using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000387 RID: 903 [Token(Token = "0x2000387")] [RequireComponent(typeof(ParticleSystem))] public class CFX_AutoStopLoopedEffect : MonoBehaviour { // Token: 0x0600232F RID: 9007 RVA: 0x00054890 File Offset: 0x00052A90 [Token(Token = "0x600232F")] [Address(RVA = "0xB897E0", Offset = "0xB887E0", VA = "0x180B897E0")] private void OnEnable() { float num = this.effectDuration; this.d = num; } // Token: 0x06002330 RID: 9008 RVA: 0x000548AC File Offset: 0x00052AAC [Token(Token = "0x6002330")] [Address(RVA = "0xB897F0", Offset = "0xB887F0", VA = "0x180B897F0")] private void Update() { float num = this.d; int num2 = 0; if (num > (float)num2) { float deltaTime = Time.deltaTime; this.d = num; base.GetComponent().Stop(true); CFX_Demo_Translate component = base.gameObject.GetComponent(); int num3 = 0; if (component != num3) { int num4 = 0; component.enabled = num4 != 0; } } } // Token: 0x06002331 RID: 9009 RVA: 0x00054910 File Offset: 0x00052B10 [Token(Token = "0x6002331")] [Address(RVA = "0xB89900", Offset = "0xB88900", VA = "0x180B89900")] public CFX_AutoStopLoopedEffect() { } // Token: 0x04002C9F RID: 11423 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C9F")] public float effectDuration = 2.5f; // Token: 0x04002CA0 RID: 11424 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002CA0")] private float d; }