using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000380 RID: 896 [Token(Token = "0x2000380")] public class CameraShake : MonoBehaviour { // Token: 0x0600230E RID: 8974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600230E")] [Address(RVA = "0xB91F40", Offset = "0xB90F40", VA = "0x180B91F40")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600230F RID: 8975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600230F")] [Address(RVA = "0xB91FD0", Offset = "0xB90FD0", VA = "0x180B91FD0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002310 RID: 8976 RVA: 0x000545E4 File Offset: 0x000527E4 [Token(Token = "0x6002310")] [Address(RVA = "0xB91FC0", Offset = "0xB90FC0", VA = "0x180B91FC0")] public void ShakeCamera(float shakePwr, float shakeDur) { this.shakeAmount = shakePwr; this.shakeTimer = shakeDur; } // Token: 0x06002311 RID: 8977 RVA: 0x00054600 File Offset: 0x00052800 [Token(Token = "0x6002311")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public CameraShake() { } // Token: 0x04002C84 RID: 11396 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C84")] public float shakeTimer; // Token: 0x04002C85 RID: 11397 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002C85")] public float shakeAmount; // Token: 0x04002C86 RID: 11398 [Token(Token = "0x4002C86")] public static CameraShake myCameraShake; // Token: 0x04002C87 RID: 11399 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C87")] private Vector3 startPos; }