using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000DD RID: 221 [Token(Token = "0x20000DD")] public class BossLevel06_FireBall : BossLevel03BigChargeFar { // Token: 0x06000B26 RID: 2854 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B26")] [Address(RVA = "0x114A8F0", Offset = "0x11498F0", VA = "0x18114A8F0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B27 RID: 2855 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B27")] [Address(RVA = "0x114A150", Offset = "0x1149150", VA = "0x18114A150")] public void TrackMove(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B28 RID: 2856 RVA: 0x00019B18 File Offset: 0x00017D18 [Token(Token = "0x6000B28")] [Address(RVA = "0x1149E30", Offset = "0x1148E30", VA = "0x181149E30")] public void SetFireBall() { List g_TargetList = this.g_TargetList; int num = 0; this.g_bCollision = false; this.g_fIntervalsVal = (float)num; this.g_fDurationVal = (float)num; if (g_TargetList != 0) { g_TargetList.Clear(); } SphereCollider g_SC = this.g_SC; this.g_fRepulseVal = (float)num; int num2 = 0; if (g_SC == num2) { SphereCollider component = base.GetComponent(); this.g_SC = component; } this.g_SC.enabled = true; this.g_fSuckVal = (float)num; this.g_bMove = num != 0; this.g_fRepulse = 30f; } // Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B29")] [Address(RVA = "0x1149F50", Offset = "0x1148F50", VA = "0x181149F50", Slot = "13")] public virtual void SetShot(Transform Player) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B2A RID: 2858 RVA: 0x00019BA4 File Offset: 0x00017DA4 [Token(Token = "0x6000B2A")] [Address(RVA = "0x1149E10", Offset = "0x1148E10", VA = "0x181149E10")] public BossLevel06_FireBall() { } // Token: 0x0400120E RID: 4622 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400120E")] protected float g_fRotSpeed = 1.8f; // Token: 0x0400120F RID: 4623 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400120F")] protected Transform g_Player; // Token: 0x04001210 RID: 4624 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001210")] protected Transform g_Rot; // Token: 0x04001211 RID: 4625 [Token(Token = "0x4001211")] protected const float g_fTime = 6f; // Token: 0x04001212 RID: 4626 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001212")] protected float g_fTimeVal; // Token: 0x04001213 RID: 4627 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x4001213")] protected bool g_bMove; }