using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BF RID: 447 [Token(Token = "0x20001BF")] public class CreateSoulOpenEvent : SceneEvent { // Token: 0x060013F5 RID: 5109 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013F5")] [Address(RVA = "0x12F0800", Offset = "0x12EF800", VA = "0x1812F0800", Slot = "6")] public override void OpenEvent(Transform OpenEventPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013F6 RID: 5110 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013F6")] [Address(RVA = "0x12F09D0", Offset = "0x12EF9D0", VA = "0x1812F09D0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013F7 RID: 5111 RVA: 0x0002D55C File Offset: 0x0002B75C [Token(Token = "0x60013F7")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public CreateSoulOpenEvent() { } // Token: 0x04001E37 RID: 7735 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E37")] public SceneEvent CollisionOpenEvent; }