using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000D1 RID: 209 [Token(Token = "0x20000D1")] public class BossLevel04EffectPlay : MonoBehaviour { // Token: 0x0600099A RID: 2458 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099A")] [Address(RVA = "0x997A30", Offset = "0x996A30", VA = "0x180997A30", Slot = "4")] public virtual void InitData(NPCManage NPCM, AI_BossLevel04 AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099B RID: 2459 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099B")] [Address(RVA = "0x9A1F40", Offset = "0x9A0F40", VA = "0x1809A1F40", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600099C RID: 2460 RVA: 0x00016AF4 File Offset: 0x00014CF4 [Token(Token = "0x600099C")] [Address(RVA = "0x996100", Offset = "0x995100", VA = "0x180996100", Slot = "6")] public virtual void Create() { this.PS_Weapon01.Stop(true); this.PS_Weapon02.Stop(true); this.PS_Weapon03.Stop(true); this.PS_PlusCharge.Stop(true); this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.PS_BrakeSmokeL.Stop(true); this.PS_BrakeSmokeR.Stop(true); Light lg_WeaponLight = this.LG_WeaponLight; int num = 0; lg_WeaponLight.enabled = num != 0; Light lg_Destroy = this.LG_Destroy; int num2 = 0; lg_Destroy.enabled = num2 != 0; } // Token: 0x0600099D RID: 2461 RVA: 0x00016B88 File Offset: 0x00014D88 [Token(Token = "0x600099D")] [Address(RVA = "0x99D140", Offset = "0x99C140", VA = "0x18099D140")] public void ScriptDebut03Smoke() { this.PS_Debut03Smoke.Play(true); SoundEffect soundEffect = this.g_SEOther; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x0600099E RID: 2462 RVA: 0x00016BC4 File Offset: 0x00014DC4 [Token(Token = "0x600099E")] [Address(RVA = "0x99D360", Offset = "0x99C360", VA = "0x18099D360")] public void ScriptDebut05() { this.PS_HandChargeR.Play(true); this.g_bWeaponCharge = true; } // Token: 0x0600099F RID: 2463 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600099F")] [Address(RVA = "0x99D1A0", Offset = "0x99C1A0", VA = "0x18099D1A0")] public void ScriptDebut05End() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A0 RID: 2464 RVA: 0x00016BEC File Offset: 0x00014DEC [Token(Token = "0x60009A0")] [Address(RVA = "0x99D3A0", Offset = "0x99C3A0", VA = "0x18099D3A0")] public void ScriptDebutSkip() { this.PS_HandChargeR.Stop(true); this.PS_Weapon01.Play(true); this.PS_Weapon02.Play(true); this.LG_WeaponLight.enabled = true; SoundEffect soundEffect = this.g_SEWeaponCharge; this.g_bWeaponCharge = false; soundEffect.Stop(); this.g_SEEarthquake.Stop(); } // Token: 0x060009A1 RID: 2465 RVA: 0x00016C50 File Offset: 0x00014E50 [Token(Token = "0x60009A1")] [Address(RVA = "0x99D440", Offset = "0x99C440", VA = "0x18099D440")] public void ScriptEnd04BodySmoke() { this.PS_End04BodySmoke.Play(true); this.g_bWeaponLoop = true; } // Token: 0x060009A2 RID: 2466 RVA: 0x00016C78 File Offset: 0x00014E78 [Token(Token = "0x60009A2")] [Address(RVA = "0x99D480", Offset = "0x99C480", VA = "0x18099D480")] public void ScriptEnd05Collision() { this.PS_End05BollisionSmoke.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.45f, 6f, 1.2f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.6f, 0.6f); this.g_SEOther.Play(4, 1f, 1f); } // Token: 0x060009A3 RID: 2467 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A3")] [Address(RVA = "0x99D580", Offset = "0x99C580", VA = "0x18099D580")] public void ScriptEnd06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A4 RID: 2468 RVA: 0x00016CE4 File Offset: 0x00014EE4 [Token(Token = "0x60009A4")] [Address(RVA = "0x99D810", Offset = "0x99C810", VA = "0x18099D810")] public void ScriptEnd07() { this.PS_End04BodySmoke.Stop(true); Light lg_Destroy = this.LG_Destroy; this.g_bDestroy = true; lg_Destroy.enabled = true; this.PS_DestroyReady.Play(true); SoundEffect soundEffect = this.g_SEScriptDestroyStart; this.g_bWeaponLoop = false; float num = this.g_fSEScriptDestroyVolume; soundEffect.PlayRandom(num, 1f); } // Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A5")] [Address(RVA = "0x9A2FE0", Offset = "0x9A1FE0", VA = "0x1809A2FE0")] public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A6")] [Address(RVA = "0x997050", Offset = "0x996050", VA = "0x180997050")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009A7 RID: 2471 RVA: 0x00016D48 File Offset: 0x00014F48 [Token(Token = "0x60009A7")] [Address(RVA = "0x996200", Offset = "0x995200", VA = "0x180996200")] public void DamagedFly() { GameObject gameObject = this.g_EffAttackDamageL.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttackDamageL.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttackDamageL.Stop(3f); GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttackDamageR.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttackDamageR.Stop(3f); GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttackDodgeF01.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttackDodgeF01.Stop(3f); GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttackDodgeF02.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttackDodgeF02.Stop(3f); GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttackDodgeL.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttackDodgeL.Stop(3f); GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackDodgeR.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackDodgeR.Stop(3f); GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttack01_01.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttack01_01.Stop(3f); GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject(); int num15 = 0; if (gameObject8 != num15) { Evaporating01 component8 = this.g_EffAttack01_02.GetGameObject().GetComponent(); int num16 = 0; if (component8 != num16) { component8.StopEffect(); } } this.g_EffAttack01_02.Stop(3f); GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject(); int num17 = 0; if (gameObject9 != num17) { Evaporating01 component9 = this.g_EffAttack03_01.GetGameObject().GetComponent(); int num18 = 0; if (component9 != num18) { component9.StopEffect(); } } this.g_EffAttack03_01.Stop(3f); GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject(); int num19 = 0; if (gameObject10 != num19) { Evaporating01 component10 = this.g_EffAttack03_02.GetGameObject().GetComponent(); int num20 = 0; if (component10 != num20) { component10.StopEffect(); } } this.g_EffAttack03_02.Stop(3f); GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject(); int num21 = 0; if (gameObject11 != num21) { Evaporating01 component11 = this.g_EffAttack04To06.GetGameObject().GetComponent(); int num22 = 0; if (component11 != num22) { component11.StopEffect(); } } this.g_EffAttack04To06.Stop(3f); GameObject gameObject12 = this.g_EffAttack05.GetGameObject(); int num23 = 0; if (gameObject12 != num23) { Evaporating01 component12 = this.g_EffAttack05.GetGameObject().GetComponent(); int num24 = 0; if (component12 != num24) { component12.StopEffect(); } } this.g_EffAttack05.Stop(3f); GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject(); int num25 = 0; if (gameObject13 != num25) { Evaporating01 component13 = this.g_EffAttack05To07.GetGameObject().GetComponent(); int num26 = 0; if (component13 != num26) { component13.StopEffect(); } } this.g_EffAttack05To07.Stop(3f); GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject(); int num27 = 0; if (gameObject14 != num27) { Evaporating01 component14 = this.g_EffSkill01_01.GetGameObject().GetComponent(); int num28 = 0; if (component14 != num28) { component14.StopEffect(); } } this.g_EffSkill01_01.Stop(3f); GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject(); int num29 = 0; if (gameObject15 != num29) { Evaporating01 component15 = this.g_EffSkill01_02.GetGameObject().GetComponent(); int num30 = 0; if (component15 != num30) { component15.StopEffect(); } } this.g_EffSkill01_02.Stop(3f); GameObject gameObject16 = this.g_EffSkill01Plus_02.GetGameObject(); int num31 = 0; if (gameObject16 != num31) { Evaporating01 component16 = this.g_EffSkill01Plus_02.GetGameObject().GetComponent(); int num32 = 0; if (component16 != num32) { component16.StopEffect(); } } this.g_EffSkill01Plus_02.Stop(3f); this.g_EffSkill02_01.Stop(3f); this.g_EffSkill02_02.Stop(3f); this.PS_HandChargeL.Stop(true); this.g_EffDash.Stop(3f); this.PS_PlusCharge.Stop(); this.g_bWeaponCharge = false; } // Token: 0x060009A8 RID: 2472 RVA: 0x000172E0 File Offset: 0x000154E0 [Token(Token = "0x60009A8")] [Address(RVA = "0x9973F0", Offset = "0x9963F0", VA = "0x1809973F0")] public void DeathStopEff() { this.PS_Weapon01.Stop(true); this.PS_Weapon02.Stop(true); this.PS_Weapon03.Stop(true); DynamicBone[] array = this.g_DB; int num = 0; this.g_bDead = true; this.g_bWeaponLoop = false; if (num < array.Length) { DynamicBone dynamicBone = array[num]; int num2 = 0; dynamicBone.enabled = num2 != 0; DynamicBone[] array2 = this.g_DB; num++; } } // Token: 0x060009A9 RID: 2473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009A9")] [Address(RVA = "0x9974C0", Offset = "0x9964C0", VA = "0x1809974C0")] public void DeathWeaponDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009AA RID: 2474 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009AA")] [Address(RVA = "0x9971F0", Offset = "0x9961F0", VA = "0x1809971F0", Slot = "7")] public virtual void DeathBodyDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009AB RID: 2475 RVA: 0x00017354 File Offset: 0x00015554 [Token(Token = "0x60009AB")] [Address(RVA = "0x99C920", Offset = "0x99B920", VA = "0x18099C920")] public void PlayPSWeapon01() { this.PS_Weapon01.Play(true); } // Token: 0x060009AC RID: 2476 RVA: 0x00017374 File Offset: 0x00015574 [Token(Token = "0x60009AC")] [Address(RVA = "0x99E8A0", Offset = "0x99D8A0", VA = "0x18099E8A0")] public void StopPSWeapon01() { this.PS_Weapon01.Stop(true); } // Token: 0x060009AD RID: 2477 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009AD")] [Address(RVA = "0x99C950", Offset = "0x99B950", VA = "0x18099C950")] public void PlayPSWeapon02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009AE RID: 2478 RVA: 0x00017394 File Offset: 0x00015594 [Token(Token = "0x60009AE")] [Address(RVA = "0x99E8D0", Offset = "0x99D8D0", VA = "0x18099E8D0")] public void StopPSWeapon03() { this.PS_Weapon03.Stop(true); } // Token: 0x060009AF RID: 2479 RVA: 0x000173B4 File Offset: 0x000155B4 [Token(Token = "0x60009AF")] [Address(RVA = "0x99C7F0", Offset = "0x99B7F0", VA = "0x18099C7F0")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SEBulletShotReady.PlayRandom(1f, 1f); } // Token: 0x060009B0 RID: 2480 RVA: 0x000173E8 File Offset: 0x000155E8 [Token(Token = "0x60009B0")] [Address(RVA = "0x99E870", Offset = "0x99D870", VA = "0x18099E870")] public void StopPSHandChargeL() { this.PS_HandChargeL.Stop(true); } // Token: 0x060009B1 RID: 2481 RVA: 0x00017408 File Offset: 0x00015608 [Token(Token = "0x60009B1")] [Address(RVA = "0x99C840", Offset = "0x99B840", VA = "0x18099C840")] public void PlayPSPlusCharge() { PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.05f, 50f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(1.8f, 0.1f, 0.1f); this.PS_PlusCharge.Play(true); this.g_bWeaponCharge = true; this.g_fWeaponChargeVolume = 0f; } // Token: 0x060009B2 RID: 2482 RVA: 0x00017470 File Offset: 0x00015670 [Token(Token = "0x60009B2")] [Address(RVA = "0x99E900", Offset = "0x99D900", VA = "0x18099E900")] public void StopSEWeaponCharge() { this.g_bWeaponCharge = false; } // Token: 0x060009B3 RID: 2483 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B3")] [Address(RVA = "0x99B0F0", Offset = "0x99A0F0", VA = "0x18099B0F0")] public void PlayEffDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B4 RID: 2484 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B4")] [Address(RVA = "0x99B010", Offset = "0x99A010", VA = "0x18099B010")] public void PlayEffDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B5 RID: 2485 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B5")] [Address(RVA = "0x99B1D0", Offset = "0x99A1D0", VA = "0x18099B1D0")] public void PlayEffDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B6 RID: 2486 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B6")] [Address(RVA = "0x99B2B0", Offset = "0x99A2B0", VA = "0x18099B2B0")] public void PlayEffDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B7 RID: 2487 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B7")] [Address(RVA = "0x99B390", Offset = "0x99A390", VA = "0x18099B390")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B8 RID: 2488 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B8")] [Address(RVA = "0x99B460", Offset = "0x99A460", VA = "0x18099B460")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009B9 RID: 2489 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009B9")] [Address(RVA = "0x99B8B0", Offset = "0x99A8B0", VA = "0x18099B8B0")] public void PlayEffFootSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BA RID: 2490 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BA")] [Address(RVA = "0x99BA10", Offset = "0x99AA10", VA = "0x18099BA10")] public void PlayEffJumpSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BB RID: 2491 RVA: 0x00017484 File Offset: 0x00015684 [Token(Token = "0x60009BB")] [Address(RVA = "0x99DDD0", Offset = "0x99CDD0", VA = "0x18099DDD0")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x060009BC RID: 2492 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BC")] [Address(RVA = "0x99B6D0", Offset = "0x99A6D0", VA = "0x18099B6D0")] public void PlayEffFootSmokeSmallWalkL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BD RID: 2493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BD")] [Address(RVA = "0x99B7C0", Offset = "0x99A7C0", VA = "0x18099B7C0")] public void PlayEffFootSmokeSmallWalkR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BE RID: 2494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BE")] [Address(RVA = "0x99B530", Offset = "0x99A530", VA = "0x18099B530")] public void PlayEffFootSmokeSmallL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009BF RID: 2495 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009BF")] [Address(RVA = "0x99B600", Offset = "0x99A600", VA = "0x18099B600")] public void PlayEffFootSmokeSmallR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C0 RID: 2496 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C0")] [Address(RVA = "0x99AEB0", Offset = "0x999EB0", VA = "0x18099AEB0")] public void PlayEffDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C1 RID: 2497 RVA: 0x00017498 File Offset: 0x00015698 [Token(Token = "0x60009C1")] [Address(RVA = "0x99E840", Offset = "0x99D840", VA = "0x18099E840")] public void StopEffDash() { this.g_EffDash.Stop(3f); } // Token: 0x060009C2 RID: 2498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C2")] [Address(RVA = "0x999C20", Offset = "0x998C20", VA = "0x180999C20")] public void PlayDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C3 RID: 2499 RVA: 0x000174BC File Offset: 0x000156BC [Token(Token = "0x60009C3")] [Address(RVA = "0x99AE70", Offset = "0x999E70", VA = "0x18099AE70")] public void PlayEffBrakeSmoke() { this.PS_BrakeSmokeL.Play(true); this.PS_BrakeSmokeR.Play(true); } // Token: 0x060009C4 RID: 2500 RVA: 0x000174E8 File Offset: 0x000156E8 [Token(Token = "0x60009C4")] [Address(RVA = "0x99CA90", Offset = "0x99BA90", VA = "0x18099CA90")] public void PlaySELand() { this.g_SELand.PlayRandom(1f, 1f); } // Token: 0x060009C5 RID: 2501 RVA: 0x00017510 File Offset: 0x00015710 [Token(Token = "0x60009C5")] [Address(RVA = "0x99CA60", Offset = "0x99BA60", VA = "0x18099CA60")] public void PlaySEFoley() { this.g_SEFoley.PlayRandom(1f, 1f); } // Token: 0x060009C6 RID: 2502 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C6")] [Address(RVA = "0x99CB00", Offset = "0x99BB00", VA = "0x18099CB00")] public void PlaySESwing(int iIndex = 0) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009C7 RID: 2503 RVA: 0x00017538 File Offset: 0x00015738 [Token(Token = "0x60009C7")] [Address(RVA = "0x99CA30", Offset = "0x99BA30", VA = "0x18099CA30")] public void PlaySEDeadImpact() { this.g_SEDeadImpact.PlayRandom(1f, 1f); } // Token: 0x060009C8 RID: 2504 RVA: 0x00017560 File Offset: 0x00015760 [Token(Token = "0x60009C8")] [Address(RVA = "0x99CAC0", Offset = "0x99BAC0", VA = "0x18099CAC0")] public void PlaySEOther(int iIndex = 0) { this.g_SEOther.Play(iIndex, 1f, 1f); } // Token: 0x060009C9 RID: 2505 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009C9")] [Address(RVA = "0x99A750", Offset = "0x999750", VA = "0x18099A750")] public void PlayEffAttackDamageL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CA RID: 2506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CA")] [Address(RVA = "0x99A880", Offset = "0x999880", VA = "0x18099A880")] public void PlayEffAttackDamageR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CB RID: 2507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CB")] [Address(RVA = "0x99A9B0", Offset = "0x9999B0", VA = "0x18099A9B0")] public void PlayEffAttackDodgeF01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CC RID: 2508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CC")] [Address(RVA = "0x99AAE0", Offset = "0x999AE0", VA = "0x18099AAE0")] public void PlayEffAttackDodgeF02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CD RID: 2509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CD")] [Address(RVA = "0x99AC10", Offset = "0x999C10", VA = "0x18099AC10")] public void PlayEffAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CE RID: 2510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CE")] [Address(RVA = "0x99AD40", Offset = "0x999D40", VA = "0x18099AD40")] public void PlayEffAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009CF RID: 2511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009CF")] [Address(RVA = "0x999DB0", Offset = "0x998DB0", VA = "0x180999DB0")] public void PlayEffAttack01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D0 RID: 2512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D0")] [Address(RVA = "0x999EE0", Offset = "0x998EE0", VA = "0x180999EE0")] public void PlayEffAttack01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D1 RID: 2513 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D1")] [Address(RVA = "0x99A010", Offset = "0x999010", VA = "0x18099A010")] public void PlayEffAttack03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D2 RID: 2514 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D2")] [Address(RVA = "0x99A140", Offset = "0x999140", VA = "0x18099A140")] public void PlayEffAttack03_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D3 RID: 2515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D3")] [Address(RVA = "0x99DA30", Offset = "0x99CA30", VA = "0x18099DA30")] public void SetAttack04StartPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D4 RID: 2516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D4")] [Address(RVA = "0x99D8A0", Offset = "0x99C8A0", VA = "0x18099D8A0")] public void SetAttack04EndPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D5 RID: 2517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D5")] [Address(RVA = "0x99DA80", Offset = "0x99CA80", VA = "0x18099DA80")] public void SetAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D6 RID: 2518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D6")] [Address(RVA = "0x99A3A0", Offset = "0x9993A0", VA = "0x18099A3A0")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D7 RID: 2519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D7")] [Address(RVA = "0x99A270", Offset = "0x999270", VA = "0x18099A270")] public void PlayEffAttack04To06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D8 RID: 2520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D8")] [Address(RVA = "0x99A620", Offset = "0x999620", VA = "0x18099A620")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009D9 RID: 2521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009D9")] [Address(RVA = "0x99A4F0", Offset = "0x9994F0", VA = "0x18099A4F0")] public void PlayEffAttack05To07() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DA RID: 2522 RVA: 0x0001758C File Offset: 0x0001578C [Token(Token = "0x60009DA")] [Address(RVA = "0x99A460", Offset = "0x999460", VA = "0x18099A460", Slot = "8")] public virtual void PlayEffAttack05Spear() { this.g_bAttack05 = true; this.g_iAttack05Num = (int)((ulong)0L); this.g_fAttack05InterVal = 0.018f; this.g_bAttackHit = false; Game.EnableVibration(0.3f, 0.15f, 0.15f); } // Token: 0x060009DB RID: 2523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DB")] [Address(RVA = "0x99BCC0", Offset = "0x99ACC0", VA = "0x18099BCC0")] public void PlayEffSkill01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DC RID: 2524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DC")] [Address(RVA = "0x99BDF0", Offset = "0x99ADF0", VA = "0x18099BDF0")] public void PlayEffSkill01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DD RID: 2525 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DD")] [Address(RVA = "0x99BB90", Offset = "0x99AB90", VA = "0x18099BB90")] public void PlayEffSkill01Plus_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DE RID: 2526 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DE")] [Address(RVA = "0x99C150", Offset = "0x99B150", VA = "0x18099C150")] public void PlayEffSkill02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009DF RID: 2527 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009DF")] [Address(RVA = "0x99C340", Offset = "0x99B340", VA = "0x18099C340")] public void PlayEffSkill02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E0 RID: 2528 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E0")] [Address(RVA = "0x99BF60", Offset = "0x99AF60", VA = "0x18099BF60", Slot = "9")] public virtual void PlayEffSkill02Plus_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E1 RID: 2529 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E1")] [Address(RVA = "0x99C730", Offset = "0x99B730", VA = "0x18099C730")] public void PlayEffSkill02_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E2 RID: 2530 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E2")] [Address(RVA = "0x99CBE0", Offset = "0x99BBE0", VA = "0x18099CBE0")] private void PlaySpearBullet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E3 RID: 2531 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E3")] [Address(RVA = "0x99E910", Offset = "0x99D910", VA = "0x18099E910")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E4 RID: 2532 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E4")] [Address(RVA = "0x99F020", Offset = "0x99E020", VA = "0x18099F020", Slot = "10")] protected virtual void UpdateAttack05(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E5 RID: 2533 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E5")] [Address(RVA = "0x9A1400", Offset = "0x9A0400", VA = "0x1809A1400")] private void UpdateSkill02Track(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E6 RID: 2534 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E6")] [Address(RVA = "0x9A0D30", Offset = "0x99FD30", VA = "0x1809A0D30")] private void UpdateSkill02Ring(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E7 RID: 2535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E7")] [Address(RVA = "0x9A0720", Offset = "0x99F720", VA = "0x1809A0720")] private void UpdateSkill02RingCollider(float fDeltatime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E8 RID: 2536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E8")] [Address(RVA = "0x9A01C0", Offset = "0x99F1C0", VA = "0x1809A01C0", Slot = "11")] protected virtual void UpdateSkill02PlusFloor(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009E9 RID: 2537 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009E9")] [Address(RVA = "0x99F780", Offset = "0x99E780", VA = "0x18099F780")] private void UpdateSkill02PlusFloorCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EA RID: 2538 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009EA")] [Address(RVA = "0x997650", Offset = "0x996650", VA = "0x180997650")] public Vector3 FindMovePos(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EB RID: 2539 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60009EB")] [Address(RVA = "0x999930", Offset = "0x998930", VA = "0x180999930")] public int OverlapCapsuleSteps() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060009EC RID: 2540 RVA: 0x000175D0 File Offset: 0x000157D0 [Token(Token = "0x60009EC")] [Address(RVA = "0x99DDE0", Offset = "0x99CDE0", VA = "0x18099DDE0")] public void SetTimeScale(float fTimeScale) { this.g_EffAttackDamageL.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttackDamageL.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDamageR.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeF01.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeF02.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeL.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackDodgeR.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack01_01.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack01_02.SetTimeScale(fTimeScale); GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject(); int num8 = 0; if (gameObject8 != num8) { gameObject8.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03_01.SetTimeScale(fTimeScale); GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject(); int num9 = 0; if (gameObject9 != num9) { gameObject9.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03_02.SetTimeScale(fTimeScale); GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject(); int num10 = 0; if (gameObject10 != num10) { gameObject10.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04To06.SetTimeScale(fTimeScale); GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject(); int num11 = 0; if (gameObject11 != num11) { gameObject11.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject12 = this.g_EffAttack05.GetGameObject(); int num12 = 0; if (gameObject12 != num12) { gameObject12.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05To07.SetTimeScale(fTimeScale); GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject(); int num13 = 0; if (gameObject13 != num13) { gameObject13.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill01_01.SetTimeScale(fTimeScale); GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject(); int num14 = 0; if (gameObject14 != num14) { gameObject14.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill01_02.SetTimeScale(fTimeScale); GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject(); int num15 = 0; if (gameObject15 != num15) { gameObject15.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale); Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_BrakeSmokeL, fTimeScale); Common.SetEffectTimeScale(this.PS_BrakeSmokeR, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDebut, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale); Common.SetEffectTimeScale(this.PS_End04BodySmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_End05BollisionSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathDestroy, fTimeScale); Common.SetEffectTimeScale(this.PS_DestroyReady, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut03Smoke, fTimeScale); } // Token: 0x060009ED RID: 2541 RVA: 0x000179F4 File Offset: 0x00015BF4 [Token(Token = "0x60009ED")] [Address(RVA = "0x99E820", Offset = "0x99D820", VA = "0x18099E820")] public void SetTyrantsTime(float fTyrantsTime) { this.g_AI.g_fTyrantsTime = fTyrantsTime; } // Token: 0x060009EE RID: 2542 RVA: 0x00017A14 File Offset: 0x00015C14 [Token(Token = "0x60009EE")] [Address(RVA = "0x9A3040", Offset = "0x9A2040", VA = "0x1809A3040")] public BossLevel04EffectPlay() { } // Token: 0x04000D1F RID: 3359 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000D1F")] protected NPCManage g_NPCM; // Token: 0x04000D20 RID: 3360 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000D20")] private Transform g_PlayerTransform; // Token: 0x04000D21 RID: 3361 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000D21")] private WizardGirlManage g_WGM; // Token: 0x04000D22 RID: 3362 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000D22")] private AI_BossLevel04 g_AI; // Token: 0x04000D23 RID: 3363 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000D23")] public Transform StepsRangePos; // Token: 0x04000D24 RID: 3364 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000D24")] public Transform[] MovePos; // Token: 0x04000D25 RID: 3365 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000D25")] public Transform DynamicBoneRoot; // Token: 0x04000D26 RID: 3366 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000D26")] private DynamicBone[] g_DB; // Token: 0x04000D27 RID: 3367 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000D27")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04000D28 RID: 3368 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000D28")] protected Material[] g_MatChar; // Token: 0x04000D29 RID: 3369 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000D29")] protected float g_fMatDamage; // Token: 0x04000D2A RID: 3370 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000D2A")] protected Color g_CCharGlow; // Token: 0x04000D2B RID: 3371 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000D2B")] public Light LG_WeaponLight; // Token: 0x04000D2C RID: 3372 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000D2C")] public Light LG_Destroy; // Token: 0x04000D2D RID: 3373 