using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BC RID: 444 [Token(Token = "0x20001BC")] public class ChangeFog : SceneEvent { // Token: 0x060013EC RID: 5100 RVA: 0x0002D47C File Offset: 0x0002B67C [Token(Token = "0x60013EC")] [Address(RVA = "0xB92D30", Offset = "0xB91D30", VA = "0x180B92D30", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); SceneEventManager g_SEM = this.g_SEM; Color fogColor = this.FogColor; float num = this.g_fChangeTime; float fogEnd = this.FogEnd; float fogStart = this.FogStart; float speed = this.Speed; g_SEM.SetChangeFog(fogColor, fogStart, fogEnd, speed, num); } // Token: 0x060013ED RID: 5101 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013ED")] [Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013EE RID: 5102 RVA: 0x0002D4D0 File Offset: 0x0002B6D0 [Token(Token = "0x60013EE")] [Address(RVA = "0xB92DA0", Offset = "0xB91DA0", VA = "0x180B92DA0")] public ChangeFog() { } // Token: 0x04001E2F RID: 7727 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E2F")] public Color FogColor; // Token: 0x04001E30 RID: 7728 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E30")] public float FogStart; // Token: 0x04001E31 RID: 7729 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001E31")] public float FogEnd; // Token: 0x04001E32 RID: 7730 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E32")] public float Speed = 2f; // Token: 0x04001E33 RID: 7731 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001E33")] private float g_fChangeTime = 5f; }