using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000391 RID: 913 [Token(Token = "0x2000391")] [RequireComponent(typeof(Light))] public class CFX_LightIntensityFade : MonoBehaviour { // Token: 0x0600235C RID: 9052 RVA: 0x00054C1C File Offset: 0x00052E1C [Token(Token = "0x600235C")] [Address(RVA = "0xB8AEA0", Offset = "0xB89EA0", VA = "0x180B8AEA0")] private void Start() { float intensity = base.GetComponent().intensity; this.baseIntensity = intensity; } // Token: 0x0600235D RID: 9053 RVA: 0x00054C44 File Offset: 0x00052E44 [Token(Token = "0x600235D")] [Address(RVA = "0xB8AE30", Offset = "0xB89E30", VA = "0x180B8AE30")] private void OnEnable() { float num = this.delay; int num2 = 0; this.p_lifetime = 0f; this.p_delay = num; if (num > (float)num2) { Light component = base.GetComponent(); int num3 = 0; component.enabled = num3 != 0; return; } } // Token: 0x0600235E RID: 9054 RVA: 0x00054C88 File Offset: 0x00052E88 [Token(Token = "0x600235E")] [Address(RVA = "0xB8AF00", Offset = "0xB89F00", VA = "0x180B8AF00")] private void Update() { float num = this.p_delay; int num2 = 0; if (num <= (float)num2) { float num3 = this.p_lifetime; if (this.autodestruct) { UnityEngine.Object.Destroy(base.gameObject); } return; } float deltaTime = Time.deltaTime; this.p_delay = num; base.GetComponent().enabled = true; throw new NullReferenceException(); } // Token: 0x0600235F RID: 9055 RVA: 0x00054D24 File Offset: 0x00052F24 [Token(Token = "0x600235F")] [Address(RVA = "0x503840", Offset = "0x502840", VA = "0x180503840")] public CFX_LightIntensityFade() { } // Token: 0x04002CC6 RID: 11462 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CC6")] public float duration = 1f; // Token: 0x04002CC7 RID: 11463 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002CC7")] public float delay; // Token: 0x04002CC8 RID: 11464 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CC8")] public float finalIntensity; // Token: 0x04002CC9 RID: 11465 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002CC9")] private float baseIntensity; // Token: 0x04002CCA RID: 11466 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CCA")] public bool autodestruct; // Token: 0x04002CCB RID: 11467 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002CCB")] private float p_lifetime; // Token: 0x04002CCC RID: 11468 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CCC")] private float p_delay; }