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000D2D")] private float g_fWeaponLightRange; // Token: 0x04000D2E RID: 3374 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4000D2E")] private float g_fWeaponLightIntensity; // Token: 0x04000D2F RID: 3375 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000D2F")] private float g_fLGDestroyRange; // Token: 0x04000D30 RID: 3376 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4000D30")] private float g_fLGDestroyIntensity; // Token: 0x04000D31 RID: 3377 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4000D31")] private float g_fLGDestroyVal; // Token: 0x04000D32 RID: 3378 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4000D32")] private float g_fWeaponGlowShadow = 1f; // Token: 0x04000D33 RID: 3379 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4000D33")] private float g_fWeaponGlowTime; // Token: 0x04000D34 RID: 3380 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000D34")] private float g_fWeaponGlowEndSpeed; // Token: 0x04000D35 RID: 3381 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000D35")] private Color g_CWeaponGlow; // Token: 0x04000D36 RID: 3382 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000D36")] public Transform Pos_SpearBullet; // Token: 0x04000D37 RID: 3383 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000D37")] public Transform Pos_FootSmokeL; // Token: 0x04000D38 RID: 3384 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000D38")] public Transform Pos_FoorSmokeR; // Token: 0x04000D39 RID: 3385 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000D39")] public ParticleSystem PS_Weapon01; // Token: 0x04000D3A RID: 3386 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000D3A")] public ParticleSystem PS_Weapon02; // Token: 0x04000D3B RID: 3387 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000D3B")] public ParticleSystem PS_Weapon03; // Token: 0x04000D3C RID: 3388 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000D3C")] public ParticleSystem PS_PlusCharge; // Token: 0x04000D3D RID: 3389 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000D3D")] public ParticleSystem PS_HandChargeL; // Token: 0x04000D3E RID: 3390 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4000D3E")] public ParticleSystem PS_HandChargeR; // Token: 0x04000D3F RID: 3391 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4000D3F")] public ParticleSystem PS_BrakeSmokeL; // Token: 0x04000D40 RID: 3392 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000D40")] public ParticleSystem PS_BrakeSmokeR; // Token: 0x04000D41 RID: 3393 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4000D41")] public ParticleSystem PS_WeaponDebut; // Token: 0x04000D42 RID: 3394 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000D42")] public ParticleSystem PS_WeaponDestory; // Token: 0x04000D43 RID: 3395 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000D43")] public ParticleSystem PS_End04BodySmoke; // Token: 0x04000D44 RID: 3396 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000D44")] public ParticleSystem PS_End05BollisionSmoke; // Token: 0x04000D45 RID: 3397 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000D45")] public ParticleSystem PS_DeathDestroy; // Token: 0x04000D46 RID: 3398 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000D46")] public ParticleSystem PS_DestroyReady; // Token: 0x04000D47 RID: 3399 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000D47")] public ParticleSystem PS_Debut03Smoke; // Token: 0x04000D48 RID: 3400 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000D48")] private float g_fMatWeaponShadowSwitch; // Token: 0x04000D49 RID: 3401 [FieldOffset(Offset = "0x154")] [Token(Token = "0x4000D49")] private float g_fMatWeaponShadowSwitchSin; // Token: 0x04000D4A RID: 3402 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000D4A")] public GameObject Eff_DodgeF; // Token: 0x04000D4B RID: 3403 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000D4B")] public GameObject Eff_DodgeB; // Token: 0x04000D4C RID: 3404 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000D4C")] public GameObject Eff_DodgeL; // Token: 0x04000D4D RID: 3405 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4000D4D")] public GameObject Eff_DodgeR; // Token: 0x04000D4E RID: 3406 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000D4E")] public GameObject Eff_FootSmoke; // Token: 0x04000D4F RID: 3407 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4000D4F")] public GameObject Eff_JumpSmoke; // Token: 0x04000D50 RID: 3408 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4000D50")] public GameObject Eff_FootSmokeSmall; // Token: 0x04000D51 RID: 3409 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4000D51")] public GameObject Eff_Dash; // Token: 0x04000D52 RID: 3410 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000D52")] public GameObject Eff_Dash02; // Token: 0x04000D53 RID: 3411 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000D53")] public GameObject Eff_DeadSmoke; // Token: 0x04000D54 RID: 3412 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000D54")] public GameObject Eff_AttackDamageL; // Token: 0x04000D55 RID: 3413 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4000D55")] public GameObject Eff_AttackDamageR; // Token: 0x04000D56 RID: 3414 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4000D56")] public GameObject Eff_AttackDodgeF01; // Token: 0x04000D57 RID: 3415 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4000D57")] public GameObject Eff_AttackDodgeF02; // Token: 0x04000D58 RID: 3416 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4000D58")] public GameObject Eff_AttackDodgeL; // Token: 0x04000D59 RID: 3417 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4000D59")] public GameObject Eff_AttackDodgeR; // Token: 0x04000D5A RID: 3418 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000D5A")] public GameObject Eff_Attack01_01; // Token: 0x04000D5B RID: 3419 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000D5B")] public GameObject Eff_Attack01_02; // Token: 0x04000D5C RID: 3420 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000D5C")] public GameObject Eff_Attack03_01; // Token: 0x04000D5D RID: 3421 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4000D5D")] public GameObject Eff_Attack03_02; // Token: 0x04000D5E RID: 3422 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4000D5E")] public GameObject Eff_Attack04; // Token: 0x04000D5F RID: 3423 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4000D5F")] public GameObject Eff_Attack04To06; // Token: 0x04000D60 RID: 3424 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4000D60")] public GameObject Eff_Attack05; // Token: 0x04000D61 RID: 3425 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4000D61")] public GameObject Eff_Attack05To07; // Token: 0x04000D62 RID: 3426 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4000D62")] public GameObject Eff_Skill01_01; // Token: 0x04000D63 RID: 3427 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4000D63")] public GameObject Eff_Skill01_02; // Token: 0x04000D64 RID: 3428 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4000D64")] public GameObject Eff_Skill01Plus_02; // Token: 0x04000D65 RID: 3429 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4000D65")] public GameObject