using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B4 RID: 436 [Token(Token = "0x20001B4")] public class BossRushNPCEvent : SceneEvent { // Token: 0x060013E1 RID: 5089 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013E1")] [Address(RVA = "0x114D030", Offset = "0x114C030", VA = "0x18114D030", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013E2 RID: 5090 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013E2")] [Address(RVA = "0x114D300", Offset = "0x114C300", VA = "0x18114D300")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013E3 RID: 5091 RVA: 0x0002D3D4 File Offset: 0x0002B5D4 [Token(Token = "0x60013E3")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public BossRushNPCEvent() { } // Token: 0x04001E0E RID: 7694 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E0E")] [SerializeField] private NPC_BR_Nonota[] NPC; // Token: 0x04001E0F RID: 7695 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E0F")] public BossRushNPCEvent.EventType[] Type; // Token: 0x04001E10 RID: 7696 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E10")] private float g_fScaleXZ; // Token: 0x04001E11 RID: 7697 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001E11")] private float g_fScaleY; // Token: 0x04001E12 RID: 7698 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E12")] private float g_fTeleportApperaTime; // Token: 0x020001B5 RID: 437 [Token(Token = "0x20001B5")] public enum EventType { // Token: 0x04001E14 RID: 7700 [Token(Token = "0x4001E14")] Null, // Token: 0x04001E15 RID: 7701 [Token(Token = "0x4001E15")] EndingOpening, // Token: 0x04001E16 RID: 7702 [Token(Token = "0x4001E16")] TeleportAppera, // Token: 0x04001E17 RID: 7703 [Token(Token = "0x4001E17")] ResetScale } }