using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BE RID: 446 [Token(Token = "0x20001BE")] public class ChargePlayerRim : SceneEvent { // Token: 0x060013F2 RID: 5106 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013F2")] [Address(RVA = "0xB998F0", Offset = "0xB988F0", VA = "0x180B998F0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013F3 RID: 5107 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013F3")] [Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013F4 RID: 5108 RVA: 0x0002D548 File Offset: 0x0002B748 [Token(Token = "0x60013F4")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public ChargePlayerRim() { } // Token: 0x04001E36 RID: 7734 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E36")] public Color PlayerRim; }