Eff_Skill02_01; // Token: 0x04000D66 RID: 3430 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4000D66")] public GameObject Eff_Skill02_02; // Token: 0x04000D67 RID: 3431 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4000D67")] public GameObject Eff_Skill02_03; // Token: 0x04000D68 RID: 3432 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4000D68")] public GameObject Eff_Skill02RingStart; // Token: 0x04000D69 RID: 3433 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4000D69")] public GameObject Eff_Skill02SpearFloor; // Token: 0x04000D6A RID: 3434 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4000D6A")] public GameObject Eff_Skill02Spear01; // Token: 0x04000D6B RID: 3435 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4000D6B")] public GameObject Eff_Skill02Spear02; // Token: 0x04000D6C RID: 3436 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4000D6C")] public GameObject Eff_Skill02Spear03; // Token: 0x04000D6D RID: 3437 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4000D6D")] public GameObject Eff_SpearBulletShot; // Token: 0x04000D6E RID: 3438 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4000D6E")] public GameObject Eff_SpearBullet01; // Token: 0x04000D6F RID: 3439 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4000D6F")] public GameObject Eff_SpearBullet02; // Token: 0x04000D70 RID: 3440 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4000D70")] public GameObject Eff_BigSpearStart; // Token: 0x04000D71 RID: 3441 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4000D71")] public GameObject Eff_BigSpearFloor; // Token: 0x04000D72 RID: 3442 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4000D72")] public GameObject Eff_BigSpear01; // Token: 0x04000D73 RID: 3443 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4000D73")] public GameObject Eff_AttackHit; // Token: 0x04000D74 RID: 3444 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4000D74")] public GameObject Eff_SpearBulletHitFloor; // Token: 0x04000D75 RID: 3445 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4000D75")] public GameObject Eff_SpearBulletExplosion; // Token: 0x04000D76 RID: 3446 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4000D76")] protected EffectPool g_EffDodgeF; // Token: 0x04000D77 RID: 3447 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4000D77")] protected EffectPool g_EffDodgeB; // Token: 0x04000D78 RID: 3448 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4000D78")] protected EffectPool g_EffDodgeL; // Token: 0x04000D79 RID: 3449 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4000D79")] protected EffectPool g_EffDodgeR; // Token: 0x04000D7A RID: 3450 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4000D7A")] protected EffectPool g_EffFootSmoke; // Token: 0x04000D7B RID: 3451 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4000D7B")] protected EffectPool g_EffJumpSmoke; // Token: 0x04000D7C RID: 3452 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4000D7C")] protected EffectPool g_EffFootSmokeSmall; // Token: 0x04000D7D RID: 3453 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4000D7D")] protected EffectPool g_EffDash; // Token: 0x04000D7E RID: 3454 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4000D7E")] protected EffectPool g_EffDash02; // Token: 0x04000D7F RID: 3455 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4000D7F")] protected EffectPool g_EffDeadSmoke; // Token: 0x04000D80 RID: 3456 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4000D80")] protected EffectPool g_EffAttackDamageL; // Token: 0x04000D81 RID: 3457 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4000D81")] protected EffectPool g_EffAttackDamageR; // Token: 0x04000D82 RID: 3458 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4000D82")] protected EffectPool g_EffAttackDodgeF01; // Token: 0x04000D83 RID: 3459 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4000D83")] protected EffectPool g_EffAttackDodgeF02; // Token: 0x04000D84 RID: 3460 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4000D84")] protected EffectPool g_EffAttackDodgeL; // Token: 0x04000D85 RID: 3461 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4000D85")] protected EffectPool g_EffAttackDodgeR; // Token: 0x04000D86 RID: 3462 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4000D86")] protected EffectPool g_EffAttack01_01; // Token: 0x04000D87 RID: 3463 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4000D87")] protected EffectPool g_EffAttack01_02; // Token: 0x04000D88 RID: 3464 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4000D88")] protected EffectPool g_EffAttack03_01; // Token: 0x04000D89 RID: 3465 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4000D89")] protected EffectPool g_EffAttack03_02; // Token: 0x04000D8A RID: 3466 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4000D8A")] protected EffectPool g_EffAttack04; // Token: 0x04000D8B RID: 3467 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4000D8B")] protected EffectPool g_EffAttack04To06; // Token: 0x04000D8C RID: 3468 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4000D8C")] protected EffectPool g_EffAttack05; // Token: 0x04000D8D RID: 3469 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4000D8D")] protected EffectPool g_EffAttack05To07; // Token: 0x04000D8E RID: 3470 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4000D8E")] protected EffectPool g_EffSkill01_01; // Token: 0x04000D8F RID: 3471 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4000D8F")] protected EffectPool g_EffSkill01_02; // Token: 0x04000D90 RID: 3472 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4000D90")] protected EffectPool g_EffSkill01Plus_02; // Token: 0x04000D91 RID: 3473 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4000D91")] protected EffectPool g_EffSkill02_01; // Token: 0x04000D92 RID: 3474 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4000D92")] protected EffectPool g_EffSkill02_02; // Token: 0x04000D93 RID: 3475 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x4000D93")] protected EffectPool g_EffSkill02_03; // Token: 0x04000D94 RID: 3476 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4000D94")] protected EffectPool g_EffSkill02RingStart; // Token: 0x04000D95 RID: 3477 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4000D95")] protected EffectPool g_EffSkill02SpearFloor; // Token: 0x04000D96 RID: 3478 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4000D96")] protected EffectPool g_EffSkill02Spear01; // Token: 0x04000D97 RID: 3479 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4000D97")] protected EffectPool g_EffSkill02Spear02; // Token: 0x04000D98 RID: 3480 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4000D98")] protected EffectPool g_EffSkill02Spear03; // Token: 0x04000D99 RID: 3481 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4000D99")] protected EffectPool g_EffSpearBulletShot; // Token: 0x04000D9A RID: 3482 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x4000D9A")] protected EffectPool g_EffSpearBullet01; // Token: 0x04000D9B RID: 3483 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x4000D9B")] protected EffectPool g_EffSpearBullet02; // Token: 0x04000D9C RID: 3484 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x4000D9C")] protected EffectPool