_SEABulletCharge; // Token: 0x04000B12 RID: 2834 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000B12")] private SoundEffect g_SEAUpDrag; // Token: 0x04000B13 RID: 2835 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000B13")] private SoundEffect g_SEAUp; // Token: 0x04000B14 RID: 2836 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000B14")] private SoundEffect g_SEFloorExp; // Token: 0x04000B15 RID: 2837 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000B15")] private SoundEffect g_SECDeadImpact; // Token: 0x04000B16 RID: 2838 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000B16")] private SoundEffect g_SEWDeadImpact; // Token: 0x04000B17 RID: 2839 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x4000B17")] private SoundEffectPool g_SEPABulletCollision; // Token: 0x04000B18 RID: 2840 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000B18")] private SoundEffectPool g_SEPABulletCollisionPlayer; // Token: 0x04000B19 RID: 2841 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000B19")] private SoundEffectPool g_SEFireBallShot; // Token: 0x04000B1A RID: 2842 [FieldOffset(Offset = "0x5F0")] [Token(Token = "0x4000B1A")] private SoundEffectPool g_SEFireBallLoop; // Token: 0x04000B1B RID: 2843 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000B1B")] private bool g_bSEScriptEarthquake; // Token: 0x04000B1C RID: 2844 [FieldOffset(Offset = "0x5FC")] [Token(Token = "0x4000B1C")] private float g_fSEScriptEarthquakeVolume; // Token: 0x04000B1D RID: 2845 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000B1D")] private int g_iSEScriptWood; // Token: 0x04000B1E RID: 2846 [Token(Token = "0x4000B1E")] private const float g_fSEScriptWoodFrequency01 = 0.6f; // Token: 0x04000B1F RID: 2847 [Token(Token = "0x4000B1F")] private const float g_fSEScriptWoodFrequency02 = 0.1f; // Token: 0x04000B20 RID: 2848 [FieldOffset(Offset = "0x604")] [Token(Token = "0x4000B20")] private float g_fSEScriptWoodFrequencyVal; // Token: 0x04000B21 RID: 2849 [Token(Token = "0x4000B21")] private const float g_fSEScriptDragFrequency = 0.8f; // Token: 0x04000B22 RID: 2850 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000B22")] private float g_fSEScriptDragFrequencyVal; // Token: 0x04000B23 RID: 2851 [FieldOffset(Offset = "0x60C")] [Token(Token = "0x4000B23")] private bool g_bSEScriptDestroy; // Token: 0x04000B24 RID: 2852 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000B24")] private float g_fSEScriptDestroyVolume; // Token: 0x04000B25 RID: 2853 [FieldOffset(Offset = "0x614")] [Token(Token = "0x4000B25")] private bool g_bSEMove; // Token: 0x04000B26 RID: 2854 [FieldOffset(Offset = "0x615")] [Token(Token = "0x4000B26")] private bool g_bSEMoveSpeed; // Token: 0x04000B27 RID: 2855 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000B27")] private float g_fSEMoveVolume; // Token: 0x04000B28 RID: 2856 [FieldOffset(Offset = "0x61C")] [Token(Token = "0x4000B28")] private float g_fSEMovePitch = 1f; // Token: 0x04000B29 RID: 2857 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000B29")] private bool g_bSEStartUpWind; // Token: 0x04000B2A RID: 2858 [FieldOffset(Offset = "0x624")] [Token(Token = "0x4000B2A")] private float g_fSEStartUpWindVolume; // Token: 0x04000B2B RID: 2859 [FieldOffset(Offset = "0x628")] [Token(Token = "0x4000B2B")] private float g_fSEStartUpWindPitch; // Token: 0x04000B2C RID: 2860 [FieldOffset(Offset = "0x62C")] [Token(Token = "0x4000B2C")] private float g_fSEBeamVolume; // Token: 0x04000B2D RID: 2861 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000B2D")] private float g_fSEBeamPitch; // Token: 0x04000B2E RID: 2862 [FieldOffset(Offset = "0x634")] [Token(Token = "0x4000B2E")] private bool g_bSEAUpDrag; // Token: 0x04000B2F RID: 2863 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000B2F")] private float g_fSEAUpDragVolume; }