g_EffBigSpearStart; // Token: 0x04000D9D RID: 3485 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x4000D9D")] protected EffectPool g_EffBigSpearFloor; // Token: 0x04000D9E RID: 3486 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x4000D9E")] protected EffectPool g_EffBigSpear01; // Token: 0x04000D9F RID: 3487 [FieldOffset(Offset = "0x400")] [Token(Token = "0x4000D9F")] protected EffectPool g_EffAttackHit; // Token: 0x04000DA0 RID: 3488 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4000DA0")] protected EffectPool g_EffSpearBulletHitFloor; // Token: 0x04000DA1 RID: 3489 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4000DA1")] protected EffectPool g_EffSpearBulletExplosion; // Token: 0x04000DA2 RID: 3490 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4000DA2")] public GameObject SE_FootStep; // Token: 0x04000DA3 RID: 3491 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4000DA3")] public GameObject SE_Jump; // Token: 0x04000DA4 RID: 3492 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4000DA4")] public GameObject SE_Dodge; // Token: 0x04000DA5 RID: 3493 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4000DA5")] public GameObject SE_Land; // Token: 0x04000DA6 RID: 3494 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4000DA6")] public GameObject SE_Foley; // Token: 0x04000DA7 RID: 3495 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4000DA7")] public GameObject SE_Swing; // Token: 0x04000DA8 RID: 3496 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4000DA8")] public GameObject SE_BulletHit; // Token: 0x04000DA9 RID: 3497 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4000DA9")] public GameObject SE_BulletExplosion; // Token: 0x04000DAA RID: 3498 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4000DAA")] public GameObject SE_Spear; // Token: 0x04000DAB RID: 3499 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4000DAB")] public GameObject SE_WeaponLight; // Token: 0x04000DAC RID: 3500 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4000DAC")] public GameObject SE_BulletShot; // Token: 0x04000DAD RID: 3501 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4000DAD")] public GameObject SE_Skill02RingSpear; // Token: 0x04000DAE RID: 3502 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4000DAE")] public GameObject SE_BigSpear; // Token: 0x04000DAF RID: 3503 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4000DAF")] public GameObject SE_DeadImapct; // Token: 0x04000DB0 RID: 3504 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4000DB0")] public GameObject SE_WeaponCharge; // Token: 0x04000DB1 RID: 3505 [FieldOffset(Offset = "0x490")] [Token(Token = "0x4000DB1")] public GameObject SE_Other; // Token: 0x04000DB2 RID: 3506 [FieldOffset(Offset = "0x498")] [Token(Token = "0x4000DB2")] public GameObject SE_Earthquake; // Token: 0x04000DB3 RID: 3507 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x4000DB3")] public GameObject SE_WeaponLoop; // Token: 0x04000DB4 RID: 3508 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x4000DB4")] public GameObject SE_ScriptDestroyStart; // Token: 0x04000DB5 RID: 3509 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x4000DB5")] protected SoundEffect g_SEFootStep; // Token: 0x04000DB6 RID: 3510 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x4000DB6")] protected SoundEffect g_SEJump; // Token: 0x04000DB7 RID: 3511 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x4000DB7")] protected SoundEffect g_SEDodge; // Token: 0x04000DB8 RID: 3512 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x4000DB8")] protected SoundEffect g_SELand; // Token: 0x04000DB9 RID: 3513 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x4000DB9")] protected SoundEffect g_SEFoley; // Token: 0x04000DBA RID: 3514 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x4000DBA")] protected SoundEffect g_SEWeaponLight; // Token: 0x04000DBB RID: 3515 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x4000DBB")] protected SoundEffect g_SEBulletShotReady; // Token: 0x04000DBC RID: 3516 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x4000DBC")] protected SoundEffect g_SEDeadImpact; // Token: 0x04000DBD RID: 3517 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x4000DBD")] protected SoundEffect g_SEWeaponCharge; // Token: 0x04000DBE RID: 3518 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x4000DBE")] protected SoundEffect g_SEOther; // Token: 0x04000DBF RID: 3519 [FieldOffset(Offset = "0x500")] [Token(Token = "0x4000DBF")] protected SoundEffect g_SEEarthquake; // Token: 0x04000DC0 RID: 3520 [FieldOffset(Offset = "0x508")] [Token(Token = "0x4000DC0")] protected SoundEffect g_SEWeaponLoop; // Token: 0x04000DC1 RID: 3521 [FieldOffset(Offset = "0x510")] [Token(Token = "0x4000DC1")] protected SoundEffect g_SEScriptDestroyStart; // Token: 0x04000DC2 RID: 3522 [FieldOffset(Offset = "0x518")] [Token(Token = "0x4000DC2")] protected SoundEffectPool g_SEPSwing; // Token: 0x04000DC3 RID: 3523 [FieldOffset(Offset = "0x520")] [Token(Token = "0x4000DC3")] protected SoundEffectPool g_SEPBulletHit; // Token: 0x04000DC4 RID: 3524 [FieldOffset(Offset = "0x528")] [Token(Token = "0x4000DC4")] protected SoundEffectPool g_SEPBulletExplosion; // Token: 0x04000DC5 RID: 3525 [FieldOffset(Offset = "0x530")] [Token(Token = "0x4000DC5")] protected SoundEffectPool g_SEPSpear; // Token: 0x04000DC6 RID: 3526 [FieldOffset(Offset = "0x538")] [Token(Token = "0x4000DC6")] protected SoundEffectPool g_SEPSkill02RingSpear; // Token: 0x04000DC7 RID: 3527 [FieldOffset(Offset = "0x540")] [Token(Token = "0x4000DC7")] protected SoundEffectPool g_SEPBigSpear; // Token: 0x04000DC8 RID: 3528 [FieldOffset(Offset = "0x548")] [Token(Token = "0x4000DC8")] private int g_fSEPSkill02RingSpearIndex; // Token: 0x04000DC9 RID: 3529 [FieldOffset(Offset = "0x54C")] [Token(Token = "0x4000DC9")] private bool g_bWeaponCharge; // Token: 0x04000DCA RID: 3530 [FieldOffset(Offset = "0x550")] [Token(Token = "0x4000DCA")] private float g_fWeaponChargeVolume; // Token: 0x04000DCB RID: 3531 [FieldOffset(Offset = "0x554")] [Token(Token = "0x4000DCB")] private float g_fWeaponChargePitch; // Token: 0x04000DCC RID: 3532 [FieldOffset(Offset = "0x558")] [Token(Token = "0x4000DCC")] private bool g_bWeaponLoop; // Token: 0x04000DCD RID: 3533 [FieldOffset(Offset = "0x55C")] [Token(Token = "0x4000DCD")] private float g_fWeaponLoopVolume; // Token: 0x04000DCE RID: 3534 [FieldOffset(Offset = "0x560")] [Token(Token = "0x4000DCE")] private float g_fSEScriptDestroyVolume; // Token: 0x04000DCF RID: 3535 [FieldOffset(Offset = "0x568")] [Token(Token = "0x4000DCF")] public AttackData AD_Skill02Track; // Token: 0x04000DD0 RID: 3536 [FieldOffset(Offset = "0x570")] [Token(Token = "0x4000DD0")] public AttackData AD_Skill02Ring; // Token: 0x04000DD1 RID: 3537 [FieldOffset(Offset = "0x578")] [Token(Token = "0x4000DD1")] public AttackData AD_SpearBullet; // Token: 0x04000DD2 RID: 3538 [FieldOffset(Offset = "0x580")] [Token(Token = "0x4000DD2")] public AttackData AD_Skill02Plus; // Token: 0x04000DD3 RID: 3539 [FieldOffset(Offset = "0x588")] [Token(Token = "0x4000DD3")] private bool g_bAttack04; // Token: 0x04000DD4 RID: 3540 [FieldOffset(Offset = "0x589")] [Token(Token = "0x4000DD4")] private bool g_bAttack04Hit; // Token: 0x04000DD5 RID: 3541 [FieldOffset(Offset = "0x58C")] [Token(Token = "0x4000DD5")] private Vector3 g_v3Attack04Start; // Token: 0x04000DD6 RID: 3542 [FieldOffset(Offset = "0x598")] [Token(Token = "0x4000DD6")] private Vector3 g_v3Attack04End; // Token: 0x04000DD7 RID: 3543 [FieldOffset(Offset = "0x5A4")] [Token(Token = "0x4000DD7")] private Vector3 g_v3Attack04Direction; // Token: 0x04000DD8 RID: 3544 [Token(Token = "0x4000DD8")] private const int g_iAttack04Total = 24; // Token: 0x04000DD9 RID: 3545 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x4000DD9")] private int g_iAttack04Num; // Token: 0x04000DDA RID: 3546 [Token(Token = "0x4000DDA")] private const float g_fAttack04Inter = 0.015f; // Token: 0x04000DDB RID: 3547 [FieldOffset(Offset = "0x5B4")] [Token(Token = "0x4000DDB")] private float g_fAttack04InterVal; // Token: 0x04000DDC RID: 3548 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x4000DDC")] private float g_fAttack04InterDistance; // Token: 0x04000DDD RID: 3549 [FieldOffset(Offset = "0x5BC")] [Token(Token = "0x4000DDD")] protected bool g_bAttack05; // Token: 0x04000DDE RID: 3550 [FieldOffset(Offset = "0x5BD")] [Token(Token = "0x4000DDE")] protected bool g_bAttack05Hit; // Token: 0x04000DDF RID: 3551 [Token(Token = "0x4000DDF")] protected const int g_iAttack05Total = 30; // Token: 0x04000DE0 RID: 3552 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x4000DE0")] protected int g_iAttack05Num; // Token: 0x04000DE1 RID: 3553 [Token(Token = "0x4000DE1")] protected const float g_fAttack05Inter = 0.018f; // Token: 0x04000DE2 RID: 3554 [FieldOffset(Offset = "0x5C4")] [Token(Token = "0x4000DE2")] protected float g_fAttack05InterVal; // Token: 0x04000DE3 RID: 3555 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x4000DE3")] protected bool g_bAttackHit; // Token: 0x04000DE4 RID: 3556 [FieldOffset(Offset = "0x5C9")] [Token(Token = "0x4000DE4")] private bool g_bSkill02Track; // Token: 0x04000DE5 RID: 3557 [Token(Token = "0x4000DE5")] private const float g_fSkill02TrackTime = 3f; // Token: 0x04000DE6 RID: 3558 [FieldOffset(Offset = "0x5CC")] [Token(Token = "0x4000DE6")] private float g_fSkill02TrackTimeVal; // Token: 0x04000DE7 RID: 3559 [Token(Token = "0x4000DE7")] private const float g_fSkill02TrackInter = 0.12f; // Token: 0x04000DE8 RID: 3560 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x4000DE8")] private float g_fSkill02TrackInterVal; // Token: 0x04000DE9 RID: 3561 [FieldOffset(Offset = "0x5D4")] [Token(Token = "0x4000DE9")] private Vector3 g_v3Skill02TrackPos; // Token: 0x04000DEA RID: 3562 [Token(Token = "0x4000DEA")] private const float g_fSkill02TrackSpeed = 6.9f; // Token: 0x04000DEB RID: 3563 [Token(Token = "0x4000DEB")] private const float g_v3Skill02TrackRange = 0.45f; // Token: 0x04000DEC RID: 3564 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x4000DEC")] protected bool g_bSkill02Ring; // Token: 0x04000DED RID: 3565 [FieldOffset(Offset = "0x5E1")] [Token(Token = "0x4000DED")] protected bool g_bSkill02RingHit; // Token: 0x04000DEE RID: 3566 [Token(Token = "0x4000DEE")] protected const float g_fSkill02RingRadius = 4.2f; // Token: 0x04000DEF RID: 3567 [FieldOffset(Offset = "0x5E4")] [Token(Token = "0x4000DEF")] protected float g_fSkill02RingRadiusVal; // Token: 0x04000DF0 RID: 3568 [Token(Token = "0x4000DF0")] protected const float g_fSkill02RingInter = 0.48f; // Token: 0x04000DF1 RID: 3569 [FieldOffset(Offset = "0x5E8")] [Token(Token = "0x4000DF1")] protected float g_fSkill02RingInterVal; // Token: 0x04000DF2 RID: 3570 [FieldOffset(Offset = "0x5EC")] [Token(Token = "0x4000DF2")] protected Vector3 g_v3Skill02RingPos; // Token: 0x04000DF3 RID: 3571 [Token(Token = "0x4000DF3")] protected const float g_v3Skill02RingRange = 0.6f; // Token: 0x04000DF4 RID: 3572 [FieldOffset(Offset = "0x5F8")] [Token(Token = "0x4000DF4")] protected bool g_bSkill02RingCollider; // Token: 0x04000DF5 RID: 3573 [FieldOffset(Offset = "0x5FC")] [Token(Token = "0x4000DF5")] protected int g_iSkill02RingColliderTotal = (int)((ulong)99L); // Token: 0x04000DF6 RID: 3574 [FieldOffset(Offset = "0x600")] [Token(Token = "0x4000DF6")] protected int g_iSkill02RingColliderIndex; // Token: 0x04000DF7 RID: 3575 [FieldOffset(Offset = "0x608")] [Token(Token = "0x4000DF7")] protected Vector3[] g_v3Skill02RingColliderPos; // Token: 0x04000DF8 RID: 3576 [FieldOffset(Offset = "0x610")] [Token(Token = "0x4000DF8")] protected Quaternion[] g_q3Skill02RingColliderRot; // Token: 0x04000DF9 RID: 3577 [Token(Token = "0x4000DF9")] protected const float g_fSkill02RingColliderTime = 0.3f; // Token: 0x04000DFA RID: 3578 [FieldOffset(Offset = "0x618")] [Token(Token = "0x4000DFA")] protected float[] g_fSkill02RingColliderTimeVal; // Token: 0x04000DFB RID: 3579 [FieldOffset(Offset = "0x620")] [Token(Token = "0x4000DFB")] protected bool g_bSkill02PlusFloor; // Token: 0x04000DFC RID: 3580 [FieldOffset(Offset = "0x624")] [Token(Token = "0x4000DFC")] protected Vector3 g_v3Skill02PlusFloorPos; // Token: 0x04000DFD RID: 3581 [Token(Token = "0x4000DFD")] protected const int g_iSkill02PlusFloorTotal = 90; // Token: 0x04000DFE RID: 3582 [FieldOffset(Offset = "0x630")] [Token(Token = "0x4000DFE")] protected int g_iSkill02PlusFloorNum; // Token: 0x04000DFF RID: 3583 [Token(Token = "0x4000DFF")] protected const float g_fSkill02FloorPlusInterval = 0.12f; // Token: 0x04000E00 RID: 3584 [FieldOffset(Offset = "0x634")] [Token(Token = "0x4000E00")] protected float g_fSkill02FloorPlusIntervalVal; // Token: 0x04000E01 RID: 3585 [FieldOffset(Offset = "0x638")] [Token(Token = "0x4000E01")] protected float g_fSkill02PlusFloorRange; // Token: 0x04000E02 RID: 3586 [FieldOffset(Offset = "0x63C")] [Token(Token = "0x4000E02")] protected bool g_bSkill02PlusFloorCollider; // Token: 0x04000E03 RID: 3587 [FieldOffset(Offset = "0x63D")] [Token(Token = "0x4000E03")] protected bool g_bSkill02PlusFloorCollider02; // Token: 0x04000E04 RID: 3588 [FieldOffset(Offset = "0x640")] [Token(Token = "0x4000E04")] protected int g_iSkill02PlusIndex; // Token: 0x04000E05 RID: 3589 [Token(Token = "0x4000E05")] protected const float g_fSkill02PlusFloorReciprocal = 1.2f; // Token: 0x04000E06 RID: 3590 [FieldOffset(Offset = "0x648")] [Token(Token = "0x4000E06")] protected float[] g_fSkill02PlusFloorReciprocalVal; // Token: 0x04000E07 RID: 3591 [FieldOffset(Offset = "0x650")] [Token(Token = "0x4000E07")] protected Vector3[] g_v3Skill02PlusFloorColliderPos; // Token: 0x04000E08 RID: 3592 [FieldOffset(Offset = "0x658")] [Token(Token = "0x4000E08")] protected Quaternion[] g_qSkill02PlusFloorColliderRot; // Token: 0x04000E09 RID: 3593 [FieldOffset(Offset = "0x660")] [Token(Token = "0x4000E09")] protected float[] g_fSkill02PlusFloorColliderTimeVal; // Token: 0x04000E0A RID: 3594 [FieldOffset(Offset = "0x668")] [Token(Token = "0x4000E0A")] private float g_fMoveSpeed; // Token: 0x04000E0B RID: 3595 [FieldOffset(Offset = "0x66C")] [Token(Token = "0x4000E0B")] protected bool g_bDead; // Token: 0x04000E0C RID: 3596 [FieldOffset(Offset = "0x66D")] [Token(Token = "0x4000E0C")] protected bool g_bDestroy; // Token: 0x04000E0D RID: 3597 [FieldOffset(Offset = "0x670")] [Token(Token = "0x4000E0D")] protected float g_fDestroyVal; // Token: 0x04000E0E RID: 3598 [FieldOffset(Offset = "0x674")] [Token(Token = "0x4000E0E")] protected bool g_bDestroyed; // Token: 0x04000E0F RID: 3599 [FieldOffset(Offset = "0x678")] [Token(Token = "0x4000E0F")] protected float g_fDestroySpeed = 1f; }